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OXO tower in london! wow, nice.
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OXO tower in london! wow, nice.
Got some too
There's IMAX 3D as well, and IMAX's 3D is better than the average stereo 3D you get at a normal cinema room or RPX.
Here's the "corner" and darker areas too. Focus is obviously the middle of the scene but wanted to give proper love to these areas as well.WIP as fuck, mats look way too glossy, next up, textures!
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Good feedback FMPONE, I'm not sure about overwhelming the whole scene with caustics, I will run some tests and we'll see how that goes! ![]()
tr0nic, when we're done with the scene, I'll generate HD res screenshots of multiple angles of the scene, for now I'll just keep on posting WIP's, but jeez thanks for saying it would be a good desktop already man, it fills my heart!!
Cheers KT!
Good time as any for another WIP, started adding fx, lights, and other smaller things that help the mood alot.
PhilK did a badass job with the new bg, center piece, props and many smaller things as well. We still need to add the trees in the bg.
Tomorrow, or maybe even today I wanna start messing around with ddo and finally start to make the dif/spec/gloss.
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Notice you just mentioned two of the biggest engines out there, that's why this video makes me happy! It's go to see people going out there and making good tech! Companies like Techland, and Naughty Dog have absolutely awesome inhouse engines too.
Oh shit, thanks so much man, that's awesome.
--Em-- Yeap, I did the shader in an evening, I needed to have some temp art to work with. ![]()
seir yeah, I wanna get as close as possible to really good mat definition but keep in mind we still havent made the textures yet, will probably start on those either tomorrow or today even!
Thanks guys
Nah, that was the estimated delivery for Killzone. But I just got an e-mail saying it will be here saturday after all! ![]()
Mo!!?? Mo?! Where are you man, you better clear this up man Mapcore is jumping on the hate train.
DELIVERY ESTIMATE Friday, December 13, 2013 - Saturday, December 21, 2013 by 8:00pm
dx11 is amazing, I only had to switch back to dx9 once actually, which was last night. (Cubemap generation only works with dx9.)
I was playing around with some flickering in the tiny pixels yeah, you can have only the glow(emissive) channel flickering and moving tiny distances to simulate even further the look of an hologram but that wont show up on the screenshots so I ditched the idea for now. If we make a flytrhu I'll add that up on there, but it still looks better in motion because you can tell it's glass a lot better since there's some very subtle/wobly reflections.
I got some feedback about the muddy fog in the foreground, and I could not agree more. I'll try and make the foreground much sharper, contrasty and less muddy, basically increase the spectrum a little bit.
PlayStation 4's Interface and Features Revealed
http://www.ign.com/articles/2013/…source=facebook
!!!Thrik you fucking infidel!!!
Was struggling with the mat editor tonight, unfortunatly I dont think there's a way to enable RT reflections on glass, so I had to do some trickery, bake a cubemap, etc to get this working.
Added a very soft wobly normal map (needs work still), and the usual glow map, looks much better when looking around but there's a very quick shot from my plane test, can't wait to start using these properly in monitors and such.
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Watching Enders Game was a really good inspiration last night, I wanted to get a similar look to the hologram monitors they have.
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Hurg's interstellar id. He's the overseer master engineer on the plant.
That AV logo obviously stands for Arbor Vitae
So anyway, PhilK did a great job with the new outdoor areas, he made an awesome skydome with two planets, and a mountain in the bg.
I added some temp vines and whatnot, and I had this idea of placing some holografic looking monitors around the scene, I really like the old fashioned monitors phil made, adds color and it's a cool prop to place around but the old school monitor gives the scene a very 80's sci-fi look to it, so before leaving home for the day I made this quick mockup of possible new monitors to spice up the scene. They're pretty easy to do so unless anyone thinks it's a horrible idea I'll go ahead with it. (it's intentionally exaggerated on this paintover)
I also added some canopies, I like that it brings color, although I want to make all the vegetation more green and less orangy.
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