Nuclear Dawn is a team multiplayer FPS game with RTS elements that will be releasing before the year is out (at the very latest). If you think you have what it takes and want to see your work alongside Robert Briscoe's (littlelostpoly.co.uk - still contributing to ND), keep reading...
There are 3 game modes in total to choose from, offering plenty of scope for most proficient mutiplayer level designers. We have existing assets for both a Japanese urban and Russian abandoned base setting. We're not looking to hold anyone's hand on this, you'd be expected to take ownership and 'commission' artwork from fellow artists or produce it yourself. A mature work ethic is required, but we're not slave-drivers. We just don't have time for timewasters as we are very committed to our internal release deadline.
Here is some of our most recent work:
[Blocked Image: http://crispy.nuclear-dawn.net/media/screens/070723_stealth01s.jpg] [Blocked Image: http://crispy.nuclear-dawn.net/media/screens/070723_stealth02s.jpg]
[Blocked Image: http://crispy.nuclear-dawn.net/media/screens/070723_stealth03s.jpg] [Blocked Image: http://crispy.nuclear-dawn.net/media/screens/070723_russia01s.jpg]
Plenty more media over at: http://www.nuclear-dawn.net
Level Designers
We are hoping to have 2 to 3 additional maps to unleash on the masses upon ND's release, and are therefore seeking level designers (note: not 'mappers') who can plan and think out a level so that it plays well in addition to looking pretty. Successful applicants will be provided with a full briefing document detailing the main gameplay aspects of Nuclear Dawn and the requirements to create an official map (something like this but more detailed on the design front). In addition to this they can expect design, art and playtest support.
We are looking for individuals with:
[*:lhrtk8zb]an understanding of and appreciation for the visual style of Nuclear Dawn
[*:lhrtk8zb]the ability to manage their own map project, from monitoring their own workflow to managing other 3D and 2D artists
[*:lhrtk8zb]the ability to create their own models and textures (preferable, not essential)
[*:lhrtk8zb]the ability to communicate, understand and be understood in English
[*:lhrtk8zb]the ability to produce a fully tested map within a short timeframe (we are not looking for beginner or intermediate mappers)
[*:lhrtk8zb]the time, dedication and determination to commit to this goal (no double-modding, it's not fair to either team)
If you know someone who possesses these qualities, please have them send an introduction email with links to examples of their completed work and a paragraph for each example on how they went about designing the level to:
crispynuclear-dawnnet
Note: applications that do not meet these requirements will not receive a reply
Since this is a Level Design community I'm happy to devote more time to anyone from here who'd like a bit more of a chat about where we're at, what we're expecting, what we can provide, etc. Just PM me or email me your MSN and I'll go through things in a bit more detail.
[Edit] Btw our team page will be updated shortly to reflect the current team.