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  3. -HP-

Posts by -HP-

  • Control (Remedy)

    • -HP-
    • September 4, 2020 at 11:22 PM
    Quote from blackdog

    1 hour ago, blackdog said: Just rather have stuff on Steam preferably

    Mmm... dude doing this takes less time than you did typing that post. ?

    You can even add the Epic Launcher itself as a non steam game.

  • Control (Remedy)

    • -HP-
    • September 4, 2020 at 10:03 PM

    Why is that a worry to you @blackdog?

  • Blender

    • -HP-
    • September 3, 2020 at 9:17 AM

    3d artists learning blender in 2020


  • Doom Eternal

    • -HP-
    • September 2, 2020 at 12:55 AM
    Quote from dux

    20 minutes ago, dux said: I didn't see any mario jumping in that trailer, that's good

    still the best platforming level of any game ever

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  • Neuralink

    • -HP-
    • September 1, 2020 at 9:58 PM
    Quote from FMPONE

    On 8/30/2020 at 1:49 PM, FMPONE said: We're just a couple of bros sitting around pressing eachother's orgasm buttons, it's totally normal.

    I'm sorry your mind is stuck in the last century.

    [Blocked Image: https://www.syfy.com/sites/syfy/files/demolitionman_sex.gif]

  • Mafia Trilogy

    • -HP-
    • September 1, 2020 at 10:02 AM

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  • Neuralink

    • -HP-
    • August 30, 2020 at 6:22 PM
    Quote from FMPONE

    1 hour ago, FMPONE said: HP, I'm pressing your orgasm button. lol

    Your timing is impeccable.

  • Neuralink

    • -HP-
    • August 30, 2020 at 6:57 AM
    Quote from FMPONE

    3 hours ago, FMPONE said: I can't wait to shit my pants because someone hacked my brain's wifi

    Or made you orgasm on demand... that'd be something

  • Mafia Trilogy

    • -HP-
    • August 30, 2020 at 12:15 AM
    Quote from blackdog

    24 minutes ago, blackdog said: … hopefully is just the preview?

    Nah dude, this is what you're getting.

    Character anim blending is one of the hardest things to do in game engines. :( it's not that bad, deffo seen worse.

  • Neuralink

    • -HP-
    • August 29, 2020 at 9:25 PM

    We're all getting this eventually, fyi. If not us, our kids for sure.

  • Mafia Trilogy

    • -HP-
    • August 29, 2020 at 6:02 PM

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  • Neuralink

    • -HP-
    • August 28, 2020 at 11:58 PM

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    This is fucking crazy man. :D

  • Level Design Help Files

    • -HP-
    • August 28, 2020 at 9:46 PM

    Useful LD tips:

    https://drive.google.com/drive/folders/…CzUKKtkiPmv3AwX

  • Doom Eternal

    • -HP-
    • August 27, 2020 at 10:44 PM
  • The Outer Worlds (Obsidian)

    • -HP-
    • August 27, 2020 at 10:39 PM

    Alright, finally got around to play this... Well, I'm still playing it, about 6 or so hours in. I can see myself finishing it, we'll see...

    It does some really great things, others border on mediocrity and a few on flat out bad. Can't help but feel a lot about this game is one big missed opportunity to revive the "Fallout-like" action RPG genre. It tries really hard to walk on F3/F4 shoes, down to how it feels to play, even the button mappings and player movement are the same as Bethesda's Fallout, and if you know your video game history, you can't help but chuckle at the irony of this.

    The writing isn't extraordinary, but i'd say it is pretty good, in fact it's the thing that keeps me going back to the game, it does keep me curious and willing to know more about this world. Some of the character dialogues, specially the dialogue trees are really well done, way better than F4.

    I don't know how many people that worked on this also worked on 'New Vegas' but I feel the writing of the latter is closer to the original Fallout games (1/2) where your actions and choices brutally impact the world around you, Outer Worlds tried to sit somewhere in the middle, and as a wise man once told me: you never want to be in the middle of anything, unless it's two hot chicks that is. The plot feels a bit one note, tonally and morally. It does try to make you ask some questions here and there, but ultimately it's all about "corporations bad, tyranny bad", and once you read through that you can't help but think "Yeah, no shit." In these kind of games I prefer when things are a bit more ambiguous, when a bad outcome doesn't necessarily mean evil and a good outcome doesn't necessarily mean righteous either.

    The art and presentation is one of the biggest disappointments, obviously this is my area so it makes sense I'm more critical of it but the exteriors have no sense of cohesion or depth. The colors feel very random and scattered, the lighting feels flat and there's barely any fog to help with depth either. It doesn't help that the game relies heavily on SSAO for it's occlusion so it also looks very contrasty. A lot more work could have been done in the art direction department here.

    The shooting feels fine, it does it's job. Instead of the VATS system, now you have a mode where the game goes into slow motion, and you can aim and shoot to weak point of an enemy.

  • Mafia Trilogy

    • -HP-
    • August 27, 2020 at 12:08 AM

    Love that they rerecorded the score, I'm sensing a lot of love went into this... Can't wait, a month to go!

  • Call of Duty: Cold War

    • -HP-
    • August 26, 2020 at 7:20 PM

    Ronald Reagan's wrinkles never looked so good.

  • Black Myth: Wukong breaks the internet (apparently)

    • -HP-
    • August 26, 2020 at 12:09 AM

    [Blocked Image: https://thumbs.gfycat.com/HighEmbarrassedCoypu-size_restricted.gif]

  • How to break in the games industry - an insiders' guide

    • -HP-
    • August 24, 2020 at 10:04 PM
    Quote from AlexM

    36 minutes ago, AlexM said: You can remove me from the list. I've left my job and I'm planning to take a fair amount of time off :)

    I think you meant to post that here? Better to stop and recharge, than to burn out entirely. Clear the space for those better things to come. Best of lucks bro.

  • Call of Duty: Cold War

    • -HP-
    • August 24, 2020 at 10:01 PM

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    I'm loving where this is going. Love the quote: "Know your history, or be doomed to repeat it."

    Yuri Bezmenov was a fascinating guy, that's worth studying in today's world. We'll see where this leads.

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