awesome concepts! very imaginative
Posts by FMPONE
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Really awesome map!
No idea about the gameplay, going to give it a go with bots. Visually and thematically, I think it has everything needed to be a shoo-in for the next Operation. Agree with catfood about the lighting, as well.
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So awesome... something funny is going on in my pants :X
In the way of crit, I think the parallax window textures aren't working so well, the illusion is broken if the plane is too close to the viewer's eye, it needs to be masked with some actual geometric depth (like on the right building in the 2nd shot, some black insetting/bordering). I also think you should try to restrict yourself to the main color blue/purple, one other color, and then one rarely used one for spice. You've got a bunch of colors in there, and I'm not sure they aren't clashing atm.
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Quote from ErraticDisplay More
origin says I've put 9 hours into this game which probably isn't enough to speak with any validity on an mp game but I will anyway.
- everything feels inconsequential
- I pretty much don't engage players that much unless they're a titan and when I do it's for 1.35 seconds on avg and always feels like nothing even happened or I feel kinda bad cause I dropped the guy so fast with no effort. There's little to no personal engagement with other players in even the general sense, remembering their name, getting back at them in some interesting way, honing in on their last know position like in battlefield to ruin their fucking night or anything cause it was probably an AI grunt I killed anyway. I can't keep track.
- I'm pretty much the best titan fall player there is, or so it feels like, which seems to me the biggest problem. it's like the game was made so anyone could feel like they're good at online shooters but not in any real way, just shoot AI, get an inevitable titan, spam shit, whatever, you can feel awesome and watch your team lose 75 to 300.
- why are there other primarys besides the AR and maybe the shotgun, sort of. I don't really know how sniping fits into this game, or why I'd use the smg over the AR. I understand the usual balance on these weapon archetypes (fire rate vs dmg, vs clip size etc) but it doesn't matter if the SMG's fire rate is 700 rpm and the AR is 650 when players have 25hp max.
- Fear of death is missing since you can instant respawn and regain ground so quickly it's not much of a set back. Compare it to BF or even call of duty, position in a level is pretty crucial in these games and it's made an almost inconsequential factor in TF since you're able to reach areas of the map in very little time. Traversal is almost a double edged sword, fun and well implemented and changes up the dynamic a bit but kind of invalidates a lot of what could make your actions and tactical positions hold more weight.
- burn cards, these are dumb, just kind of more muck to coddle shitty players. Might have been cool to integrate some of these as location power ups or something.
- a lot of the maps feel like terrain levels with buildings plunked in them. That's a shitty fucking thing to say cause they all seem smartly designed with all the mechanics in mind . Just an overflow of options and directions where no one particular area of the map feels more important than another. I'm honestly just b-lining it to red dots on the radar without much regard for how the map is going to take me there.
I guess it just feels like the competitive aspect of the game is on the very low end of things. COD series was definitely in this same vein but still inherited a basic learning curve by being a pretty traditional shooter for the most part. Map knowledge, weapon knowledge, the pacing and mind games, it comes pre built with that kind of game, all the other leveling/unlocks/loadout stuff aside.
The game does have an interesting dynamic overall, Titans Vs. Players + Grunts is fun at first, but it's so compressed with the speed of the game and the brief matches that it doesn't really allow you the opportunity to try and do anything but run around and get a titan because why would I do anything else anyway.
Wow what an asshole post, I mean, it's a fun game for a little while and the titan vs. titan combat works pretty well, there's some options there, back out of a fight, regain shield, reposition, time your reloads, don't miss your shots, look out for anti-armor players. Your choices hold some weight with these things but a lot of what surrounds the Titan's just feels supplemental and unimportant. Maybe getting a Titan shouldn't be some inevitable end all. Maybe getting a titan isn't always the best tactical decision 100% of the time. I don't fucking know. Why am I typing all this.
I think it's a legit post. The game was fun to play in beta but I didn't have much of a desire to continue on beyond that.
TBH I think it was a solid first game for Respawn, built a nice franchise. It's becoming sort of a cliche regarding first titles in Big Franchises, but the sequels will probably be much better. The emphasis really needs to be on competitive. It doesn't need to be an e-sport, it just needs to have some real community depth, some pronounced skill ceiling, something to keep older 20+ age players intrigued for months.
I totally agree about the inconsequential feel. But I also feel that's something that can be fixed given that the gameplay was fun, and that's the hard part after all. Titanfall 2 will probably be badass, and I'm glad, because that means the first game wasn't a total dud, it laid a solid foundation.
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I've got to be completely honest, the voice acting in Metal Gear Solid 3 was so fucking atrocious, so awful, so gut-rendingly stupid, I quit playing the game. I felt like I was playing an anime created by a semi-braindead person. It's not that cute and its not that funny to hear somebody doing the corniest possible voice, I get it, its weird, its whatever. So dumb.
I'm glad they're doing something different.
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Just got Mirrors Edge. Believe it or not, never played it. $5 is just a steal
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Quote from Steppenwolf
Ah i remember a discussion i had about this film on mapcore because to me it's visualy stunning but someone else thought it looks like cheap TV movie.
It's a bit of a shame you used the cropped version because the film is 4:3 in original and i like that version a lot more. I have the cropped bluray and hate it.
If you wonder what makes the visuals so special other then Kubrick's famous framing then it's for sure the lighting. All light sources are in the frame. There arn't many movies who do this. If you watch it without color you will also notice that the frames are illuminated similar to an old black & white noir, which is accentuated in the 4:3 version.
That's so funny you mention the light sources thing.I always felt, not even that consciously, that there was a weird honesty to this movie, but that made it that much more mysterious. Perhaps the lighting influenced that perception. Interesting stuff
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Who gave Valve permission to become Pixar? just awesome.
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Quote from text_fish
I hope you're going to make the ramps out of this sort of brick:
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rofl. DO ITTTTt
Quote from PuddyCool stuff cashed! I think it would be much easier on the eyes if the skybox was a rats-style environment (like, the pile of bricks is made smaller and placed on the floor of a room). It's a tad colourful atm.
How does wallbanging work when the blocks are models? Maybe it would be worthwhile to create invisible brushes where the blocks are and have the blocks without collisions to get accurate wallbanging?
Agreed about the castle for sure
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She's very cute Sprony. Might want to get a paternity check!
jk!!
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Quote from (HP)
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The ironic thing is that I'd rather buy a game that worked wiht this style deliberately than yet another attempt at photorealism O_O
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Creative Assembly "shocked" by negative reactions to Alien: Isolation
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Quote from dux
I will be marrying my car shortly.
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Liking the screenshots a lot. There is a lot of potential in the theme and screenshots, I think the overall level of polish could be improved, tied together, but its quite nice!
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Just saw They Live for the first time. Dumb, corny, awesome
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Nice! Looking slick!
The lighting looks a bit random though, maybe try to restrict scenes to just 2-3 colors?
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MAD WITH POWERRRR
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and Pac-man joins Super Smash Bros., which sounds completely insane, until you watch this:
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