Quote from Zyndrome[Blocked Image: http://img529.imageshack.us/img529/572/90037447yi2.jpg]
Lol, that really describes completely useless always open areaportals. ![]()
Quote from Zyndrome[Blocked Image: http://img529.imageshack.us/img529/572/90037447yi2.jpg]
Lol, that really describes completely useless always open areaportals. ![]()
Just a clean concrete texture.
[Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/concrete_wall.jpg]
Quote from ElecHeadMattI'd love to do some refraction in there, but I dont think the refraction shader supports transparency does it? I've already got some ideas to throw in there to supplement the whole effect.
Refraction is transparent. Look at this texture I made some time ago:
[Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/textures05-2.jpg]
I will use those in my dystopia map when I'm going to create it!
Nice tutorial. This is my attemp at creating a wood wall with GIMP:
[Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/rm_woodwall02.jpg]
This is a Half-Life 2 single-player mappack of 4 maps.
The map works best on Half-Life 2 and Half-Life 2: Episode One but can also be played in Half-Life 2: Episode Two.
This mappack tells a story of a man who finds himself in a dark drainage after escaping two combines. His journey takes him through a sewer system that is now ridden by headcrabs and zombies. Later he catches the attention of combine forces while driving through canals with a water boat. The action gets hectic when the combine try to stop this rebelling citizen.
To play the map: extract the contents of the downloaded archive into:
Steam/steamapps/USERNAME/half-life 2/hl2
or
Steam/steamapps/USERNAME/half-life 2 episode one/episodic
or
Steam/steamapps/USERNAME/half-life 2 episode two/ep2
Then open the game and type "map drainage1" into console without quotes to play the map.
This is an updated version that was released on January 16th, 2013.
The original was released on April 22nd, 2007.
Also available on Mod Database and Game Banana.
[Blocked Image: http://www.anttivainio.net/images/screenshots/drainage1small.jpg] [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage2small.jpg]
[Blocked Image: http://www.anttivainio.net/images/screenshots/drainage3small.jpg] [Blocked Image: http://www.anttivainio.net/images/screenshots/drainage4small.jpg]
Yeah, the HDR might be a bit bright in some places but it isn't as bright as in de_dust...
I made a map called fun_allinone_css. It doesn't look really great but it's really fun.
When I released this map, people said that this map doesn't look really good and I'm wasting source-engine. :roll: So, I decided to make another version.
Anything new?
-Added a lot of props, displacements, and other nice source-stuff...
-Added HDR.
-Added many other fixes and improves.
-Added more ammunition for weapons.
-Removed "only 1 team can choose-system" because it wasn't working well enough.
-If 2 door to different maps are opened, all doors will be closed and you have to choose again.
-Added autokill-system for bots if no humans are playing.
Description:
Remake of CS 1.6 map: fun_allinone
Second version of fun_allinone_css
Original version by: DedeHai
Original Shotgunmap by: GothicFire (modified by DedeHai)
Remake by: Remonttimies
1 player can choose one fy-map that everybody will play. Also in pistol-map you can also choose the pistol you want to use. CTs and Ts have slightly different pistols.
There are 6 fy maps altogether:
Knife
Pistols
Shotgun
AWP
M249 (PARA)
HE-Grenade
Thanks to DeleHai for a great map, to Generalvivi for sign-textures and to iwannamap.com for great help with mapping.
Waterfall-texture taken from cs_militia.
Notes:
If you are choosing the map, you have 10 seconds time after the spawn doors open.
If somebody purposely doesn't choose the map or blocks your way to the map-choosing-area, the spawn doors will open automatically in 10 seconds.
After the map has been chosen, you have 20 seconds time to go to the teleport before dying.
If somehow 2 maps are chosen at the same time, the doors will close and you must choose again.
Screenshots:
Download mirrors:
My first post, 7th map.
fun_allinone_css
remake of Counter-Strike-map: fun_allinone
Author: Remonttimies
Type: fun-map
Players: 32
Description:
Original version by: DedeHai
Original Shotgunmap by: GothicFire
(modified by DedeHai)
This map is a remake of Counter-Strike-map: fun_allinone.
I wanted to keep this map looking like the original one, so I decompiled the original map-file and I haven't added any new stuff. But sadly I had to keep only 3 lights in the shotgunmap... it's Source's fault
. But I have also modified this map a bit.
In this map 1 player can choose one fy-map that everybody will play. In pistol-map you can also choose the pistol you want to use. CTs and Ts have slightly different pistols.
There are 6 fy maps:
Knife
Pistols
Shotgun
AWP
M249 (PARA)
HE-Grenade
Notes:
Only 1 player randomly from CTs or Ts can choose the map. If there were 1 player from both teams and they pressed door buttons at the same time, there would be 2 doors to different maps opened.
If you are choosing the map, you have 10 seconds time after the spawn doors open.
If somebody purposely doesn't choose the map or blocks your way to the map-choosing-area, the spawn doors will open automatically in 10 seconds.
The doors will also open 20 seconds from the beginning of the round if anybody doesn't do anything.
After the map has been chosen, you have 20 seconds time to go to the teleport before dying.
Also I have to thank DeleHai for a great map and Generalvivi for sign-textures.
I will also thank iwannamap.com for a great help with mapping.
Waterfall-texture taken from cs_militia.
Screenshots:
Download: