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  3. MrBaracuda

Posts by MrBaracuda

  • WIP in WIP, post your level screenshots!

    • MrBaracuda
    • November 15, 2006 at 12:53 AM

    Like the panther said: It's all neat and clean and it looks like a building that has some gardener guys employed, so my suggestion is to replace the grass texture or do some alpha texturing, so the brown stuff, the dead leaves and what not, only show up around the tree and the hedgerow, like this:

    [Blocked Image: http://img293.imageshack.us/img293/2569/treevk3.jpg]

  • Brutal - Looking for mappers

    • MrBaracuda
    • November 14, 2006 at 1:04 AM

    I drool at Kraylor's animations

  • dod_breugel public beta test

    • MrBaracuda
    • November 11, 2006 at 12:58 PM

    What about turning the hay boobies into something nicer?

    I like the one in Red Orchestra:

    [Blocked Image: http://img85.imageshack.us/img85/8947/haystackwi7.jpg]

    Just add some brownish grass sprites

  • de_jaguar - WIP!!! - WARNING, Image heavy!

    • MrBaracuda
    • November 11, 2006 at 12:22 PM

    [Blocked Image: http://cardo.leveldesign.org/pics/jag7.jpg]

    The displacements on the ceiling look unnatural there. Have the ceiling overlap it a little maybe. The way it is now, it looks like the stone was there before the stuff that comes out of the ceiling, which is not what you were aiming for I guess?

    Oh and don't listen to Rick, he's a fog hater.

  • Gas Station Scene

    • MrBaracuda
    • November 11, 2006 at 12:15 PM

    Keep the red bricks? It would spice the inside up a little.

    [Blocked Image: http://img98.imageshack.us/img98/5605/gasstation1nv4.jpg]

    [Blocked Image: http://img329.imageshack.us/img329/2019/gasstation2mr9.jpg]

    The only thing I really like is the front with the red / yellow brick pillars >_> The other parts and especially the back look boring. Not bad though for a first timer

    Use single light entity to illuminate the models (if you have any) for the spotlights and a little bit around it. Oh and make the awning / mini-roof part a proper awning / mini-roof part (it's just a cut off triangle now, isn't it?).

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • MrBaracuda
    • November 10, 2006 at 5:09 PM

    Maybe use some displacements with a sand texture so it looks like sand was blown to the edges.

  • WIP hi_somalia Pretty new to mapping..

    • MrBaracuda
    • November 10, 2006 at 3:06 PM
    Quote from Rick_D

    lawl

    Quote from ifO

    Meh, I also lurk. Including H2, Quakis and Rick that's 7.

    8

    And yea. Pretty basic and flat.

    Quote from csharp

    I love it, but that theme doesnt fit to Hostile intent imo..

    Yea, it's not a house map

  • Steve Irwin Donation!

    • MrBaracuda
    • September 5, 2006 at 10:32 AM

    Yea, I guess that zoo is pretty wealthy.

  • Bought a Digi Cam 1024*pics!

    • MrBaracuda
    • September 2, 2006 at 12:39 PM

    Sweden might be, but Goteboorg is kinda decayed.

    Spellbinder.

  • dod_breugel public beta test

    • MrBaracuda
    • August 9, 2006 at 4:29 PM
    Quote from Minotauro

    Hay boobies ftw

    what are those doing there? any purpose for them? can't see any fields >.>

  • New Park bench model : DownLoad inside :

    • MrBaracuda
    • August 9, 2006 at 4:24 PM
    Quote from KoKo5oVaR

    That's neat vivi, your render is kinda dark that i can barely see the texture, also the metal bars look unskinned, i can see the wires

  • A couple of questions.

    • MrBaracuda
    • July 25, 2006 at 2:56 PM

    make the new seams darker and voila, floortiles!?

    you might also want to rotate what's inbetween the seams to make it look more random.

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