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Posts by FMPONE

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 30, 2014 at 5:53 PM

    I think it will be hard for us to police or in any way regulate payment stuff, so it's a lot better if people are mentally prepared to go truly Open Source, that is, free use for all. Obviously, if you're using a large amount of somebody's work, we should strongly encourage fairly compensating them if money is involved, and I think 99% of people will agree with that and act accordingly


    Quote from Puddy

    As for now, before any "system" is in place, I encourage those who are sitting on assets to simply put a link to a zip or similar and briefly describe what kind of assets the zip contains. It might be a while until the centralised infrastructure is in place and this is a good half-measure. Or in some cases, like the Cache assets for example, it can be enough to simply write that the assets are available to use and people can nab them from the bsp.


    Agreed!


    If you guys want to start uploading stuff, and linking the .zips here, go for it.

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 30, 2014 at 12:04 AM

    Can we get a recap from Tophat on his plans for this system? I'm leaving a lot of this up to you guys to work out the specifics, but I'd like to check in on our progress

  • Industry Liaison @ NYU Game Center, New York City, USA

    • FMPONE
    • March 29, 2014 at 11:27 PM
    Quote from Campaignjunkie

    hey, if anyone is interested in this, let me know, I can try to put in a word for you... this is probably good more for people on the Producer / Consultant / PR sides of things... keep in mind it's part-time so you probably can't buy a house with this, but it might be a good step to help you shift careers or move to NYC or whatever


    POST IS HERE: http://gamecenter.nyu.edu/2014/03/seekin…ndustry-liaison


    [Blocked Image: http://gamecenter.nyu.edu/wp-content/uploads/2011/12/mini-header.jpg]

    The NYU Game Center seeks a dynamic and enterprising individual to consult with our team as an Industry Liaison. The Industry Liaison will spearhead our efforts to create partnerships with the game industry along a number of fronts. The primary areas of focus for the Industry Liaison include:

    - Establishing partnerships with local, national, and international game companies.
    - Leveraging these partnerships for support of the Game Center’s events and initiatives.
    - Identifying high net worth individuals to become potential donors and partners with the Game Center.

    The Industry Liaison will work directly with our staff and faculty, including the Director, to identify, negotiate, and grow possible partnerships. These partnerships might include sponsorships for our event series, donations of hardware, software, or capital, industry-sponsored student scholarships, industry-focused research activities, etc.

    The Industry Liaison is an ongoing, part-time consulting position. The ideal candidate:

    - Has experience working in relevant sectors of the game industry.
    - Has worked in some combination of fundraising, public relations, or strategic planning.
    - Is a dynamic person with great communication skills and the ability to close a deal.
    - Possesses a passion for games and their future as a creative art form.

    The NYU Game Center advances the study of games as a form of culture at Tisch School of the Arts in New York City. The Game Center is housed at the Department of Game Design, and includes an MFA in Game Design degree program, a range of game courses for graduates and undergraduates at NYU, and a busy schedule of events focused on the design and scholarship of games.

    Please send a resume and cover letter to: [email protected]. The NYU Game Center is an equal opportunity employer.

    Display More


    Thanks for keeping us posted!


    New York doesn't sound half bad.

  • What have you watched recently?

    • FMPONE
    • March 29, 2014 at 10:52 PM

    Just finished True Detective.


    Quote

    MOST implausible show ever. Like nothing about it was plausible. But it was amazing.

  • Going to the gym is like a korean MMORPG

    • FMPONE
    • March 29, 2014 at 4:19 PM
    Quote from blackdog

    Holy fuck

    External Content www.youtube.com
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    roidz

  • WIP in WIP, post your level screenshots!

    • FMPONE
    • March 29, 2014 at 3:30 PM

    Yeah I agree that looks really cool, also want to see it in-game before I can comment further.

  • Wolfenstein Returns?

    • FMPONE
    • March 29, 2014 at 5:43 AM

    I would say I'm not impressed at all, but the art for this game is so cool that I might dig having that thing around even as useless as it all is, it'd be very cool to look at most likely

  • designers / devs: important skills you can't learn from tutorials?

    • FMPONE
    • March 29, 2014 at 2:03 AM
    Quote from Vilham

    Working with the fuckers you have to work with.


    Seriously this good social communication with other developers is probably one of the most important aspects of this job. If you can't do that, you are useless.


    +1


    Not that I'm the expert

  • the new design

    • FMPONE
    • March 28, 2014 at 9:54 PM

    oh, rick_d, you rapscalion *studio audience laughs*

  • Hammered to the Max E-Book coming soon

    • FMPONE
    • March 28, 2014 at 6:00 PM

    This is a book I'll be reading. Can't wait.

  • Wolfenstein Returns?

    • FMPONE
    • March 28, 2014 at 3:25 AM

    The trailer is awesome. Last gen as fuck, but awesome.

    Just so I'm clear on the rationale for not including the game, is it because they presume people will get it digitally?

  • Alien: Isolation

    • FMPONE
    • March 27, 2014 at 6:29 AM

    This already sounded like the kind of game that not everyone was going to love, since it's trying to do something a bit different and ambitious. Even if they did a perfect job going that route, there were going to be some detractors

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 27, 2014 at 5:19 AM
    Quote from TopHATTwaffle

    GitHub repos, or a SVN could work for this system... I also have a buttload of hosting where I can store all of this content if needed. Google Drive/Dropbox would work, but this would have to be "owned" by someone or a few people. We don't need dicks everywhere now...


    Also, here are my contributions to this pack.


    http://www.tophattwaffle.com/downloads/real…res-2-textures/

    http://www.tophattwaffle.com/downloads/water-source-textures/

    http://www.tophattwaffle.com/downloads/mario-world-textures/

    Display More


    I'll be in touch about this. For now just prepare your files, everybody, in convenient .rar, .zip, etc format for us.

  • Facebook eats at the Occulus Rift, leaves $2b tip

    • FMPONE
    • March 27, 2014 at 2:40 AM
    Quote from (HP)

    Facebizzle has just announced dat itz buyin Oculus Rift fo' $2 billion. I aint talkin' bout chicken n' gravy biatch. Right back up in yo muthafuckin ass. Seriously."Mobile is tha platform of todizzle, n' now we also gettin locked n loaded fo' tha platformz of tomorrow," Facebizzle smoker n' CEO Mark Zuckerberg say. "Oculus has tha chizzle ta create da most thugged-out hood platform ever, n' chizzle tha way we work, play n' rap."

    Oculus is equally chuffed. Y'all KNOW dat shit, muthafucka! "We is buckwild ta work wit Mark n' tha Facebizzle crew ta serve up tha straight-up dopest virtual realitizzle platform up in tha ghetto," Brendan Iribe, co-smoker n' CEO of Oculus VR say up in a PR release. "We believe virtual realitizzle is ghon be heavily defined by hood experiences dat connect playas up in magical, freshly smoked up ways. Well shiiiit, it aint nuthin but a transformatizzle n' disruptizzle technology, dat enablez tha ghetto ta experience tha impossible, n' itz only just tha beginning."


  • The Mapcore Open Source Initiative

    • FMPONE
    • March 27, 2014 at 12:30 AM
    Quote from AlexM

    Sounds awesome!


    How would it be handled? One large file? Some sort of searchable database? I'd be willing to help out if that's at all needed.


    Not sure, what would people prefer? Seems like a .rar for each author would be best

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 26, 2014 at 9:09 PM
    Quote from e-freak

    could be engine agnostic and people can also post requests? would be a sweet system anyway.


    engine agnostic might be kind of complicating things imo. keeping it source specific might be simpoler. but i dunno what do other people think?

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 26, 2014 at 6:20 PM
    Quote from knj

    Fak man, STOP stealing my SWEET ASS GIF's  

    anyways, great idea, i would totally help you guys after my FUCKING BUSY MONTH ends


    it's my favorite gif i've seen in a long time. it owns p much

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 26, 2014 at 6:15 PM

    [Blocked Image: http://mashable.com/wp-content/uploads/2013/07/excited-baby.gif]

  • The Mapcore Open Source Initiative

    • FMPONE
    • March 26, 2014 at 6:13 PM

    Hey guys


    This is an open invitation of all artists making models and textures for Source levels, to pile our content together into one big collection for our fellow artists, an Open-Sourcing of all Source related content for free use.


    Any takers? I'll be happy to organize everything into one place, or maybe Thrik and the crew can help there also?


    W00t, in Hurg we trust.

    Shawn

  • DE: HR - Dr Megan Reed's Office

    • FMPONE
    • March 26, 2014 at 2:31 PM
    Quote from PogoP

    I'm confused, what's going on?


    sorry, wasn't this clear?


    [Blocked Image: http://mashable.com/wp-content/uploads/2013/07/excited-baby.gif]

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