1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. FMPONE

Posts by FMPONE

  • DE_GWALIOR

    • FMPONE
    • April 1, 2013 at 7:15 PM
    Quote from Kosire

    But how does it play? Is it competitive? You can submit it fine to the steam workshop for feedback before submitting it to gamebanana. Many people did already (I did). You should get it out before April 16th to get feedback on gameplay, balance, timings, sightlines, etc.

    Can we see an level overview of the map?

    It's gotten extensive play testing, I think it's solid.

    As for the workshop, I wasn't aware! Maybe I can release it early then. I could post an overview, but it's not as informative as playing it, since the map is multi-level and highly vertical.

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • April 1, 2013 at 3:14 AM

    Very impressed thus far, it's surprisingly in line with bioshock 1, which I wasn't expecting for some reason

  • DE_GWALIOR

    • FMPONE
    • March 31, 2013 at 11:22 PM
    Quote from SotaPoika

    Fuck yea man! This is so nice looking thing, it's the reason I didn't even bother spending my already little time on this CEVO-contest, when I saw your and 3Dnj's name in the list of contestants.

    yes.. 3Dnj is a real threat, i might need to whack him in the knee and take him out like tonya harding

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • March 31, 2013 at 6:36 PM

    I agree it's looking pretty awesome now. I don't agree to go totally in the direction Ravage has said, but no doubt I think you want to go slightly that way, a compromise between the two shots above would look nice

    There is also still a readability issue IMO on the interior walls. My suggestion is to use an "interior" and "exterior" brick, try to make the exterior brick cleaner and sunlit, and make the interior brick lighter and less noisy. The problem comes down to too much noise on the texture and too dark a texture

  • DE_GWALIOR

    • FMPONE
    • March 31, 2013 at 6:28 PM
    Quote from Seldoon182

    You will get my vote twince If I could ! Even thrice If you move on as_oilrig as your next project

    Otherwise. Here's my review.

    and

    Quote from Fuzyhead

    Indeed, looks very good. Maybe a little more detail on the background/3d skybox would be good- looks a quite empty (http://i.imgur.com/oKPAZd7.jpg)

    Thanks!

    I'll make some changes

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • March 30, 2013 at 9:23 PM

    very mysterious and beautiful. a bit too dark still tho

  • DE_GWALIOR

    • FMPONE
    • March 30, 2013 at 7:18 PM
    Quote from Minos

    Very nice, looks awesome!

    You guys could give that main building (the one on the first screenshot) a bit more polish imo. Right now it looks like a bunch of cylinders with trimsheet textures applied Get some windows and maybe a more interesting roof line in there. Should be worth the effort since it seems to be the main point of interest in the map.

    Another thing I'd do is to take it easy on that trim model being used on the building in the right, it gets repetitive very fast: http://i.imgur.com/utk2UzB.jpg

    Looks much better when you have large clean surfaces (for breathing spaces) with the occasional trimwork. The guy on the right here is a great example: http://i.imgur.com/l6zD9DJ.jpg

    Good crit, I wasn't planning on us doing this one thing since I felt it was "good enough", but we can go ahead and do it now that you've suggested adding some more detail. Thanks >: D

  • DE_GWALIOR

    • FMPONE
    • March 30, 2013 at 2:36 AM

    Hey all!

    So, Kikette and I have been very busy on a new CS:GO map named Gwalior. We managed to somehow make a map in one month. Kikette has done a tremendous amount of work on the art side, and I've been working hard with the mapping so that we can enter Gwalior into the upcoming CEVO competitive mapping contest. The good news is the map is all done, and playable, and I think it's some of our best work to date. The bad news is, I can't release it until after I've first submitted it to CSBANANA for the contest.

    As a result, the map will be playable on the 16th of April.

    Here's a glimpse of what's to come:

    [Blocked Image: http://i.imgur.com/utk2UzB.jpg]

    [Blocked Image: http://i.imgur.com/pbE56UV.jpg]

    [Blocked Image: http://i.imgur.com/1cv3i8a.jpg]

    [Blocked Image: http://i.imgur.com/oKPAZd7.jpg]

    [Blocked Image: http://i.imgur.com/l6zD9DJ.jpg]

    [Blocked Image: http://i.imgur.com/dkZrUSc.jpg]

    [Blocked Image: http://i.imgur.com/MnXROyt.jpg]

    I hope you like what you see, and support us on the workshop once we make our big debut! Thanks

  • Liam Tart - Environment Artist

    • FMPONE
    • March 29, 2013 at 9:56 AM

    the sleekness of the second one places more empahsis on your work rather tahn the labels which are less important imo, its the images that matter

  • Liam Tart - Environment Artist

    • FMPONE
    • March 28, 2013 at 9:18 PM
    Quote from SotaPoika

    Dude, NS2 is as professional as it can get! That game blows many AAA titles outta water and doesn't even break a swet.

    I think he's referring to Disney's Magical Little Girl Kingdom Palace Simulator, Kinect Pony edition. or whatever it is

  • Battlefield 4

    • FMPONE
    • March 28, 2013 at 7:40 PM

    I agree that it's pretty and I have no interest in buying it

  • Liam Tart - Environment Artist

    • FMPONE
    • March 28, 2013 at 7:31 PM

    Looks much better

  • ns2_hera WIP

    • FMPONE
    • March 28, 2013 at 7:29 PM

    What belgarion said, + the photoshop I made u

    [Blocked Image: http://i.imgur.com/3WzvXYj.jpg]

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • March 28, 2013 at 1:47 PM

    Probably not, but I'll wait until there's more to say for sure

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • March 28, 2013 at 4:19 AM

    so this spoiler free thread, can we talk about football or something? i can't wait to play this...

  • Metal Gear Solid 5

    • FMPONE
    • March 28, 2013 at 2:30 AM

    what the fuck

  • MapCore CS:GO Playtesting 2.0

    • FMPONE
    • March 27, 2013 at 11:37 PM
    Quote from 3Dnj

    Thanks to FMPONE and his friend Violent, we did a playtest anyway and that's cool

    your map is so beautiful, so zenlike to sit by that pond. it really feels like one of those relaxation screensavers. it sounds idiotic, but im telling you its amazing feeling lol

  • Metal Gear Solid 5

    • FMPONE
    • March 27, 2013 at 8:06 PM

    wow that trailer has me ready to buy the next gen playstation.

  • Battlefield 4

    • FMPONE
    • March 26, 2013 at 11:39 PM

    looks nice..

    PARTICLESSS

  • Bioshock Infinite (Spoiler free thread)

    • FMPONE
    • March 26, 2013 at 6:47 PM

    Yes thank you for doing that

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. CS:S | cs_manoir | Map creation process by D'artagnan

    Dartagnan
    July 31, 2026 at 4:05 PM
  2. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  3. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  4. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  5. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  6. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  7. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  8. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  9. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  10. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™