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Posts by FMPONE

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • April 22, 2016 at 6:01 AM
    Quote from BreadParticles

    3 hours ago, BreadParticles said: I am working on a deathmatch only map, just because I don't feel like making a good layout.

    [Blocked Image: http://i.imgur.com/1l4UdKS.jpg]

    [Blocked Image: http://i.imgur.com/GCa4yME.jpg]

    [Blocked Image: http://i.imgur.com/cTkhBlw.jpg]

    [Blocked Image: http://i.imgur.com/bwXHD1V.jpg]

    [Blocked Image: http://i.imgur.com/1QOY2f2.jpg]

    [Blocked Image: http://i.imgur.com/Q4VJYYp.jpg]

    dm_debt is the name, feedback appreciated.

    Display More

    Looks gloomy but well done. How does the name contribute to the theme. And what is the theme? Details like that will help make your well constructed brushwork more memorable for people

  • Mafia 3

    • FMPONE
    • April 20, 2016 at 11:13 PM

    That trailer had a lot of uncanny valley for me

  • [CS:GO] DE_LITE

    • FMPONE
    • April 20, 2016 at 8:33 PM
    Quote from El_Exodus

    21 hours ago, El_Exodus said: These are some sweet concepts @FMPONE. Like the 3rd one the most. Did you learn everything environment art related by yourself or did you use some other resources as well?

    I didn't realize I could do something like that now lol I just started making some stuff in Photoshop. That tower just inspired me because it looked very painterly thanks to Source's nice lighting and Ted's composition.

    edit: last one I swear

    [Blocked Image: http://i.imgur.com/iUiHzDv.jpg]

  • [CS:GO] DE_LITE

    • FMPONE
    • April 20, 2016 at 3:56 AM
    Quote from cashed

    6 hours ago, cashed said: only by the night

    [Blocked Image: http://i.imgur.com/s128C07.jpg]

    I like this a lot more, tbh!

    I thought your tower was really neat, so I put together this concept pic, it's just a riff but if it's useful to you, feel free.

    [Blocked Image: http://i.imgur.com/5Rr03sQ.jpg]

    [Blocked Image: http://i.imgur.com/K7jDJj0.jpg]

    [Blocked Image: http://i.imgur.com/wsmtsDO.jpg]

    [Blocked Image: http://i.imgur.com/hgjiMw0.jpg]

    [Blocked Image: http://i.imgur.com/tbyZWsZ.jpg]

  • Overwatch

    • FMPONE
    • April 18, 2016 at 10:06 PM

    Been really searching hard for games to play these days, and I had some fun with the beta, so I bought this one :D

    Pls add me on battlenet guys -- FMPONE#1183 -- I seriously have no friends.

  • Case Study: Dark Souls 3's Tutorial & Attempts At Increasing Accessibility

    • FMPONE
    • April 17, 2016 at 8:09 AM

    This is awesome stuff, love seeing content like this especially on a game everybody is playing right now!

  • Doom (4)

    • FMPONE
    • April 15, 2016 at 11:31 PM

    Eager to try the open beta. I had mixed emotions about the first tests but did enjoy it

  • [CS:GO]de_thrill

    • FMPONE
    • April 13, 2016 at 3:13 AM

    that is sick!

  • Titanfall 2

    • FMPONE
    • April 11, 2016 at 9:27 PM

    What engine is dat?

  • DE_SANTORINI

    • FMPONE
    • April 9, 2016 at 7:51 AM
    Quote from ics

    1 hour ago, ics said: I don't know what is the reason but this spot (see screenshots) seems to bug out players who die near it. They die around it and get left in ridiculous poses. These aren't the only shots i've seen. Is this the map origin or something? Very odd


    http://images.akamai.steamusercontent.com/ugc/4777528856…F321891803D899/

    http://images.akamai.steamusercontent.com/ugc/4777528856…9D70F3D2F32C57/

    http://images.akamai.steamusercontent.com/ugc/2863512835…EA0953B0109973/

    I don't think anyone has an explanation for this yet

  • What are you playing now?

    • FMPONE
    • April 9, 2016 at 7:49 AM

    Playing some Hyper light Drifter. Not very far in at all, but seems pretty stylish. Could be a great game for those of you out there with a Steam controller (or Xbox360, one, ps4 controller too!)

    Seems kind of like an isometric Dark Souls.

  • Doom (4)

    • FMPONE
    • April 7, 2016 at 2:46 AM

    When I hear something like "three DLC packs" it just seems so overwhelming

  • Quantum Break - Remedy's next game!

    • FMPONE
    • April 5, 2016 at 4:06 AM
    Quote from (HP)

    7 hours ago, (HP) said: It should be on the Win10 store tomorrow, yes.

    -.-

  • Epic Games & MapCore's Unreal Tournament Level Design Contest Discussion

    • FMPONE
    • April 5, 2016 at 4:00 AM
    Quote from RaVaGe

    7 hours ago, RaVaGe said: Collab bro ? Bro collab ? Collab ? Collab ? Collab ?????

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Let%27s_collab_bro.jpg]

    I mean let's face it, first stage is a grey box dev map. I've seen you post your work on these forums for years. I think I can judge your capabilities, this is definitely something you can handle dude. I hope you can spend some time on it and deliver!

  • Overwatch

    • FMPONE
    • April 4, 2016 at 7:05 AM
    Quote from dux

    3 hours ago, dux said: Lot of ass. Triggered. Remove it.

    You're an ass, and I won't be quoting with you again.

  • Overwatch

    • FMPONE
    • April 4, 2016 at 2:52 AM

    I'm really digging these shorts

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  • UE4 -WIP- Destiny Fan Art - Mars Station

    • FMPONE
    • April 3, 2016 at 5:22 AM

    Hey there! So props on getting this far.

    IMO your landscape is dominating the image, which would be better off if if the architectural elements predominated instead. For instance, take a look at the intensity of your ground displacement, and the huge size of the rock props you're using to add detail there. Some of the rocks in the foreground look as large as your building elements! You probably don't want that, which on the one hand has to do with the composition of your shot, but at the same time the rocks do appear to be simply too large in and of themselves. I would try to match the concept art more closely for now (smaller, more desaturated ground detail mixed with less defined shapes), since that will help steer you away from some of these issues.

    I would also try to desaturate/lighten/whiten your skybox more (as in the concept piece), since lightness in the sky is a great way to illustrate depth that's missing from these shots and of course provides a welcome contrast to the warm ground.

  • Doom (4)

    • FMPONE
    • April 3, 2016 at 12:38 AM

    I've been wanting to play again. Guess I will

    edit: Still fun, except for heatwave. Too small, bad readability, too maze-like, too much verticalility, endless deaths from behind and just a complete lack of flow IMO. Thankfully Infernal is great.

  • Doom (4)

    • FMPONE
    • April 2, 2016 at 7:03 AM

    So it turns out I DID pre-order Wolf, damn I'm hyped to try this out tonight!


    edit: played some. Fun! I really like the visuals. Not a huge fan of the announcer voice or movement (yet). Signaling on the pickups except for armor was crazy poor, they were entirely color based and the shapes of the boxes were not useful to my understanding at all. I will say however that gathering shards of armor off of enemy corpses and the way they rag doll out was super, super fun.

    Of the two maps in the beta, I prefer the lava one. Felt like the other one was trying to get me to look in the top left or top right of my screen all the time, highly annoying angles to me. When I got instadinked + heard the announcer in my ear + just spawned all at the same time, it's pretty rage inducing. I like the zoom in rifle a lot, but the rocket launcher felt pretty puny, like a laggy neutered laser rifle basically cause it has zero significant splash damage. I wanted to use it but felt bored by its firepower. Same with the sidearm shotgun.

    overall I could definitely see myself playing it for a good time, it has a clear appeal in terms of aiming and basic loot control. I'm not seeing that much depth simply because the movement seems so uninspired. I like the ledge grabbing stuff so hopefully there's some well disguised depth there that I'm not picking up on. The levels look fucking great, 10/10. Very much looking forward to the Single-player in this universe.

  • Superman VS Batman

    • FMPONE
    • April 2, 2016 at 6:35 AM

    I'm curious to see it just to see his Batman, and I have zero interest in this film.

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