Remember that lame ass, watered-down dragonball Z fighting from the last movie? I wonder if they have any new ideas action-wise. Some of the sequences they originated are still hard to top (the lobby scene, bullet-time, freeway chase). I hope they have some decent ideas and concepts there, otherwise it won’t feel like a real sequel
Posts by FMPONE
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Trailer looks good, can’t wait to watch this!
Silver lining if it sucks, at least Laurence Fishburne gets his revenge.
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Did they ever say why no Morpheus?
edit: https://www.google.com/amp/s/www.indi…1234647312/amp/
fucking weird…
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Citizens,
Please only say nice things about our exciting new Badge System. Failure to comply may result in your destruction.
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Watched the first episode of Barry, it was absolutely awesome.
Spoiler This was such a great example of building a character’s purpose. He’s aimless, he has no purpose in life, all he does is kill people, boom he falls in love with acting. It worked great in my opinion, despite being such a ridiculous premise.
I only hope the rest of the show is this good.
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He’s right tho.
But, if they did a very good Dr. Doom movie, that could rope me back in…
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Quote from Corvus
3 hours ago, Corvus said: And the video. Still processing though
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Looks dope. The vistas are insane. It definitely feels like Crysis.
Not sure if this is WIP but the small, ankle-height foliage looks kinda weird (too dense, not very beachy)
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I really like the interior shot of the church and the pastoral scenes. If I had one criticism of these screenshots it would be the architectural textures, which seem far too clean and lego-like. The lack of displacement blending and realistic wear is noticeable.
The bottom of a wall should not really look like the top of a wall, etc, there should be some gradients going on there. It does not have to be intense and you can keep your soft look, but it should be present.
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Second trailer dropped, looks fucking insane. L O R E
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Awesome stuff.
It definitely sounds like you've been through the ringer, glad to hear that things are working out!!
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Quote from blackdog
3 hours ago, blackdog said: Fantastic job on this one! This was one of the prime sources of content when I was web mastering HLItalia ?
In terms of content to post I might have something to add… I used to collect all of these shots for reference/inspiration. I should have a bunch of shots from Nightwatch @FMPONE… I need to find in which HDD they’re stored (and hopefully the disk is not bust, I know one backup drive seemed definitely fucked).
Yes! that would be helpful. I'm just as excited about the Nightwatch content, but no idea where to end.
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Desaturated lol
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Quote from Buddy
6 hours ago, Buddy said: Shame fuck all was finished except for Rob's map. The japan level was basically two rooms they used for the screenshots

Please make one for Nightwatch!
I somehow got my hands on a leaked version of the Japan level back in the day. I was so bummed when I saw there really were no meat on the bones lol. But it did look nice!
It also blew my mind how complete the Russia level was. I have very confidence they would have finished the levels.
I would like to do a Nightwatch one next, but will need help as it was before my time, and unlike with Nuclear Dawn, I won’t know what is missing unless someone else points it out.
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Re-watched Children of Men. Immediately felt it was really good. much better paced than I remembered, but still very epic. it moves along nicely.
However, in the hours after watching it, I’m left with more mixed feelings. Lingering thoughts are that there are some strange decisions with the set pieces, areas that flow into each other in unnatural and bizarre ways, very filmic in that regard, and some extremely bizarre zigzags especially in the beginning. It’s a movie that offers these blunt scenarios which force you to think about them and then kind of fizzles out when you bear down on the details. Overall I think this may be a byproduct of a director who works better with controlling and conveying human emotion and metaphor than with the dry facts of plot.
Spoiler The bad guys have guns during a chase sequence, but they don’t want to shoot into the slow-moving car because they will hit a high value target. Why not just shoot the wheels? Why are some refugees being randomly tortured and executed and some released? How do the bad guys constantly know where the good guys are? Why introduce random characters at the beginning which have no role other than to provide the main character some paperwork? Why do the bad guys pay a gang to ambush the main characters when they could do it all along themselves? What’s with the shoehorned Muslim stuff? Why does a random bomb go off in the beginning, is there any kind of actually satisfying explanation?
So many pesky questions that don’t feel naturally resolved by the plot, or at home in the universe.
In a way I think the film’s frenetic pace tries and fails to cover big and small questions with these dues Ex machina situations, like shovel fulls of dirt. Even though it’s got this wired feeling and some strong characters, it doesn’t hang together afterwards the way a frenetic and equally bonkers Hitchcock does. Some of the metaphors are painfully heavy-handed: cat right next to the catlike protagonist, dog right next to the happy-go-lucky companion character, pregnant lady in a room full of cows, buoy in a foggy ocean and a boat named tomorrow.
I really fondly remembered Michael Caine’s character but he only gets a few fun, warm scenes and then that’s it.
I think it’s very good and bold for a “modern” film but the modernity is painted on quite thinly if you think about it. I was craving some sci-fi but I don’t think it has anything much interesting to say about the future. “Things are a mess”, gee how specifically prophetic. “Refugees have it bad, and there a lot of Muslims in the world” wow, who knew? Gotta love the depiction as well, either a babushka, or chanting Allah stuff or getting shot, deep commentary, very original…
in the final analysis, I think I just wish the movie had more to say. Less metaphor, more text.
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Quote from will2k
2 hours ago, will2k said: Probably still reusing TF2 source 1 VTFs? or placeholder materials?
Probably. I think good materials are really the secret sauce in Source 2, if you turn shaders off it loses so much charm.
Nothing there looks fancy enough to pass for modern physically based game art, it’s just some vague, abstract gloss, the chairs for instance don’t have any kind of grainy plastic specular. In a scene like that you’re going to want to differentiate the materials a lot between plastic, glass, metal etc otherwise it looks flat and dull
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