Quote from Dillon Beard4 hours ago, Dillon Beard said:
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I've been trying to sort out the way source handles alpha transparencies for a few days here, alpha test displays an ugly pixelated mess from a distance, while translucent looks nice but it totally ruins the model and renders behind the window frame, idk what to do i feel like I've tried it all.
Does it _actually_ need to be transparent? Seems a light but opaque material would work just as well. Not "realistic" perhaps, but still pleasing to the eye.