Not. Enough. Updates!
Posts by FMPONE
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Nice visuals Rick, can't comment on gameplay yet
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Quote from knjLooks interesting, but low res thoExternal Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
these graphics are liquid!
Liquid dog shit!
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Great article on SotC. That Wander guy has really dove down pretty deep into the game. If there was any game worthy of that, it's SotC.
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Step 1: learn to map
Step 2: make a map
Step 3: let people know about your map
Rinse and repeat several times
Step 4: make a portfolio
Step 5: apply for jobs
Good luck.
Edit: A great rescource is Hourences, and his book. http://www.hourences.com/the-hows-and-w…l-design-about/
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Agreed, while the lighting is spooky, it could be a little livelier. Going to second blorange, I'd be interested to see that
Edit: maybe an orange closer to yellow would be a nice complement, sort of a more sickly color tone. Just a thought!
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Quote from kikette
Some new stuff =)
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Fantastic work as usual.
My only CC would be that the wood is maybe not as realistic as it could be, but it might not be your intent to make it so. Some things I notice are a lack of self shadowing on the vertical beams, not much granular details, and a bit too much shine.
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It looks to have gotten a bit wooly and out of hand, I could see why that would create some unhappiness and discomfort on your part. Thankfully this is a reasonably simple problem to solve: try to pair it down to only the elements you simply couldn't stand for the players to lose. Keep only those that are useful for player guidance and scene composition.
Aim for a restrained sort of look. When you get there, and you think you've really paired it down, then you're good to release. I think this is a fitting final task.
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I feel dumb, I just recommended alibi post something here

Something about these shots really energizes and inspires me. I think its just great work.
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Quote from FroyokDisplay More
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That is crazy fresh.
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oh man
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oh MAMA
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I thought that diagonal bridge from the crossing was the coolest thing I'd ever seen. Not so sure why in hindsight. There was also a vertical sort of italian themed set of screenshots that probably held up better
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yaaaaaaaa no thanks
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Quote from Thrik
Haha, holy shit. It never ceases to amaze me how fans pick up on crazily obscure things like this. It's also hilarious how Kojima always teases the absolute hell out of everyone every time a new major MGS comes out.
Is it possible Ground Zeroes and 5 are one in the same? Kind of seems like it, but I don't even know any more. I feel like some manipulated hero led down a path of absolute self-destruction and insanity. Like Snake.

This shit is so confusing. They probably are the same game
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Quote from Pericolos0
I might try out this game if i get it for free
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That was really awesome. 9/10 trailer
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Tom cruise is a lot like Christian bale, is a lot like etc etc. it's all the same crazy guy in the end
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Can't comment on the gameplay yet, but one thing I do notice in the screens is that the shots could use some skybox love, and I also agree with the idea of making a circular pit around the wheel device.

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Wewt! Good job
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This could turn into a really cool thread