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Posts by Zeta

  • Left 4 Dead 2 Tools!

    • Zeta
    • December 27, 2009 at 7:49 PM

    CS:S weapons available in game now.

    Anyone know how to use the heatmaps feature?

  • Left 4 Dead 2 Tools!

    • Zeta
    • December 24, 2009 at 11:40 PM

    Finally. Referencing is a sweet new feature if it works. No more clipping the angles - works well in Radiant.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • December 7, 2009 at 10:51 AM

    Well done Psy, your map looks really great.

  • Brink

    • Zeta
    • December 4, 2009 at 11:10 AM

    Yeah that weapon bobbing is horrible. The movement control looks nice though.

  • Level Design Help Files

    • Zeta
    • November 26, 2009 at 12:07 AM
    Quote from Minotauro

    I've just found this site and I'm amazed at the content. Covers level art, lighting and has some extremely useful Unreal 3 tutorials: http://www.chrisalbeluhn.com/3D_Tutorials.htmlI specially love this: http://www.chrisalbeluhn.com/UDK_Asset_ ... orial.html

    Great tutorials here! Bookmarked

  • NS2 - Spark Editor

    • Zeta
    • November 24, 2009 at 5:33 PM

    Nice idea to let people play with it while the game is still in development.

    That looks nice and easy to use!

  • WIP in WIP, post your level screenshots!

    • Zeta
    • November 23, 2009 at 5:53 PM

    Fantastic looking map Psy, looks well structured for gameplay as well.

  • Left4Dead 2

    • Zeta
    • November 22, 2009 at 2:02 PM

    sdk

  • Development blog for the original POP

    • Zeta
    • November 22, 2009 at 2:01 PM

    Read through this the other evening. Really stange to read his comments about the release of tetris and the gameboy for the first time.

  • Left4Dead 2

    • Zeta
    • November 21, 2009 at 1:33 PM

    Where is the sdk

  • Left4Dead 2

    • Zeta
    • November 18, 2009 at 12:43 AM

    Just leave it open Mino, it's an error but I think it means L4D2 is decrypting. I eventually left mine open and it went away.

  • Unreal engine 3 for consumers? WTF ?

    • Zeta
    • November 17, 2009 at 7:39 PM

    Best thing I've found so far is the ability to tear off the viewports into floating windows - finally, proper dual screen support!

  • Left4Dead 2

    • Zeta
    • November 17, 2009 at 7:36 PM

    I love this game.

  • What have you purchased recently?

    • Zeta
    • November 13, 2009 at 3:06 PM
    Quote from dux

    Needs more fans.

    Funnily enough it actually takes two more, since two of them attach to that big heat sink.

    7 in total.

  • What have you purchased recently?

    • Zeta
    • November 13, 2009 at 10:24 AM

    [Blocked Image: http://i34.tinypic.com/nwzsbc.jpg]

  • WIP in WIP, post your level screenshots!

    • Zeta
    • November 11, 2009 at 12:18 PM

    Simply great work Robert. Inspirational.

  • MapCore Job Census

    • Zeta
    • November 10, 2009 at 6:55 PM

    Add me to Guerrilla as well please, starting as a Junior Environment Artist next month.

  • Exavator WIP

    • Zeta
    • November 8, 2009 at 11:53 PM

    Great model. What app did you use?

  • --> Low Budget Sci-Fi "GEMS" !!! <--

    • Zeta
    • November 6, 2009 at 5:37 PM

    Although I'm quite sure it wasn't low budget at the time I recommend Brazil. It's funny, surreal and depressing in equal measures.

    http://video.google.com/videoplay?docid ... ie&view=2#

  • Unreal engine 3 for consumers? WTF ?

    • Zeta
    • November 6, 2009 at 2:04 PM

    I wish brush creation and texturing was better, the current system is nearly unbearable.

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