Nice table skin
Posts by Zeta
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I like the first pic but im not a fan of the rest. Remember - buildings aren't normally constructed at angles other than 90 degrees in cities
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That vortiguant jump was fucking ridiculos
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That's awesome koko
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Crashed before it even loaded

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Quote from User Err0r
Lost had portal guns?

no I was reffering to the whole orientation video thing
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Looks incredible but i found the video voice irritating and the lost ripoff lame.
I hear the blurring and dop won't be in the actual game and were ony for the video as well??
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I hope you don't think i'm using devs as the final textures XD
I'm well aware of what theyre for and use them throughout the majority of the mapping process right up utill i have a final layout. The make sure everything is on grid and scaled correctly.
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[Blocked Image: http://i1.tinypic.com/20aaxx3.jpg]
rrrrrratttttsss.
Hopefully done in the next two days with custom models and textures.
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eyes were bigger than their stomaches. Switching to source should never have been attempted as they would have had to have spent another 2 years making it look acceptable.
The hl1 content lookd phenominal and the should've stuck that that.
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Great rock texture!
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Looking good vi
Anyone got any normal map tutorials?
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They look nice but check the right side of the tarmac on the road textures - you've got some mirroring going on.
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ok well the sdk is still broken but now the css config doesnt even LOAD in hammer. And for some reason i can now however use the DOD:S config ... but i dont even own the game.
:roll:
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First stab at texturing (thanks again for the videos vivi)
[Blocked Image: http://img357.imageshack.us/img357/6263/zetaconcretes4hh.jpg]
They all tile well
on topic-ish: Anyone know why I can't create/save to vtf. format using the photoshop vtf plugin unless the texture is 8 bits in colour? Any higher and it gives an error message instructing me to use 8 bit colour :{
ps cs2 btw