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  3. Zeta

Posts by Zeta

  • GRIN shut down

    • Zeta
    • August 12, 2009 at 12:45 PM

    Sorry to hear about this.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • August 2, 2009 at 7:37 PM

    Make the struts lightly larger than you would normally so that they intercect the walls.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • August 2, 2009 at 7:08 PM

    smorus

  • The random model thread!

    • Zeta
    • July 27, 2009 at 5:28 PM

    Did some polypainting experiments in Zbrush today.

    [Blocked Image: http://i29.tinypic.com/ng3nh3.jpg]

    [Blocked Image: http://i25.tinypic.com/a0ksj4.jpg]

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 19, 2009 at 9:51 PM

    Bark attempt

    [Blocked Image: http://i25.tinypic.com/16110qq.jpg]

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 19, 2009 at 7:58 PM

    First stab at ZBrush. Seems likes it's going to be ridiculously fun to use.

    [Blocked Image: http://i25.tinypic.com/2s0bt04.jpg]

  • [HL2 SP] Radiator 1-2, Handle With Care

    • Zeta
    • July 14, 2009 at 12:21 PM

    No idea what it is but I like it.

  • The random model thread!

    • Zeta
    • July 10, 2009 at 5:52 PM

    Neat Peri. Fancy doing a quick walkthrough?

  • District 9

    • Zeta
    • July 9, 2009 at 10:50 PM

    Previous work (which i prefer):

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  • NEOTOKYO°

    • Zeta
    • July 4, 2009 at 3:32 PM

    Looks great, really glad they managed to release it.

  • l4d_abattoir_rc1 aka Dead Meat

    • Zeta
    • July 1, 2009 at 1:56 PM

    Just played it now and visually / quality wise it's really great. I loved all the little details and custom models.

    Couple of comments:

    Plastic sheeting: The asset itself looks really nice but I wasn't too keen on the way the players clip right through it.

    Dead ends / invisible barriers: There were a couple of points in the map where there are minor obstructions in the hallways or windows that seem like they should passable but are actually invisible walls.

    Meat: The non-solid meat was a bit of a let down. I think immovable but solid meat would be preferable, but I understand why you set it up the way you did.

    Hallway doors: The hallway between the spawn area and the meat chiller room (with the particle 'frost') was too narrow for the doors. I often found when doors on both sides were open that there was no space to get past. I would probably widen this coridoor.

    Radio: This was my biggest gripe about the map. I found myself spending over 5 minutes searching the level for a way to start the match untill I eventually lucked out and noticed the radio. You really need a HUD hint for the location of the radio as the highlight around it doesn't appear untill you get close and actually mouse over it.

    Overall it's a great map with a really solid level of quality. Really looking forward to your campaign after seeing this!

  • Tripwire’s $20,000 Killing Floor Grindhouse Mapping Contest

    • Zeta
    • June 19, 2009 at 2:20 PM

    http://www.killingfloorthegame.com/map- ... ompetition

  • [UT3] CTF-Strand

    • Zeta
    • June 5, 2009 at 8:54 PM

    Very nice.

  • Left4Dead 2

    • Zeta
    • June 3, 2009 at 11:31 AM
    Quote from Jetsetlemming

    Yeah, it probably can adjust fog, color correction, rain, and maybe toggle the skybox appearance. Nothing too amazing for Source, but neat or what it is. I actually saw a youtube video of someone demonstrating fully dynamic lighting in Source for some mod, but I can't remember what it was or how they did it.

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  • Left4Dead 2

    • Zeta
    • June 1, 2009 at 8:41 PM

    im scared

  • Meet the Spy!

    • Zeta
    • May 27, 2009 at 12:27 PM

    i refuse to believe

  • Duke Nukem Developer 3D Realms Shuts Down (??)

    • Zeta
    • May 7, 2009 at 2:42 PM

    Wouldv'e been quicker to have set fire to the pile of money

  • Borderlands E3 walkthrough

    • Zeta
    • April 17, 2009 at 6:25 PM

    The gun model bobbing makes me sea sick.

  • Scene from a Movie - Aliens

    • Zeta
    • April 5, 2009 at 12:28 PM

    Great work you two.

  • RAGE

    • Zeta
    • March 24, 2009 at 11:07 AM

    The editor looks fantastic. Hopefully this can add some competition for unreal.

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