Looks great Hipshot. I wish quakelive supported custom levels.
Posts by Zeta
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If they pretend everything after sonic and knuckles never existed then

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Thanks for the pic BJA
[Blocked Image: http://i26.tinypic.com/2cr7i9z.jpg]
That's what I get in IE and Firefox, hopefully it's just an Opera problem.
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Thank you for the kind comments guys.
As for the image pop ups not appearing correctly - which browser are you using BJA? In Firefox the images appear centered fine but they dont track with you if you then scroll up and down with it open. Not sure if that can be fixed.
As for lack of layout shots - I'm going to be working on an Unreal project over the next few weeks while I'm on the look out for a new job.
I plan to go through all stages of production, from a design doc and concept images all the way to custom models and a finished level. This should help bulk out the design side of things. However I think I'll also take some annotated overhead shots of the other maps to help explain my work a bit better.
Cheers

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Maya has great snapping and I definatly remember Max's being god awful. The one thing I havent found out how to do in Maya that was great in Max is moving objects to 0,0,0 automatically.
In Max you just had to center the pivot and then type 0,0,0 into the transform box. In Maya the only way I've found how to do it is to center the pivot then manually drag snap it to 0,0,0.
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Those are styled perfectly

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A few more tweaks left to make to this, including adding download links.
Feel free to poke me on any thing that looks off and I'll update the thread when It's completely finished

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Damn Royce is a lucky son of a gun, that video was a blast to watch.
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That's great synth!
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I like the addition of the wooden platforms over the cp although the health pack might be a little easy to get there.
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I liked it, plus your stuff Is great. Only suggestion would be to not have all the text as capital letters, especially not on the info page as I found that hard to read as a result.
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Great portfolio Filip, I especially liked your design walkthrough videos.
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That game must have been a blast to work on

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You could try overriding the default lightmap the mesh uses?
It forces it to use a more detailed lightmap, which obviously hurts performance but ususally improves the accuracy of the effect.
I believe the option in is the mesh properties somewhere, I can take a look later today if you want the specific location.
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I'd go with a different font other than the standard TF2 text. Perhaps also don't have the 'Slaughterhouse' text overlap the skull like that.
You could even have 'Slaughter' on one side and the 'House' on the other side of the skull.
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I was indeed!
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I really do not see you having any obsticles with such a great portfolio.
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Congrats insta

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Can't wait for Doom 4
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Really great stuff.