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Posts by FMPONE

  • Shawn Snelling - Level Design

    • FMPONE
    • August 31, 2012 at 5:45 PM

    I finally got one of these up. Please let me know what you guys think

    http://shiningspaces.weebly.com/

  • The random model thread!

    • FMPONE
    • August 31, 2012 at 4:27 PM
    Quote from penE

    I'm a little bit ashamed to post under this mindblowing door knob, but I want to share some progress of my little scene with you:[Blocked Image: http://i.imgur.com/KTN6r.jpg]

    BLURBLURBBLURB:

    [Blocked Image: http://i.imgur.com/NmBcV.jpg]

    There's still quite a lot of stuff missing.

    I think I'll make a little bamboo forest and some more interior stuff in addition to this.

    Beautiful stuff mate, both the first shot and the second

  • ITT: Post maps/scenes that never saw the light of the day.

    • FMPONE
    • August 31, 2012 at 12:18 AM

    Just brushed this one up, unfortunately it will never 'see the light of day'

    [Blocked Image: http://i.imgur.com/M0YXa.jpg]

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 30, 2012 at 6:40 PM
    Quote from JeanPaul

    Canned until I release this and possibly go back and rework it.Critics (tf2maps.net) say its too cramped and confusing. I might just go back and detail it and release it, who knows.

    Well, that's a shame, but this looks good. Better to have tested it in that orange box state.

  • NS2_Veil by FMPONE

    • FMPONE
    • August 29, 2012 at 3:11 PM
    Quote from 2d-chris

    dude, long time no speak, great to see your still mapping and very well at that

    Aw man, comments like this mean a lot.

    Really appreciate getting the chance to interact with you lot again.

  • Insurgency

    • FMPONE
    • August 29, 2012 at 1:56 AM

    Best of luck to you lads. I might add a single brush to my mosque map and release it for INS2!

  • NS2_Veil by FMPONE

    • FMPONE
    • August 28, 2012 at 3:05 PM

    Amended the OP. Please let me know if you guys have any problems with the map via PMs on either this forum or Uknownworlds, the developer's site: http://www.unknownworlds.com/ns2/forums/

    And thank you for the kind words thus far.

  • NS2_Veil by FMPONE

    • FMPONE
    • August 28, 2012 at 1:49 PM

    My Natural Selection 2 map release. This will be playable sometime today.

    Edit: Sorry was inbetween classes and didn't get to add a proper OP. This thread is a tribute to Andrew Weldon (our very own KungFuSquirrel), who is the original author of NS1_Veil and who courteously allowed me to remake his map, not to mention just being a nice guy. I think I've done a good job at doing what any remake should do, honor the original, preserve the original, and elaborate. I hope you all will enjoy the new stuff in there as well as the old.

    Please feel free to message me with any gameplay complaints.

    (Map Shots)

    [Blocked Image: http://i.imgur.com/cSUEj.jpg]

    [Blocked Image: http://i.imgur.com/rsemK.jpg]

    [Blocked Image: http://i.imgur.com/19pQY.jpg]

    [Blocked Image: http://i.imgur.com/cnrfi.jpg]

    [Blocked Image: http://i.imgur.com/KSUei.jpg]

    [Blocked Image: http://i.imgur.com/InJWG.jpg]

    [Blocked Image: http://i.imgur.com/3tBWy.jpg]

    [Blocked Image: http://i.imgur.com/FZDc6.jpg]

    (Official Video)

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    This is more than just my map, it's also an Exosuit reveal

    (Official Shots)

    Some gameplay shots

    https://t.co/cfEwVv4I

    Much thanks to the talented, inspiring, brilliant team at Unknown Worlds Entertainment. (You know who you are!)

    Visit them at http://www.naturalselection2.com/

  • Counter-Strike: Global Offensive

    • FMPONE
    • August 24, 2012 at 7:19 PM

    The remake of de_dust and de_dust2 in this game, as well as de_aztec, are really classy and well done. It's a bit of a shame they didn't pay more attention to some of the other maps which were more or less straight ports, though.

  • Borderlands

    • FMPONE
    • August 15, 2007 at 9:39 AM

    Oops. My post disappeared because I'm an idiot.

  • Borderlands

    • FMPONE
    • August 15, 2007 at 9:31 AM

    Oops. My post disappeared because I'm an idiot.

  • BioShock demo up on XBL!

    • FMPONE
    • August 15, 2007 at 9:27 AM
    Quote from Izuno

    demo defintely shows some influences (whether intentional or not) from a lot of obvious places, not that it's unoriginal, but rather it defintely shows these guys are gamers and movie fans and the put their whole heart into it and give some homage to other works. Most obvious things it reminded me of was Half Life (somewhat of a train ride in, a wrench for first weapon...) and of course Star Trek IV with the whale song and similar sound effects I thought I heard. And then there is the little "girl" monster...This level was a very "indoor" episode but still fun. I liked the basic gameplay of main weapon witih right trigger and plasmid with left trigger...got used to the controls quickly. I'd like to play more of it and hope there are some cool puzzles in this environment. Very interesting atmosphere.

    ok off to zzzzzzzzzzzzzzzzzzzz

    what kind of video game consultant thinks gordon freeman uses a wrench

    you're cruisin for a bruisin

  • Borderlands

    • FMPONE
    • August 15, 2007 at 9:25 AM

    Oops. My post disappeared because I'm an idiot.

  • Borderlands

    • FMPONE
    • August 15, 2007 at 9:09 AM

    Oops. My post disappeared because I'm an idiot.

  • dm_re4village12 RE4 Village Map

    • FMPONE
    • August 15, 2007 at 9:06 AM

    lol

  • dm_re4village12 RE4 Village Map

    • FMPONE
    • August 15, 2007 at 9:05 AM

    on an unrelated note I've been stuck in a timewarp since the 1960s and I've just come to the realization my entire family is dead

  • dm_re4village12 RE4 Village Map

    • FMPONE
    • August 15, 2007 at 8:55 AM
    Quote from Zombie

    Like Shadow for example? (people who think they are good, but in reality are very shit).

    No, I wasn't suggesting that people were shit. I was saying some people here aren't very accepting of people with less skill.

    Indeed and I hate that.

    People need to adjust the way they dish out the critism based on the level designers experience.

    A new level designer usually busts his balls to make something, and when someone gives quite harsh feedback it can be a little off putting, and in someways offensive, since he poured so much time into it, he thinks his work is quite good.

    blah blah blah blah blah blah blah blah blah.

    blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.

    blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.

  • dm_re4village12 RE4 Village Map

    • FMPONE
    • August 15, 2007 at 8:49 AM
    Quote from Zombie

    Like Shadow for example? (people who think they are good, but in reality are very shit).

    If that was an actual bash then, wow, sod off.

    Typical brit.

    blah blah.

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • August 15, 2007 at 3:23 AM

    You're not choosing a color, you're not committing to anything. I imagine you've kept your light_env a shade of white which means, generic lighting but not only that as dux mentioned no really noticeable and worthwhile contrast.

    Make your light_env based on a single color or a shade between colors, orange, red, blue, green, whatever.

  • game dezign iz funz!!!!!!

    • FMPONE
    • August 15, 2007 at 3:04 AM
    Quote from PS_Mouse

    I'm a QA guy at THQ

    gahaaha

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