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Posts by FMPONE

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • June 6, 2017 at 11:41 PM
    Quote from Dillon Beard

    4 hours ago, Dillon Beard said:

    I've been trying to sort out the way source handles alpha transparencies for a few days here, alpha test displays an ugly pixelated mess from a distance, while translucent looks nice but it totally ruins the model and renders behind the window frame, idk what to do i feel like I've tried it all.

    Does it _actually_ need to be transparent? Seems a light but opaque material would work just as well. Not "realistic" perhaps, but still pleasing to the eye.

  • Overwatch

    • FMPONE
    • June 6, 2017 at 10:00 PM

    Congrats to our Asian comrades over at Fapcore, for their work on this totally original game

    External Content www.youtube.com
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  • Overwatch

    • FMPONE
    • June 4, 2017 at 2:17 PM

    External Content www.youtube.com
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    raise your hand if you've been in this boat once or twice

  • WIP cs_spacebase

    • FMPONE
    • June 3, 2017 at 5:39 AM
    Quote from CurlyQ

    1 hour ago, CurlyQ said: Is this for the mapping contest? Because the contest is just Defuse maps.

    Incorrect

  • Post interesting talks / presentations / conferences

    • FMPONE
    • June 2, 2017 at 10:29 PM

    An interesting article on EVE betrayal.

    http://bit.ly/2rfp9wC

  • Overwatch

    • FMPONE
    • June 1, 2017 at 11:09 PM
    Quote from [HP]

    2 hours ago, [HP] said: This is exactly what I want to avoid, low settings should not give an advantage over others. Needs fix.

    Great! Because I refuse to play Overwatch on low settings... ?

    (it's too pretty)

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • June 1, 2017 at 12:08 AM
    Quote from Dário Pinto

    3 hours ago, Dário Pinto said: Here's my first scene :D Made with custom assets.

    https://www.artstation.com/artwork/Nz1aJ

    Another Pinto? what the hell!

    Looks really cool.

  • [ASK] How do you guys greybox?

    • FMPONE
    • May 29, 2017 at 9:47 PM
    Quote from Puddy

    11 minutes ago, Puddy said: Don't get too caught up on stuff like this when you greybox. Any of the setups here are fine, it's just a greybox. Personally, I prefer the left solution of the three lower ones, it allows you to move the floor without need to adjust walls.

    Agreed. Geybox is meant to be sloppy. It's for testing ideas and concepts.

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • FMPONE
    • May 29, 2017 at 8:47 AM
    Quote from Sprony

    11 minutes ago, Sprony said:

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    @PogoP at 22:20 minutes :)

    MAH BOI TART

  • Overwatch

    • FMPONE
    • May 29, 2017 at 4:53 AM
    Quote from FMPONE

    On 5/24/2017 at 7:57 PM, FMPONE said: don't give a fuck about cosplay (obviously) but this is wild

    [Blocked Image: https://pbs.twimg.com/media/DAmb9ZuXoAAC41M.jpg]

    It won't stop

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • May 29, 2017 at 12:19 AM
    Quote from Corvus

    1 hour ago, Corvus said: Fixed i hope

    Definitely better! I also notice that your building's plaster is overly clean.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • May 28, 2017 at 10:34 PM
    Quote from Corvus

    20 hours ago, Corvus said: Trees


    The content cannot be displayed because it is no longer available.

    The foliage seems a bit under-contrast, needs darker shadows and more definition IMO.

    Quote from grapen

    2 hours ago, grapen said: Update to my skybox from earlier. I think the atmospheric scattering is just right at last (sorry about the image qual, I seem to have hit my monthly(?) quota for uploads :D).

    The content cannot be displayed because it is no longer available.

    This is looking great

  • Overwatch

    • FMPONE
    • May 25, 2017 at 12:57 AM

    don't give a fuck about cosplay (obviously) but this is wild

    [Blocked Image: https://pbs.twimg.com/media/DAmb9ZuXoAAC41M.jpg]

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 25, 2017 at 12:26 AM
    Quote from nikkoship

    5 minutes ago, nikkoship said: These long term contests are really cool but I'd love to see some smaller "map-jams" for some of the smaller game modes. Or maybe even coop or custom made game modes. The prizes don't really have to be anything crazy, just an excuse to compete in something small :)

    We're definitely going to do something like this after this CS:GO contest. No doubt about it.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 24, 2017 at 8:08 PM
    Quote from leplubodeslapin

    20 minutes ago, leplubodeslapin said: Is it ok for Archives ? (the map that used to be cs_opera)

    No public release (or any kind of release), still a lot of work to do (a lot of the art has been thrown away).

    I guess it just depends on how similar it is to Opera and if Opera was ever released with art.

    Quote from leplubodeslapin

    22 minutes ago, leplubodeslapin said: Very nice contest, i'm really impressed with the Guest experts you gathered and the prizes. And no votes from the community, yay \o/. Looks like the best contest we ever had for now, let's just hope amazing maps will come out of it.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 24, 2017 at 12:18 PM
    Quote from text_fish

    4 minutes ago, text_fish said: It shouldn't need to be pointed out, but it's also worth noting that the rules don't exclude anybody from entering (aside from staffers, obviously), so anyone who wants to take part in a fun competition can still do so, they'll just need to start a new project if they don't already have one in an early enough stage of development to qualify.

    This is a good way of phrasing it. Everybody who got cut off could literally just team up together and still win it.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 24, 2017 at 11:50 AM
    Quote from grapen

    12 minutes ago, grapen said: Yep, my biggest concern here is that the rules promote a secretive environment, where hiding your stuff from the community is beneficial to you, which in itself is very counter productive for a community.

    This is obviously a concern.

    The alternative that we pursued before was that we allowed any non-Operation maps to enter. Predictably, maps that had been around for a while were the ones that ended up winning. Now, I'm not against that necessarily, but we did get a lot of push-back. So consider this rules format an experiment to try in the other direction. The fact that some maps will be ineligible because they released publicly is a downside, but the fact that the playing field is more even/fair is the upside.

    With such a large prize pool, we want things to be explicitly and obviously fair, that seems like the right approach.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 24, 2017 at 10:05 AM
    Quote from Vaya

    1 minute ago, Vaya said: That'll be another nope then :P

    Correct.

  • [CS:GO] de_glace (WIP)

    • FMPONE
    • May 24, 2017 at 9:53 AM
    Quote from NikiOo

    20 minutes ago, NikiOo said: I really want to take part in the MapCore 2017 mapping contest but I don't think this map fits the criteria since it's already been released on the workshop and has a complete layout and a set theme. If it does not, then I will have to put it on hold for some time.

    You're not very far along. You can participate if you want.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • May 24, 2017 at 9:45 AM

    It's simple guys, if it's further along than a simple greybox, it's probably not eligible.

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