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  3. -HP-

Posts by -HP-

  • Battlefield 3

    • -HP-
    • September 30, 2011 at 3:32 PM
    Quote

    A generic game error was reported, please try again. ( code: 1 )

    Edit, managed to get on a server. I never played a BF game before, so for me this is pure mayhem... lol. Will take a while to get used to.

    Environments as a whole, are consistent and look pretty good.

  • R.I.P Engineer

    • -HP-
    • September 30, 2011 at 2:24 PM

    Never met him, but damn such a young age to go!

    Rest in peace man

  • M4 Loaded

    • -HP-
    • September 30, 2011 at 10:51 AM

    EOTech, ahah! ;D This will mean something for us mapcoreans!

    I'm curious dude, how did you created that grainy effect on your high poly? most people would just overlay this later on the normal map, why and how did you modeled it in max? Is it just a bent plane with a noise modifier?

    Sub-d modeling wise, that's a very very clean and flawless modeling, can't see any pinching or errors anywhere.

    Regarding the Low Poly, what's your workflow, you strip the high poly piece until it's Low Poly, or you prefer to retopo?

    Cheers and keep up dude.

  • Lonewolf - 3D hardsurface - weapons, vehicles artist - FPS

    • -HP-
    • September 30, 2011 at 10:43 AM

    I follow your work for a looooong time Lonewolf! Your stuff was and still is very inspiring to me!

    Good luck with that job seeking!

  • RAGE

    • -HP-
    • September 30, 2011 at 10:32 AM

    But then all the cool boys will be playing it and drooling all over it and you'll cringe in anger and envy.

    [Blocked Image: http://www.equestriachan.x10.bz/loki/src/13140570189.jpg]

  • What have you purchased recently?

    • -HP-
    • September 29, 2011 at 4:18 PM
    Quote from Minos

    I feel like buying a PS3 only to play Ico/SotC

    [Blocked Image: http://i.imgur.com/BxNWA.jpg]

  • RAGE

    • -HP-
    • September 29, 2011 at 3:28 PM

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    [Blocked Image: http://www.overclock.net/gallery/data/500/525-so-much-win.png]

  • Syndicate

    • -HP-
    • September 29, 2011 at 2:09 PM

    That looked pretty fucking amazing! Cyberpunk / Scifi is back in strong these days guys!

    Also, i found some striking resembles with DX:HR, even the semi bald chick with the yello guns in the end of the trailer, lol.

    Nevertheless, badass trailer, really good music, and it shows a lot of interesting gameplay mechanics too!

    Go go go starbreeze!

  • Battlefield 3

    • -HP-
    • September 29, 2011 at 2:02 PM

    External Content www.youtube.com
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    Here's some "be advised" and black shadows goodness. Music is some emo shit tho, turn it off.

  • What have you watched recently?

    • -HP-
    • September 29, 2011 at 10:44 AM
    Quote from dux

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    Man that's awesome...

  • Diablo 3

    • -HP-
    • September 29, 2011 at 10:34 AM
    Quote from PogoP

    Out of interest guys, are the worlds completely randomly generated like in D2? I know D2 had certain areas that were set, but the majority of areas were generated on the fly.

    I know nothing about this game, but I can almost say for certain, no.

  • Battlefield 3

    • -HP-
    • September 29, 2011 at 10:30 AM
    Quote from e-freak

    argh, i'm torn - would love to play the game but can't be arssed to get on origin...

    Ditto.

  • What are you playing now?

    • -HP-
    • September 29, 2011 at 10:17 AM

    Mapcore peeps playing Shadow of the Colossus and ICO, you make kitty proud.

  • Battlefield 3

    • -HP-
    • September 28, 2011 at 7:29 PM
    Quote

    You can play Caspian Border now, the password to the EA servers is 'sexyelevator'.

  • What have you watched recently?

    • -HP-
    • September 28, 2011 at 5:41 PM
    Quote from Sentura

    i must be blind or stupid or something, i can't see why it's good?

    lol

    [Blocked Image: http://i1084.photobucket.com/albums/j405/BowedYapper/epic_trollface.png]

  • Diablo 3

    • -HP-
    • September 28, 2011 at 3:41 PM

    When the fuck is this out anyway?

  • What have you watched recently?

    • -HP-
    • September 28, 2011 at 2:09 PM

    And bouncing tits too

  • Crytek - Level Art, Lighting and FX positions

    • -HP-
    • September 28, 2011 at 1:47 PM

    Bump!

    Crytek Frankfurt is looking for a talented Level Artist to help us bring our environments to life using the CryENGINE® 3 and Sandbox editor for a next generation FPS experience. The ideal candidate for this position should have strong artistic and aesthetical sense as you will be responsible for the entire look and feel of the levels and acting as hub between art and level design.

    Requirements:


    • [*:3j4xe7up]2 years of experience or 1 shipped AAA title on next gen consoles (PS3, Xbox 360).
      [*:3j4xe7up]Collaborate with Environment Artists and Level Designers to create the best looking environments possible.
      [*:3j4xe7up]Excellent communication and organizational skills, able to easily present ideas within the team.
      [*:3j4xe7up]The ability to self manage your own time and work in an open-structured, cross-discipline-team environment.
      [*:3j4xe7up]Actively accepts and provides feedback and is open-minded to new ideas and concepts.
      [*:3j4xe7up]Passionate gamer.
      [*:3j4xe7up]Willingness to contribute original ideas towards all aspects of game production and development.
      [*:3j4xe7up]Understanding of next-gen game environment development processes, limitations and dependencies.
      [*:3j4xe7up]Collaborate and iterate with the Art Director the creation of consistent high-quality environments.

    Preferences:


    • [*:3j4xe7up]Working knowledge of CryENGINE® 3 and Sandbox editor.
      [*:3j4xe7up]Experience in scrum development environments.
      [*:3j4xe7up]Clear understanding of artistic composition (silhouette, lighting, color theory, etc).
      [*:3j4xe7up]Clean understanding that art complements design and is able to work and embrace that fact.
      [*:3j4xe7up]Able to effectively collaborate with fellow artists, designers and programmers.
      [*:3j4xe7up]Applicants should demonstrate comfort with a broad variety of environments and themes.
      [*:3j4xe7up]Knowledge with 3ds Max and Photoshop, and exporting pipeline between 3DsMax and the Engine.

    Responsibilities:


    • [*:3j4xe7up]Create and maintain cutting edge levels while keeping an eye on colors, light, composition and performance.
      [*:3j4xe7up]Beautify and detail the environments using Sandbox editor and pushing the tech to its limits
      [*:3j4xe7up]Work within technical constraints and still deliver top-quality beautiful environments.
      [*:3j4xe7up]Willing to relocate to Frankfurt am Main in Germany.
      [*:3j4xe7up]Report to: Art Director / Senior Level Artist.
  • Battlefield 3

    • -HP-
    • September 28, 2011 at 1:33 PM

    Gaffers having phun! lmao

    http://www.neogaf.com/forum/showthread.php?t=446552

    http://www.neogaf.com/forum/showthread. ... 0&page=217

  • What have you watched recently?

    • -HP-
    • September 28, 2011 at 9:47 AM
    Quote from Minos

    I changed my mind. The movie is a 8/10. The intro is also one of the coolest intros ever:

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    lmao, watched this in the cinema. It's indeed a great production! And that intro man... ahah!

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