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Posts by FMPONE

  • Overwatch

    • FMPONE
    • September 18, 2016 at 11:21 PM

    The decision to have two maps with the same stupid "here's a virtually unflankable bottleneck!" is something that gnaws at me and creates tremendous anger. Pls stop

  • [CSGO] Transition

    • FMPONE
    • September 16, 2016 at 9:38 PM

    Congrats guys! Can't wait to run around the final version :)

  • [CS:GO] DE_Breach - Released!

    • FMPONE
    • September 9, 2016 at 8:01 AM

    Very exciting dude, wish you the best with this one :)

  • What is the best game to create maps for?

    • FMPONE
    • September 8, 2016 at 7:30 AM

    CS:GO, duh :)

    but we will have a new mapping contest soon, for all Source engine fans, although not for CS this time.

  • Overwatch

    • FMPONE
    • September 8, 2016 at 7:06 AM

    2950!


    ...fuck.

    edit: nevermind, got diamond. It's all downhill from here

  • WIP - WoW inspired Sword

    • FMPONE
    • September 8, 2016 at 1:33 AM

    Very cool! Loving the progress shots. Keep it up!

    Crit of the environment, I'm not sure where it's at in dev, but I'd try to focus more on shapes (ground definition) and reduce the overall noise a tad.

  • My new Website (2d-chris.net)

    • FMPONE
    • September 4, 2016 at 8:43 AM

    Very inspiring indeed! In addition to being a fan of your level design I loved learning more about photography and enjoyed your obvious passion for it. Your bag looks dope, could be a good outdoors hobby to get into for sure.

    Have you done any photogrammetry?

  • Overwatch

    • FMPONE
    • September 2, 2016 at 2:24 AM

    Apparently my little brother was rank 76 last season D:

    if true, jesus christ..

  • [CS:GO][WIP] de_sanchez

    • FMPONE
    • August 31, 2016 at 8:53 PM

    Keep going!

  • Overwatch

    • FMPONE
    • August 22, 2016 at 9:23 PM
    Quote from Bastion

    4 hours ago, Bastion said: The new map Eichenwalde is now available to play on the Public test region of Overwatch.

    http://us.battle.net/forums/en/overwatch/topic/20748496911

    Perfect time for my internet to go out! Thanks Comcast you filthy bastards

  • No Man's Sky

    • FMPONE
    • August 12, 2016 at 2:34 AM

    I have a feeling that even if procedural games were this huge phenomenon, there would be a separate urge for content that went far in the other direction. All of the art I really like is so personal and narrative driven, if it was so easy to program that I think it would have happened long ago.

    Undertale was a great game because it was so _not_ made by a computer. Every second of that game was calculated and designed. To set up constraints which would deliver you content like that, you'd have to design the constraints to such a degree that you might as well make it in the first place.

    Not saying procedural generation could never work, but I'm getting the feeling people might be studying this game (No Mans Sky) for a long time as evidence of what not to do.

    Quote from Minos

    35 minutes ago, Minos said: Have you ever played Dwarf Fortress? :)

    What a lot of these randomly generated games lack is what Dwarf Fortress does really well: When you start a new game, the first thing the game system does is to generate a world. It then applies several rules and checks to see if that world is valid and moves on to the next step: Populating the world with characters, biomes, nations etc... The simulation then runs for decades and this is where the real magic happens. Wars are fought, climates are changed, civilizations rise and fall, legends are born etc... When you start a new game you have a huge amount of backstory of past events that happened in that newly generated world, which you can then continue and evolve. This is something that I hope games take more advantage in the future.

    That sounds cool, but at the same time the graphics are just like 1s and 0s right? What's the point of all that scale of its so out of proportion to what can be presented feasibly. I'm not saying this is a recipe for a bad game or anything, I would just have a million questions as a player like, "why should I care about this iteration of a universe vs the next one the computer generated" or "how can I share this experience with my friends when we're all playing a different game." Or "even if we could share this world, what's the point?"

    Minecraft is an interesting example but the core gameplay loop of crafting and building seems to be the most salient part there, at least to me personally.

    I probably would argue against making a procedural game, but I'm myself rather biased in favor of tailored experiences for obvious reasons, not sure how much that's blinding me.

  • Overwatch

    • FMPONE
    • August 11, 2016 at 9:02 PM

    Shocking IMO. Some of the most interesting heroes being totally disfavored. The game feels great in pubs, but you kinda hope something changes there.

    Watching a Lucio play would be a lot duller than a Mercy, for instance. I'm fine with Bastion and Torb being rarer, but Hanzo? Mei? Widowmaker? Roadhog!? Pharah!!? As a spectator of course I want to see rockets flying everywhere and people getting hooked.

  • No Man's Sky

    • FMPONE
    • August 11, 2016 at 4:53 PM
    Quote from Steppenwolf

    29 minutes ago, Steppenwolf said: Procedural games are still in their baby shoes. We've seen some impressive tech for world generation but the next step needs to be procedural content generation that doesn't feel weird and shallow. I imagine it's only a question of time that someone makes a game as complex as say Skyrim, only that the world, quests, characters, factions etc. get generated afresh everytime you start a new game.

    I think the bottom line is that people will either 1) want stories or 2) want to create stories. Either way, there has to be a story somewhere.

    When you know that a code just randomly generated the world you're in, it's going to feel very meaningless and shallow.

  • 3D_Mike's Ultrashort movie "ALPHA"

    • FMPONE
    • August 11, 2016 at 3:02 PM

    That was awesome. Please tell him he was the greatest mapper EVER back in the day!

  • No Man's Sky

    • FMPONE
    • August 10, 2016 at 10:56 PM
    Quote from Skybex

    6 minutes ago, Skybex said: Exploration is fine when there is something worth seeing. So far it seems like planets are all the same but a different colour and the animals are random Lego pieces put together by a child.

    http://imgur.com/Mfrz3Uk

    LMAO that fucking creature...

    No it's ok, procedural generation is the future ?

  • No Man's Sky

    • FMPONE
    • August 10, 2016 at 3:53 PM

    Yeah this is one game where the hype never made any sense to me.

  • Site Changes and Feedback

    • FMPONE
    • August 6, 2016 at 1:47 PM
    Quote from RASEVEN

    15 hours ago, RASEVEN said: What can i say, been back after a couple of years. LANMANIAX! But to be honest, the new design sucks. I cant add a new topic......on my mobile i can see start a new thread. But then a cant choose a category. and i have tried 3 different browsers but still cant start a new thread... Signatures are wierd, old images keep coming back, after i saved the new ones. So no, i dunno what it is. But glad to be back. Now i have to figure out how to get my old name RA7 back :)

    Dude! It's good to see you. Lanmaniax was my FAVORITE site back in the day for looking at new maps.

    Please feel free to keep the feedback coming. Hopefully me, @Spronyand @Thrik can improve these issues. :)

  • Quake Champions

    • FMPONE
    • August 4, 2016 at 10:45 PM

    It looks fun, but it seems like the actual production values aren't noticeably higher than something like Lawbreakers (which has way less name recognition).

  • Overwatch

    • FMPONE
    • August 2, 2016 at 12:46 AM

    So close to rank 25! Really excited to try ranked.

  • Mother Russia Bleeds

    • FMPONE
    • July 30, 2016 at 12:05 AM

    That's a seriously exciting art style!

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