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  2. Remonttimies

Posts by Remonttimies

  • why is this rendering?

    • Remonttimies
    • September 13, 2007 at 6:18 AM
    Quote from Zyndrome

    [Blocked Image: http://img529.imageshack.us/img529/572/90037447yi2.jpg]

    Lol, that really describes completely useless always open areaportals.

  • why is this rendering?

    • Remonttimies
    • September 12, 2007 at 4:31 PM
    Quote from propaganda

    So would I use area portals that are always open?

    No, they are completely useless. You can use areaportals in MP by covering the whole area where you can see the areaportal with one big trigger and then set *onstarttouch open areaportal* and *onendtouchall close areaportal*.

  • totally random texture thread

    • Remonttimies
    • June 18, 2007 at 4:16 PM

    Just a clean concrete texture.

    [Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/concrete_wall.jpg]

  • WIP in WIP, post your level screenshots!

    • Remonttimies
    • June 15, 2007 at 10:03 PM
    Quote from ElecHeadMatt

    I'd love to do some refraction in there, but I dont think the refraction shader supports transparency does it? I've already got some ideas to throw in there to supplement the whole effect.

    Refraction is transparent. Look at this texture I made some time ago:

    [Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/textures05-2.jpg]

  • RELEASE: Dystopia Prop Pack by Warby

    • Remonttimies
    • June 12, 2007 at 1:39 PM

    I will use those in my dystopia map when I'm going to create it!

  • Tutorial - Texture Creation From Reference

    • Remonttimies
    • June 6, 2007 at 2:00 PM

    Nice tutorial. This is my attemp at creating a wood wall with GIMP:

    [Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/rm_woodwall02.jpg]

  • HL2 Sp-mappack - Drainage

    • Remonttimies
    • April 22, 2007 at 3:10 PM

    This is a Half-Life 2 single-player mappack of 4 maps.

    The map works best on Half-Life 2 and Half-Life 2: Episode One but can also be played in Half-Life 2: Episode Two.

    This mappack tells a story of a man who finds himself in a dark drainage after escaping two combines. His journey takes him through a sewer system that is now ridden by headcrabs and zombies. Later he catches the attention of combine forces while driving through canals with a water boat. The action gets hectic when the combine try to stop this rebelling citizen.

    To play the map: extract the contents of the downloaded archive into:

    Steam/steamapps/USERNAME/half-life 2/hl2

    or

    Steam/steamapps/USERNAME/half-life 2 episode one/episodic

    or

    Steam/steamapps/USERNAME/half-life 2 episode two/ep2

    Then open the game and type "map drainage1" into console without quotes to play the map.

    This is an updated version that was released on January 16th, 2013.

    The original was released on April 22nd, 2007.

    Direct download link

    Also available on Mod Database and Game Banana.

    [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage1small.jpg] [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage2small.jpg]

    [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage3small.jpg] [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage4small.jpg]

  • fun_allinone_css_v2

    • Remonttimies
    • September 10, 2006 at 7:31 PM

    Yeah, the HDR might be a bit bright in some places but it isn't as bright as in de_dust...

  • fun_allinone_css_v2

    • Remonttimies
    • September 10, 2006 at 8:07 AM

    I made a map called fun_allinone_css. It doesn't look really great but it's really fun.

    When I released this map, people said that this map doesn't look really good and I'm wasting source-engine. :roll: So, I decided to make another version.

    Anything new?

    -Added a lot of props, displacements, and other nice source-stuff...

    -Added HDR.

    -Added many other fixes and improves.

    -Added more ammunition for weapons.

    -Removed "only 1 team can choose-system" because it wasn't working well enough.

    -If 2 door to different maps are opened, all doors will be closed and you have to choose again.

    -Added autokill-system for bots if no humans are playing.

    Description:

    Remake of CS 1.6 map: fun_allinone

    Second version of fun_allinone_css

    Original version by: DedeHai

    Original Shotgunmap by: GothicFire (modified by DedeHai)

    Remake by: Remonttimies

    1 player can choose one fy-map that everybody will play. Also in pistol-map you can also choose the pistol you want to use. CTs and Ts have slightly different pistols.

    There are 6 fy maps altogether:

    Knife

    Pistols

    Shotgun

    AWP

    M249 (PARA)

    HE-Grenade

    Thanks to DeleHai for a great map, to Generalvivi for sign-textures and to iwannamap.com for great help with mapping.

    Waterfall-texture taken from cs_militia.

    Notes:

    If you are choosing the map, you have 10 seconds time after the spawn doors open.

    If somebody purposely doesn't choose the map or blocks your way to the map-choosing-area, the spawn doors will open automatically in 10 seconds.

    After the map has been chosen, you have 20 seconds time to go to the teleport before dying.

    If somehow 2 maps are chosen at the same time, the doors will close and you must choose again.

    Screenshots:

    Spawn

    Pistol-map

    M249-map

    AWP-map

    Shotgun-map

    Download mirrors:

    Download from HL2 Files

    Download from FPS Banana

  • fun_allinone_css

    • Remonttimies
    • July 3, 2006 at 10:52 AM

    My first post, 7th map.

    fun_allinone_css

    remake of Counter-Strike-map: fun_allinone

    Author: Remonttimies

    Type: fun-map

    Players: 32

    Description:

    Original version by: DedeHai

    Original Shotgunmap by: GothicFire

    (modified by DedeHai)

    This map is a remake of Counter-Strike-map: fun_allinone.

    I wanted to keep this map looking like the original one, so I decompiled the original map-file and I haven't added any new stuff. But sadly I had to keep only 3 lights in the shotgunmap... it's Source's fault . But I have also modified this map a bit.

    In this map 1 player can choose one fy-map that everybody will play. In pistol-map you can also choose the pistol you want to use. CTs and Ts have slightly different pistols.

    There are 6 fy maps:

    Knife

    Pistols

    Shotgun

    AWP

    M249 (PARA)

    HE-Grenade

    Notes:

    Only 1 player randomly from CTs or Ts can choose the map. If there were 1 player from both teams and they pressed door buttons at the same time, there would be 2 doors to different maps opened.

    If you are choosing the map, you have 10 seconds time after the spawn doors open.

    If somebody purposely doesn't choose the map or blocks your way to the map-choosing-area, the spawn doors will open automatically in 10 seconds.

    The doors will also open 20 seconds from the beginning of the round if anybody doesn't do anything.

    After the map has been chosen, you have 20 seconds time to go to the teleport before dying.

    Also I have to thank DeleHai for a great map and Generalvivi for sign-textures.

    I will also thank iwannamap.com for a great help with mapping.

    Waterfall-texture taken from cs_militia.

    Screenshots:

    Spawn

    Pistol-map

    Shotgun-map

    M249-map

    Download:

    Download link

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