1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. -HP-

Posts by -HP-

  • Playstation 4

    • -HP-
    • November 14, 2013 at 11:31 PM

    [Blocked Image: https://pbs.twimg.com/media/BZDOXDiCQAAC0F_.jpg:large]


    [Blocked Image: https://pbs.twimg.com/media/BZDPJ2jIcAAS2MH.jpg:large]


    OXO tower in london! wow, nice.

  • Diablo 3

    • -HP-
    • November 14, 2013 at 10:26 PM

    Got some too

  • Gravity

    • -HP-
    • November 14, 2013 at 9:37 PM

    There's IMAX 3D as well, and IMAX's 3D is better than the average stereo 3D you get at a normal cinema room or RPX.

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 14, 2013 at 10:27 AM

    Here's the "corner" and darker areas too. Focus is obviously the middle of the scene but wanted to give proper love to these areas as well.WIP as fuck, mats look way too glossy, next up, textures!

    [Blocked Image: http://i.imgur.com/nFClLu7.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 14, 2013 at 7:50 AM

    Good feedback FMPONE, I'm not sure about overwhelming the whole scene with caustics, I will run some tests and we'll see how that goes!


    tr0nic, when we're done with the scene, I'll generate HD res screenshots of multiple angles of the scene, for now I'll just keep on posting WIP's, but jeez thanks for saying it would be a good desktop already man, it fills my heart!!

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 14, 2013 at 4:56 AM

    Cheers KT!


    Good time as any for another WIP, started adding fx, lights, and other smaller things that help the mood alot.

    PhilK did a badass job with the new bg, center piece, props and many smaller things as well. We still need to add the trees in the bg.

    Tomorrow, or maybe even today I wanna start messing around with ddo and finally start to make the dif/spec/gloss.


    [Blocked Image: http://i.imgur.com/l9yvPx9.jpg]

  • Killzone: Shadow Fall

    • -HP-
    • November 14, 2013 at 1:03 AM

    Notice you just mentioned two of the biggest engines out there, that's why this video makes me happy! It's go to see people going out there and making good tech! Companies like Techland, and Naughty Dog have absolutely awesome inhouse engines too.

  • Gravity

    • -HP-
    • November 13, 2013 at 11:21 PM

    Oh shit, thanks so much man, that's awesome.

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 13, 2013 at 10:59 PM

    --Em-- Yeap, I did the shader in an evening, I needed to have some temp art to work with.


    seir yeah, I wanna get as close as possible to really good mat definition but keep in mind we still havent made the textures yet, will probably start on those either tomorrow or today even!


    Thanks guys

  • Killzone: Shadow Fall

    • -HP-
    • November 13, 2013 at 8:36 AM

    Nah, that was the estimated delivery for Killzone. But I just got an e-mail saying it will be here saturday after all!

  • Respawn Entertainment's - Titanfall

    • -HP-
    • November 13, 2013 at 12:35 AM

    Mo!!?? Mo?! Where are you man, you better clear this up man Mapcore is jumping on the hate train.

  • Killzone: Shadow Fall

    • -HP-
    • November 12, 2013 at 11:00 PM

    DELIVERY ESTIMATE Friday, December 13, 2013 - Saturday, December 21, 2013 by 8:00pm


    [Blocked Image: http://rack.3.mshcdn.com/media/ZgkyMDEyLzEyLzA0L2Y0L2ZpcnN0d29ybGRwLmN2Zy5qcGcKcAl0aHVtYgk1NjB4NzUwCmUJanBn/53489b9d/990/first-world-problems-14-cringe-worthy-complaints-2803a060b2.jpg]

  • Killzone: Shadow Fall

    • -HP-
    • November 12, 2013 at 8:42 PM
    Quote from Izuno

    Meanwhile, Killzone: Mercenary on Vita is pretty satisfying...


    +1 I love it! There's not a lot of stuff for the vita, but man the stuff there is, is bloody amazing! (I just started to play Uncharted on my vita on my shit breaks)

  • Killzone: Shadow Fall

    • -HP-
    • November 12, 2013 at 8:41 PM

    http://www.youtube.com/watch?v=Q0h3T_Y9B0Y&feature=share


    [Blocked Image: http://weknowmemes.com/wp-content/uploads/2011/10/dat-ass-meme.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 12, 2013 at 8:39 PM

    dx11 is amazing, I only had to switch back to dx9 once actually, which was last night. (Cubemap generation only works with dx9.)

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 12, 2013 at 8:18 PM

    I was playing around with some flickering in the tiny pixels yeah, you can have only the glow(emissive) channel flickering and moving tiny distances to simulate even further the look of an hologram but that wont show up on the screenshots so I ditched the idea for now. If we make a flytrhu I'll add that up on there, but it still looks better in motion because you can tell it's glass a lot better since there's some very subtle/wobly reflections.


    I got some feedback about the muddy fog in the foreground, and I could not agree more. I'll try and make the foreground much sharper, contrasty and less muddy, basically increase the spectrum a little bit.

  • Playstation 4

    • -HP-
    • November 12, 2013 at 7:57 PM

    PlayStation 4's Interface and Features Revealed

    http://www.ign.com/articles/2013/…source=facebook


    !!!Thrik you fucking infidel!!!

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 12, 2013 at 11:19 AM

    Was struggling with the mat editor tonight, unfortunatly I dont think there's a way to enable RT reflections on glass, so I had to do some trickery, bake a cubemap, etc to get this working.


    Added a very soft wobly normal map (needs work still), and the usual glow map, looks much better when looking around but there's a very quick shot from my plane test, can't wait to start using these properly in monitors and such.


    [Blocked Image: http://i.imgur.com/NdHY5Hz.jpg]


    Watching Enders Game was a really good inspiration last night, I wanted to get a similar look to the hologram monitors they have.


    [Blocked Image: http://www.moviedeskback.com/wp-content/uploads/2013/08/Enders-Game-wallpapers-19.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 12, 2013 at 8:21 AM

    [Blocked Image: http://i.imgur.com/2JE8zX2.jpg]


    Hurg's interstellar id. He's the overseer master engineer on the plant.

    That AV logo obviously stands for Arbor Vitae

  • Arbor Vitae - UDK Scene [WIP]

    • -HP-
    • November 12, 2013 at 3:31 AM

    So anyway, PhilK did a great job with the new outdoor areas, he made an awesome skydome with two planets, and a mountain in the bg.

    I added some temp vines and whatnot, and I had this idea of placing some holografic looking monitors around the scene, I really like the old fashioned monitors phil made, adds color and it's a cool prop to place around but the old school monitor gives the scene a very 80's sci-fi look to it, so before leaving home for the day I made this quick mockup of possible new monitors to spice up the scene. They're pretty easy to do so unless anyone thinks it's a horrible idea I'll go ahead with it. (it's intentionally exaggerated on this paintover)

    I also added some canopies, I like that it brings color, although I want to make all the vegetation more green and less orangy.


    [Blocked Image: http://i.imgur.com/yWwIGy1.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  2. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  3. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  4. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  5. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  6. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™