Fuck my life.... :[
Posts by -HP-
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Quote from Corwin
Oh man, it's going to be wild in terms of copyright infringements and stuff. I mean, how many mods out there steal from one another, from royalty content online, etc. I wonder how Valve can maintain ways for people to not be able to rip off one another and sell illegal stuff all over the place. Or maybe it's not their problem, but still.
Will be interesting to see how the modding scene will evolve for those games, the only thing we can be pretty sure about is that Valve is going to make money

In less than 24 hours, it's already started:
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OMG dude, that looks fucking amazing... Everything about it is just absolutely spot on. Getting pretty hyped after that trailer I have to admit.
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I do not know what to think about this.
Modding isn't about money, and when you involve money into a hobby like this, it changes things more often than not, for the worse...
At the same time, I don't want to be conservative about anything, just because something is the way it is for years, it doesn't mean it shouldn't be changed, but part of the magic of modding is that it's just a bunch of people having fun fiddling with their favourit games, many times being very creative because they have neither nothing to loose nor nothing to win.
If you start to involve money into this culture, it will undoubtedly change it, people's mindsets will change and they'll be thinking about profit first, which is not a good thing.
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ahah, also the infamous "Ctrl + X" and the following "Where the fuck are my verts??"

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Each polygon has a normal.
Normals are the direction of which the face is pointed at, right now your geometry has the normals facing inwards, and you have backface cull turned on.
http://knowledge.autodesk.com/support/3ds-ma…216EA1-htm.html
You can flip the normals of a face, here's how:
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(You can also use the Normal modifier, and tick Flip Normals on)
Also, if you right click the object, and go to it's properties, turning off backface cull can actually help, since it'll show any faces that are flipped as a black face. I have this turned on by default in Max's settings, this doesn't really do anything to the object, it just changes how you view faces normals.
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http://www.gameinformer.com/b/features/arc…nd-divided.aspx
Another video's out. I love how down to earth they are about this, I'm positive it'll be awesome.
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The most underrated game of last gen.
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Quote from blackdog
Gravedig, sorry, but by chance found this and it's yesterday's news
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Looks pretty fucking amazing, almost life like. The only thing that put me off was the character animation, anything else looks really jaw dropping!
Can't wait to see the game being cannibalized and sold in 8 different DLC packs.
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Nope, there's no custom graphic options like that on there, sorry. But like I said dude, you wont notice, when you put the comparison above like that it seems obvious but when you play the game you wont.
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Quote from Thrik
Agreed, they did a terrible job there. The ones in the director's cut are meant to be much better though, so I might opt to play that version if I ever replay — although when I last checked, there were some weird lighting changes and stuff that I thought looked a bit shitter? As in, they changed the actual light sources. For example, the mood of Sarif's office was quite different.
[Edit] Oh yeah, this is what I'm talking about:
http://imgur.com/gallery/KpUxfExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Barely noticeable, but yes, it seems they removed a bit of the piss filter, which is good imo, it was always a little bit too much. I started playing the Directors Cut last week, I'm now half way through and I didn't know or noticed that they changed anything visually.
Hint Hint, for those playing the Diroctors Cut, make sure you turn on the Dev Commentary, it's still completely optional whether or not you wanna listen to them while playing and really fun to hear an insight on how they built those areas, specially for us devs!
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ahah... oh man, I don't even..
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Quote from Steppenwolf
Think i'm gonna play this with controller. The keyboard controls don't feel good while driving.
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