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  3. FMPONE

Posts by FMPONE

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • March 8, 2013 at 2:52 PM
    Quote from robert.briscoe

    Experimenting with a hand-painted art style in UDK without post processing or fancy shaders:

    [Blocked Image: http://i.imgur.com/JjPQNaD.jpg]

    [Blocked Image: http://i.imgur.com/kiwtCLt.jpg]

    Still got a long way to go, but it's certainly fun to do something non-realistic for a change.

    Only thing i'm struggling with atm is finding a convincing watercolour brush/technique in PS to paint my textures with.

    thats ace!

  • $500 Mapping Contest! Sci-Fi/Horror Theme, March 1st-31st

    • FMPONE
    • March 6, 2013 at 10:08 PM

    "Mapping" contest would usually imply the creation of a map for use in an actual game, which would mean consideration of gameplay stuff like routes, etc.

    Screenshot or scene contest sounds more like what you're after, but my head is spinning

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • March 6, 2013 at 1:51 PM

    I'm down for 21!

  • Thief 4

    • FMPONE
    • March 6, 2013 at 12:32 PM
    Quote from Thrik

    Maybe I'm just an uncultured swine because I've never played Thief, but to me the series has always seemed to be about some hooded dude sneaking around a medieval setting. This game also appears to feature a hooded dude sneaking around a medieval setting.

    Looks great, though. As HP says, after Deus Ex they pretty much have carte blanche as far as I'm concerned and I will buy whatever they make.

    hahahah. TRUE

  • Thief 4

    • FMPONE
    • March 5, 2013 at 5:35 PM

    looks awesome. square enix is saying goodbye to frail ladyboys and saying hello to AMERICAAAAAAAA FUCK YAAAA

    smart business move on their part, its pretty awesome to see these franchises comign back to life

  • Great games from the past

    • FMPONE
    • March 5, 2013 at 1:47 PM

    mario 64 is supreme. best game of all time

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • March 4, 2013 at 9:16 PM
    Quote from Puddy

    We need a new server admin / playtesting host. I usually come home quite late nowadays and won't be able to attend as much as necessary.

    Any volunteers?

    I would be happy to, when I'm available. Sometimes you guys schedule them for what for me is mid-afternoon, and I'm just getting out of classes then. But normally I think it could work.

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • March 4, 2013 at 1:37 PM

    Cool! Welcome DarkSlayer, looking forward to testing what you guys have got for us.

  • Assassin's Creed IV: Black Flag

    • FMPONE
    • March 2, 2013 at 7:47 PM

    well that trailer is pretty fucking sweet. i would bitch about all the sequel whoring but this really doesnt look much like an assassins creed game

  • Post Your Pic Extravaganza

    • FMPONE
    • March 1, 2013 at 3:37 PM
    Quote from Seldoon182

    Hum he looks like Liam imho.

    [Blocked Image: http://i.imgur.com/dcSp5.png]

    omg

  • Deus Ex: Human Defiance

    • FMPONE
    • March 1, 2013 at 11:50 AM

    wewt.

  • What are you playing now?

    • FMPONE
    • February 28, 2013 at 9:16 PM
    Quote from killertomato

    trying to play assasins creed and I'm really digging the quality of the leveldesign but the tedious menus, boring and way too long cutscenes, uninteresting douchebaggy characters and the forced tutorials for retards kind of ruins it for me. and I'm not even talking about the shitty console port part.

    **/*****

    yep this is pretty mcuh assassins creed in a nut shell

  • Assassin's Creed IV: Black Flag

    • FMPONE
    • February 28, 2013 at 1:55 PM

    damn that ship combat is ridiculous. deffo interested in this

  • What are you playing now?

    • FMPONE
    • February 28, 2013 at 8:46 AM

    i think its been pretty much admitted by everyone that the boss fights in HR were an unmitigated disaster and nearly ruined a great game

  • Playstation 4

    • FMPONE
    • February 27, 2013 at 11:07 PM

    wow that looks slick as fuck

  • de_ali (working name)

    • FMPONE
    • February 27, 2013 at 11:04 PM

    Its an improvement on readability but even though you mentioned that its wip, I just generally hate the colors, I'd want white and light yellow, not crazy reds and greens. Just imo

  • Tomb Raider

    • FMPONE
    • February 26, 2013 at 11:52 PM

    this was the funniest conan game review vid i've seen

    http://teamcoco.com/video/clueless…ews-tomb-raider

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 26, 2013 at 11:05 PM

    3DNJ's jungle map:

    Liked this one a lot. I thought the mid feels extremely iconic already. The A bombsite is really cool too, although I think as Mazy pointed out the flank is a bit dorky. The B bombsite needs an overhaul and it needs to be less CT-favored.

    All in all this was a really fantastic map and I think it's got the potential to be a true, solid de_ map.

    your other map... well, lets just pretend that never happened I think it somehow manages to do everything wrong all at once, in terms of being completely maze-like, cramped like a basement, a hostage map (trust me people hate these, I know from experience), weird theme that people have questions about... best to focus on your great de_ map, which is what people want anyway. You'll go far with that one.

    Ali:

    I think this was a fun map but it had some basic problems. Every single texture in the map seems ill suited for the map, not that htey are bad textures or the map isn't pretty, but it's got contrast overload to a crazy degree. You know those boring plain one color textures? this map needs to be using those to great effect. I think it should be white/yellow themed with yellow light.

    Speaking of light your pitch is way, way off. Right now its nearly horizontal, which results in almost the entire map being pitched in darkness. That's a sure way to confuse people and it isn't flattering for the visuals. Put it at about -67, instead of where it's at now, probably -15 or -20 I want to guess, if even. That's just too low. The ground textures also suffered from the contrast problem.

    Not to sound harsh, but your texturing on this one is just way off. I'd start from scratch with readability in mind. Readability is like when you have an action figure in front of a plain white sheet of paper. Right now you've got your action figure in a dark muddy soup of contrast, and it's harsh and tough to see people. The fog also begins too early. I'd additionally say that the balcony, while fun, is an obvious cut, but you already know that.

    This is a fun map with just obvious glaring issues that are really simple to fix, but crucial to fix if you want people to have a pleasant experience. Also boost the brightness on the map, it should be happier. Right now its a little gloomy.

  • Assassin's Creed IV: Black Flag

    • FMPONE
    • February 26, 2013 at 7:04 PM

    Seems badass to me, but totally out of character for the series. I would probably pick this up unless it looks lame

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • February 26, 2013 at 6:50 PM

    Btw museum is at rc3, make sure to update for the best games

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