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Posts by FMPONE

  • Overwatch

    • FMPONE
    • February 15, 2018 at 3:26 AM
    Quote from SotaPoika

    On 2/13/2018 at 2:28 AM, SotaPoika said: Hahaha, that's so on point! It's almost like real footage from a random Competitive-match. :D

    I would be the Widow or S76 probably in this video. :P

    I would be the DPS that refused to change. Sorry, not sorry.

  • Nintendo Switch

    • FMPONE
    • February 13, 2018 at 3:03 AM
    Quote from [HP]

    45 minutes ago, [HP] said: I think it's easy to forget that the game gear is an 8bit console, akin to NES and the Master System too. But then again, the game boy was too, and the game selection was far superior.

    Yes, I agree. The software could have been good, but I think it was just the fact that they made the games so impossible. They just overshot the difficulty in many of the game designs.

    It was really hard to even get past the first level of this.

    External Content www.youtube.com
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    But the fact that we went from that to this

    is amazing.

  • Nintendo Switch

    • FMPONE
    • February 13, 2018 at 12:25 AM
    Quote from Andre Valera

    18 minutes ago, Andre Valera said: haha I only got a chance to play the Sega Gamegear a few times but jeez never got the impression it was "shitty ass"

    I only had Shinobi, Sonic and Mortal Kombat. I love Sega but those games were straight junk lol


    Quote from [HP]

    17 minutes ago, [HP] said: Oh game gear... I was able to make it to the end of the first level in sonic... then all the 38 batteries it needed to function ran out. lol

    I used to play it attached to the wall. “Portable system”...

  • Nintendo Switch

    • FMPONE
    • February 12, 2018 at 11:39 PM

    DAE feel kinda freaked out holding one of these in the portable mode? I grew up playing the original Gameboy and the shitty ass Sega GameGear. The amount of power and stimulation this thing offers in portable is so weird it’s almsot scary. It’s like holding a tiny little world when I play Zelda, like that makes it feel heavier? Technology has gotten crazy.

  • What I'm Working On

    • FMPONE
    • February 10, 2018 at 11:39 PM

    https://steamcommunity.com/sharedfiles/fi…/?id=1297709134

  • Mapcore Job Census

    • FMPONE
    • February 8, 2018 at 6:54 PM
    Quote

    On 2/6/2018 at 4:42 PM, 'RZL said: Today was my first day at Splash Damage as an Associate Level Designer. I broke into the industry, yay!

    Thank you for all your hard work both as a LD and for Mapcore, really happy for you because this couldn't have happened to a better guy. Congratulations

  • What have you watched recently?

    • FMPONE
    • February 3, 2018 at 7:17 AM
    Quote from will2k

    20 hours ago, will2k said: Narcos Season 3

    It's different without Pablo Escobar, but still tense nonetheless.

    I should watch this, it was a great show first 2 seasons

  • Subnautica

    • FMPONE
    • February 1, 2018 at 5:21 PM
    Quote from dux

    On 1/25/2018 at 8:33 AM, dux said: There's a story yes. Those structures you talk of have been abondoned for a long time.

    Congrats on release!

  • Expresso Exporter

    • FMPONE
    • January 30, 2018 at 7:22 PM
    Quote from [HP]

    39 minutes ago, [HP] said: Francesco got back to me, the latest version is out! He rewrote the plugin, so shoot him an e-mail if you find any new bugs with this code, but it should work with latest PS now! :D Download is on gumroad now, so make sure to send the dude a couple of bucks for his trouble!

    http://minifloppy.it/portfolio/expresso/

    Awww Hell yeah Boi. Now THat's Whats uP

    Quote from FMPONE

    8 minutes ago, FMPONE said: Awww Hell yeah Boi. Now THat's Whats uP

    AWww SHiieet you can't do custom exports. I want to do .vtfs. Rip

  • Mario Odyssey

    • FMPONE
    • January 29, 2018 at 4:52 PM
    Quote from AlexM

    1 hour ago, AlexM said: I bought a switch for this, zelda and mario kart.

    I got about 100 moons and have not gone back to play since. I find the game to be whimsical and looks really nice but so far there hasn't been much challenge so I kind of got bored. I've been told the game doesn't really start until you beat it though so I do plan to give it another try. Maybe once the difficulty picks up I'll start to really like it.

    Definitely not planning on giving up on it! Now that I've beat breath of the wild I can go back.

    The post-game is really hard IMO, so if you want a challenge that's certainly one place you can find it.

  • Fortnite (new game by Epic Games)

    • FMPONE
    • January 27, 2018 at 12:27 AM

    Paragon looked so good that I loaded it to try and play it, and was like... wtf?

    It was terrible, sadly. Still, awesome gfx.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • FMPONE
    • January 26, 2018 at 3:40 PM

    Never played this game, so can't comment too much, but the screenshots look nice and seem to convey a nice open-ended adventure :D Promoted for others to see.

  • Mapcore's CS:GO Mapping Contest 2017

    • FMPONE
    • January 25, 2018 at 6:34 PM

    https://twitter.com/mapcore/status/956595497392852993

  • The cost of games

    • FMPONE
    • January 22, 2018 at 4:05 PM
    Quote from 2d-chris

    19 hours ago, 2d-chris said: hehe, if we got paid what other people in the tech industry get on average, this chart would be off the scale. some wise words here for sure, doing things procedural no matter your area is certainly wise, if nothing else it's a blast to figure out, but everything has it's limits, just need to figure out the pros and cons. Whats interesting recently, is the biggest games are pretty limited in scope, which is actually smart in it's own right, especially as costs keep going up. I guess, what blows my mind, is how much gamers expect, for say, $30, in a bar, that's a couple of beers and a pizza, maybe 2-3 hours of entertainment, yet games are somewhat expected to last forever, for such value? I'm certainly not advocating we make games $200, but it always fascinates me. Maybe the real issue here is eating/drinking out is too damn expensive! :P

    This is such a smart point.

    But in fact your point is true, the cost of food has risen astronomically over the last 100 years. Probably a lot of factors in that, but chief among them we kind of need it to live. I'm not gonna die if I don't get to play Cuphead for a week.

  • The cost of games

    • FMPONE
    • January 21, 2018 at 5:15 PM
    Quote from grapen

    4 hours ago, grapen said: I’ve been playing NieR: Automata lately and analyzing it every step of the way. To me it seems perfectly adapted to today’s market situation for singleplayer games. The visual fidelity is very low for a 2017 game, assets and materials are being rehashed to infinity (albeit fairly well hidden for the untrained eye), you’re basically fighting the same enemies over and over, and the main scenario is pretty short.

    Yet despite this I’ve been very engaged, more so than I was in Zelda BotW to be honest, and I’m a long time fan of that franchise. The gameplay, soundtrack and story is so well executed, and without telling too much, they’ve been very clever with the replayability. The game is designed to offset the lack of visual fidelity and length in how everything plays out.

    I can think of one recent game from the same publisher even, where the exact opposite is (subjectively) true. A game that took a decade to get out, with a huge intricately and beautifully designed world, terrible combat and dull story: FF15. Luckily for Square Enix, NieR and their F2P mobile games make up for that loss. Ironic.

    Heard really good things about Nier. Not sure why people seem so into it, but maybe it's worth finding out after I get through my backlog.

  • Mapcore FACEIT Hubs

    • FMPONE
    • January 21, 2018 at 3:31 AM
    Quote from JimWood

    1 hour ago, JimWood said: I've been thinking about an idea for running competition on the hub. Rather than competitions for players, my thoughts are competitions for maps.

    The basic idea is an elimination style playoff for maps, whereby players can actively choose their favourite maps to keep in the competition. Each day, two maps are played, the map with the most votes (or matches played on?) progresses to the next stage of the competition.

    This would allow for players to keep maps they like on the rotation for as long as possible throughout the competition, and would hopefully allow for mappers to get new insightful feedback on their maps. Rather than the usual "I like/dislike this map for this reason" I feel that it would introduce a more unique style of feedback, such as:

    "one of the reasons I chose de_grind over de_breach is due to it's unique style of Mid, which allows for each round to introduce various different playing styles, whereas i do not feel de_breach has its own uniqueness" as an example. It would allow players to judge maps compared to others.

    This could even be introduced to old operation maps, which would allow people to play old maps they haven't played in years and would be unable to play otherwise. I feel that this may also introduce many more players to the hub.

    With all due respect, we don't have that many games played on the HUB to even begin this kind of detailed discussion. We've got a number of things to work on, basic things, and I'm trying to move us in that direction asap.

  • Mapcore FACEIT Hubs

    • FMPONE
    • January 20, 2018 at 11:38 PM
    Quote from CSGOJOHNMADDEN

    1 hour ago, CSGOJOHNMADDEN said: At the moment I have a small list of maps, that are moderately polished, I've gone thru a good chuck of the maps, and was basically grading them if they have potential to be played on the hubs. That way we aren't grasping for straws for when we set up which maps to run.

    Graphics can be easily done, its a simple photoshop job imo.

    Should someone configure a dropbox or gdrive that we can use to throw files and such?

    Sounds good, just keep in mind we have to speak with FACEIT before the maps are on the server. Currently I think we have the contest maps plus Grind and Breach.

  • Mapcore FACEIT Hubs

    • FMPONE
    • January 20, 2018 at 8:58 PM
    Quote from JimWood

    11 hours ago, JimWood said: I feel that just ensuring the tests happen when listed on the tweets would get users coming back. Constantly changing the dates due to issues may cause players to not come back

    Right now everything has to be sort of run by FACEIT, so we will have to plan everything out extremely well in advance for future tests. And even then there may be technical issues, it’s new for everyone.

    Long term I’ve suggested uploading Workshop maps. It’s great that FACEIT has a huge brand name and following, which is the good part, but it’s tough to be nimble and run an active community unless you can do some things on a whim whenever people are around.

    On the MapCore side we can get you guys access to make promotional announcements. We will probably need to think about promo graphics for these when we do them.

    You guys should all have moderator tools for the HUB now. We will hopefully be able to increase wait time before disbanding HUBs, since that has killed a ton of momentum gathering people. It’s tough when you wait 15 minutes and the game looks like it will happen and then it doesn’t, and that is issue needs to be fixed somehow (map downloading). Maybe an additional prompt after you queue, right after you press play on our server?

    Quote from CSGOJOHNMADDEN

    15 hours ago, CSGOJOHNMADDEN said: Is there an incentive we can offer or faceit for participating in the faceit hub? Because I feel like we could hold tournaments or something for faceit points or skins to motivate people to pursue the hubs more often. We need to get the players in the servers more in order to build a community that wants to play community maps be it old or new. This is still a very new thing for the mapping community and I can see it as a BIG step forward for everyone.

    Yeah I think this is a really useful idea, especially if we could target users already active on FACEIT, just increasing the incentive to play on Mapcore sometimes.

  • Counter-Strike: Global Offensive

    • FMPONE
    • January 20, 2018 at 6:09 PM
    Quote from blackdog

    46 minutes ago, blackdog said: Wow Space Soldiers, opening Cloud 9 wide!

    Watching these underdogs, Vega as well yday, is so good... is a bit like watching NCAA basketball, I see these teams doing things that the big names don't ever pull. Quite spectacular

    ~

    OT: does anybody know what these red dongles are for?

    [Blocked Image: https://www.esl-one.com/uploads/pics/20170707_Adela-Sznajder_ESL-One_Cologne_01478.jpg]

    also something that ties back into the display/screen question from earlier... are they allowed to use scripts etc or they have to play vanilla CSGO?

    Display More

    My guess is either it’s part of the monitor or the TO is stuffing a USB port with an obvious dongle.

    They have to play vanilla CS iirc.

  • The cost of games

    • FMPONE
    • January 20, 2018 at 12:43 AM
    Quote from [HP]

    1 hour ago, [HP] said: Yeah, crunch sucks, and I'm done doing it. I embrace and welcome team wide focus on a certain milestone, some call it focused sprints where team morale is high and we all don't mind putting another hour or two, but this crunch culture we see so much of needs to be talked about. What's even more ironic, at least for me, is that i actually do my best work and I'm mostly productive when i try to introduce some work/life balance.

    Coming back from a day or two break with a strong cup of coffee is profound. Absolutely helps you see the big picture.

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