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Posts by FMPONE

  • Interview with Garry on Shacknews

    • FMPONE
    • July 25, 2007 at 9:00 PM
    Quote from Fletch

    Just because Insurgency took 5 years to release anything doesn't mean you have to be bitter about it.

    As for all the "haters" taking pot shost at GMod and Insect Invasion for releasing buggy versions, I'll take this moment to remind you that they're doing exactly what mod's are supposed to do: release early, release often. People are so concerned with being CS or DoD right out of the gate, they completely forget that CS and DoD both started as shitty, ugly, buggy mods. CS Beta 1 could barely stay up on a server for an entire map. DoD Beta 1 would randomly spawn you at the wrong base with no weapons. If you're a mod, you can probably test with your mod team and close friends, but you can't afford a full QA staff, so just release the damn thing and let players and server admins submit bugs to you so you have real world data about what is causing breaks. Figure it out, patch it, move on to the next release. You don't have to be out of the gate with 30 weapons, 10 player models, and a dozen maps. Get a beta out with working game mechanics, a few player models, and a few maps. Grow from there. It is the one advantage that mods have over retail products. You can be nimble and release as you go. If you don't take advantage of that one thing, you're just shooting yourself in the foot. Think of it this way: who do you think is a better candidate for a job? The guy who releases a mod on a set schcedule and is able to grow it over the years? Or the guy who sits on the same mod for the same time period and only has one thing to show for it?

    But hey... go ahead and rag of Garry. I'm sure he'd be happy to compare download and server stats with you.

    Your Insect Invasion point doesn't hold water at all, as the mod has been a diasaster in terms of popularity. G-Mod has not, however that has nothing to do with development style.

    G-Mod has been a success because its the first of its kind and has more in common with an arcadey type casual game than it does an FPS. Or, for that matter, a large team effort like Black Mesa. You can't really compare the development styles of a G-Mod or a Black Mesa or an Insurgency, when you do, you get games like Dystopia which have had a really incrimental dev style and that have for all intents and purposes been collasal failures. You have to give people something retail quality to even hold their interest briefly, games like Dystopia didn't deliver on the goods early on and so soured most of their audience quickly.

    I wouldn't play G-Mod for five seconds, and as an artist I'll take any mod including INS, BM:S, hell even Insect Invasion over it. Peronsally, even calling G-Mod a game is generous as I see it as an incredibly simplified SDK

  • Interview with Garry on Shacknews

    • FMPONE
    • July 25, 2007 at 8:27 PM
    Quote from FrieChamp

    Exactly my thoughts.

    So what? Its popularity still exceeds any other hl2 mod's out there.

    Would you play Earth's Special Forces?

    because I would rather eat my own face

  • My portfolio

    • FMPONE
    • July 25, 2007 at 1:50 AM

    sup moroes :0

    portfolio looks good. I don't think I ever told you your arctic map inspired my dod stuff, I always thought it was one of the most under-appreciated maps I ever saw and still your best

    u rock

  • Insurgency Trailer Release & Website Launch

    • FMPONE
    • July 24, 2007 at 3:47 PM
    Quote from ginger_lord

    Finished editing your post yet? Thats gotta be at least the 10th time its changed

    Yeah, you can respond now or dodge the question entirely I guess ;3

    trying not to sound like a total asshole is very difficult for me I have to pose everything in a very deliberate manner *edits this post a million times*

  • Insurgency Trailer Release & Website Launch

    • FMPONE
    • July 24, 2007 at 3:32 PM
    Quote from ginger_lord

    Could see that one coming. :roll:

    I thought it was a fair point lol

    Regardless of wether Step gets emotional, you better believe when HaJ gets released you'll have to deal with this same routine and it'll probably suck as much for you if not more than INS duderz

  • Insurgency Trailer Release & Website Launch

    • FMPONE
    • July 24, 2007 at 2:49 PM
    Quote from ginger_lord

    That may have been harsh, I expect the same people to say stuff like that about HaJ when we get it out but instead of being like the mules I've tried to offer suggestions on why I feel it doesnt work and what can be done to improve it.

    Well not that I think you're breaking new ground, but it is a better option no doubt and I'm sure appreciated.

    And I'm sure they will, if theres anything I've learned from watching INS released its that as much as people say "release early, release often" and beg you to release a game, if its not perfect you'll never hear the end of it. Ever.

    Thats what annoys me, more than the fact that people do see problems with the game, thats inevitable and if they provide good enough criticism very welcome (although as you said, most don't). Its the hypocrisy and retarded expectations.

  • Insurgency Trailer Release & Website Launch

    • FMPONE
    • July 24, 2007 at 2:36 PM
    Quote from ginger_lord

    Maps need more routes and diversification, admittedly I havn't played it much but all the maps feel the same and they all become the same yellow sandbox in my eyes. Nightmaps, evening and dawn maps asap. Even if its just a lighting change, anything to break the monotomy.

    I never heard this kind of thing about DoD and those maps were much more similiar to one another than anything in INS

    Quote from ginger_lord

    Edit: I now expect you to defend the mod to the hilt as after all, you are on the dev team.

    Now you're being ridiculous about it. Of course they defend the game, they know, no offense here, a shit load more about it than you do. Not to mention they care alot more than you. To you its yet another game, and maybe you spent alot of time explaining your opinion, maybe you're just spouting.

    Out of the thousands of people that have played the game you're just yet another person who can pass perhaps overly harsh judgement without consequence and maybe thats honesty but its pretty shitty to read if you are a mapper not a coder responsible for gameplay or vice versa. Its nothing to you, just a few words. It means more to someone who spent months on making all those maps you think are monotonous etc

    And thats 100% fine, you have an objective opinion and its coming from a totally legitimate place. It sours me on modding, though I must say. Why bother slaving away all that effort? Its hardly worth it. People are not capable of appreciating the hard work plain and simple. If they see flaws, they can't help themselves totally ignoring all the positives and focusing on that.

  • Handheld environment: SKATE RASCALS

    • FMPONE
    • July 24, 2007 at 1:23 PM

    I like the ramps placed right near the edge of apocalypse, skate and die

  • I am making a DoD:s map.

    • FMPONE
    • July 24, 2007 at 4:35 AM

    Valve built these maps with antiquated tools and there are versions of them probably built on top of eachother going back ... years? So god knows

  • I am making a DoD:s map.

    • FMPONE
    • July 24, 2007 at 4:13 AM

    They just created regular geometry and converted it to displacement for the bridge, the other thing I never did figure out and just copied the brush into my map where I used it.

    That building eventually got cut, though.

  • Nuclear Dawn looking for Level Designers

    • FMPONE
    • July 24, 2007 at 3:26 AM
    Quote from JeanPaul

    You added nothing to this thread with that comment

    With this incredible insight I'll exit thread stage left, but incase you missed it my entire point was that you were bossing him around which is of course a very considerate and thoughtful thing to do in crazy world

    Anyways OUTTIE

  • Nuclear Dawn looking for Level Designers

    • FMPONE
    • July 24, 2007 at 3:20 AM
    Quote from JeanPaul

    just say it differently next time.

    Thats some crackerjack advise there, boss man

  • Nuclear Dawn looking for Level Designers

    • FMPONE
    • July 24, 2007 at 2:43 AM
    Quote from Zete

    have you been on your period for the last month or what

    zomg differing opinionz

  • Silicon Knights sues Epic Games

    • FMPONE
    • July 23, 2007 at 6:35 PM

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  • I am making a DoD:s map.

    • FMPONE
    • July 23, 2007 at 3:26 AM
    Quote from dux

    Ugh I cannot stand it if my grid is messy. I go above and beyond to make my grid and brushes as clean and tidy as possible. They all have to be aligned perfectly or I get mad!

    lmfao

    1 unit grid for the win

  • I am making a DoD:s map.

    • FMPONE
    • July 22, 2007 at 11:35 PM
    Quote from JeanPaul

    And what do you guys think of the idea of having the entire map boil down to one bridge?

    Again, worked for me

    Quote from JeanPaul

    No I was joking that I stole Valve maps but thats honestly not a bad idea to just grab them and rescale them. But I guess that accomplishes the same thing as orange mapping in the end.

    Although if you're using buildings you're making urban which means you're kind of fucked originality wise, unless you have custom content. Do some custom content, learn to model or something, if you're going to be spending alot of time on it. Even if you rush it and the map ends up mediocre or some such scenario, you're ahead of 99% of DoD:S mappers with some self made custom content, if you spend alot of time on it and its a good map then its just yet another plus.

    Either way thats my advise, learn to texture or model and set your map apart.

  • suisei-seki

    • FMPONE
    • July 22, 2007 at 11:22 PM

    I like it personally, wtflolanimez or otherwise. A week ago I would have shat on it probably but trying my hand at this character art stuff I kind of came to terms with how thoroughly difficult it is. I imagine even the cartoony stuff requires a good bit of patience and skill.

    The skin could be worked on, but I guess realism was not the priority ;P

  • I am making a DoD:s map.

    • FMPONE
    • July 22, 2007 at 11:16 PM
    Quote from buddy the designer

    Good luck JP, don't get too curvy with it though

    and yes decompile all the maps

    and rearrange the buildings. worked for me. Don't release the map if it doesn't have any custom content or is based in a city, spend some time and think about a location that sets it apart from other DoD: S maps or its just going to be forgotten like the hundreds of even really good city maps.

    I think my map and my favorites get about one or two games of half full servers of play per day.

  • Post your room pic extravaganza 2007!!!~

    • FMPONE
    • July 22, 2007 at 11:14 PM

    "is it weird when Tool come over to film their videos?"

    "is it weird when David Lynch masturbates in your room?"

    "does it hurt your feelings when crackheads refuse to shoot up in your room?"

  • Silicon Knights sues Epic Games

    • FMPONE
    • July 22, 2007 at 8:56 AM

    I agree fletch, I don't think Epic has anything to do with Too Human being a poorly recieved product at E3, the breach of contract element may be arguable but even then its within the confines of an industry where SK has been the only company to step up thus far.

    This is really looking like a save face for a poor product

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