You should be able to render out a cubemap up to at least 512*512, if it's not working try the 32bit version of the editor, but you wont find much of a difference unless you're making a mirror.
Posts by -HP-
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It depends, is this for folio? Or production?
For production we would minimize drawcalls as much as possible, so we would make this bench only one submat (excluding the proxy submat), and to get the proper reflections on the metal, we would use a gloss map.
For portfolio, use two submats, one for the wood, the other for the metal, you have alot more control this way, you can tweak the mat of the metal to perfection, and for the wood you can even trow a detail map in, to make sure it looks crisp at close distance.
As for cubemaps, if you have a environment probe in the level, then high glossy materials will reflect this environment automatically, asuming you give the probe a proper radious and your prop is within that radious.
Or you can force a cubemap for a specific submat, just put any environment cubemap texture in the environment cubemap slot (there's a few stock ones), and tick 'environment cubemap' in the shader params.
If you want to generate a cubemap for your specific scene, then you would need a environment probe to render one out, obviously.
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It's easy to forget the ammount of gameplay 'layers' the game has on top of as well. The little bomb car, the turrets, the boomerang thing, the different kinds of grenades, the deployable bots, etc.
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Quote from PogoP
I have some 'Paracetamol' and 'Aspirin' tablets. They're amazing, when I used mine it made my headache go away, that's just how crazy the technology is. Also seemed to ease back pain as well, which a lot of people apparently get when they use computers.Plus they're super compact, and you can take them any where. Had some trouble installing apps though, the screen is barely even visible. I don't even know what I'm doing most of the time, and people look at me funny on the train.
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Yeah, if you overlook all that, it is!

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The game is fantastic, you fucking whiners! Has it's flaws, obviously... a lot of them, but hey! I think the problem with Rage was it's insanely high expectations it created on our heads.
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I have a ipad2. I have mixed feelings about it, there's extremly good things about it, and there's others that make me look at it as no more than a expensive toy, especially since I already own an iphone with 3g internet on it.
It is super useful when you travel, or long commuting rides. It's just the right size, you can take it everywhere, whereas with a laptop is not always the case. (I wouldnt take a big laptop on a week vacation somewhere, a ipad tho, I would, It's small and easy to use and the battery lasts 4 times as long)
Another reason why I bought it, is because I don't own a laptop, I do all the work on my PC and I spend enough hours in front of it, so I don't need yet another portable computer behind me, although the ipad is (again) light and quick to check mail and do other shit.
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Bunglo's the new mapcore troll!

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He's trolling Dark, lol.
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It's beyond the taste of shit right now... I can't even SMELL that fucking coffee, when someone walks next to my desk with that coffee I start to feel sick, that's how much I can stand it now.
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Quote from Bunglo
Looking forward to this more than Prometheus .
[Blocked Image: http://www.searchengineoptimizationx.com/wp-content/uploads/2011/11/Internet-Troll.jpg]
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Fuck yes!
i also need to replay Diablo 1 man!
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So we can all look like Garrus now!
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Yeah, PogoP makes me lul sometimes too.
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Yeah, "not a good time sir", and after 2 seconds he says something else which is completely useless and doesn't add anything.
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http://www.gametrailers.com/video/first ... ial/728781
Man, I’m a huge Aliens fan. I can tell they are trying, and trying hard, but could this be another failed Aliens game?
-Pulse Rifle sound is wrong, and horrible. Sounds like a bunch of cats farting at the same time. And the prox sensor sounds wrong too? (Here’s what it needs to sound like:
)-The weapon on the screen looks like it’s been glued there?External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.-And even tho I realize this is the gameplay video, it’s horribly put together, wtf is going on?
-What’s with the crossair highlight when you hit something? Get rid of that, omg!
-The thing with recent Aliens games is that Aliens are now cannon fodder, whereas in the movies a single Alien can kill you and all your mates. And that’s something AvP1 managed to get right, one of those fuckers would get you killed, It’s just impossible to make a good Aliens game in the Call of Duty era, scripted events and over the top action is not that this universe is about.
-What engine is this? Doesn’t look very… good?
-The thing I really enjoyed was the hive sections, the fog really makes it look good.
With that being said, there's still a few months till shipping so they're still working on the game. Hope they manage to give it the final polish touches that will really make it stand out among the other Aliens games.
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Yeah, EU is boring as fuck. (In a semi-good way
) Even the weather is always grey, except for southern EU! 
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Also, Dallas is actually in the outer ring of the tornado alley, not in the middle.
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Yeah, someone posted on FB about it yesterday. God damn man, at least there's no casualties. I hope the id-software folks are alright too, although the majority of them are in Richardson, right?