Squarespace is insanely easy to use and pretty robust, it's what I used.
Posts by FMPONE
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Quote from LiVl
3 hours ago, LiVl said: Hello everyone! I am the main level-designer of the project Episode 17. EP17 is a separate story that builds on the unreleased content of HL2 Beta. And at the moment, I prepare the main platform as game locations, and periodically share my work with the community. Now the team is a hell of a lot of people, and I only work on maps. I want to know your opinion on this project, and I really look forward to your feedback to help create the game. I am always open for communication! Thank you for attention! More information, you can find on the ModDB page. -------------------------------------------------------------------------------------------http://www.moddb.com/mods/episode-17https://vk.com/episode17 [email protected]
Damn. This looks really cool.
sure wish that stupid Hurricane hadn't come and I could play this!
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Very much in the mood for this kind of game. Hope it takes some interesting chances design-wise and isn't just a typical shooter
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Congratulations on the success of this project guys!
Seconding the idea of an article.
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Quote from El_Exodus
2 hours ago, El_Exodus said: The thing I'm actually most amazed of, is the ice cave texture. How did you achieve that? It looks like it's kind of translucent. It'd be interesting to see some material/texture magic of it.
That's nice thank you! It's nothing fancy, just careful observation of real ice caves, normals, cubemap, alpha. The sculpting and shapes being accurate is probably the big thing.
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Quote from Ringel
6 hours ago, Ringel said: This looks amazing! Really fascinating!

How do you made those rocks, mountains and the icewall beside the submarine? Are they all models or displacements?
Models

Also, the idea would be that the sky will be darker than it is now, not that it's dark already.
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Most people asked for the sky to be darker, so that's what I'll do
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Really nice!
I think the trees could use some internal contrast and grass trimming, and that area generally looks overly boxy and unnatural
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Thank you for all the feedback! Love ❤️
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Quote from catfood
Thank you dude!
Your maps for CS:S were so inspiring back in the day, they were my favorite. My GF gave me lots of feedback on that area, maybe that's why it turned out nice. She's smart...
I could try that with the skybox, thank you!
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Quote from Toty
1 minute ago, Toty said: Looks fucking awesome. Can you walk on the ice in pic 2, too? Would be a cool idea walking sneaky over the ice to the other side of the map while slithering on it to surprise the enemy.
Keep up the good work
You can hang out on the icebergs and snipe people. It's ridiculously stupid and I love it