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  3. Zeta

Posts by Zeta

  • The random model thread!

    • Zeta
    • July 30, 2006 at 1:31 PM

    Nice table skin

  • I Got a Job in the Game Industry! ^_^

    • Zeta
    • July 28, 2006 at 9:00 PM

  • Oblivion sounds

    • Zeta
    • July 28, 2006 at 2:00 PM

    oh man

  • Half Life Speed Video

    • Zeta
    • July 24, 2006 at 4:06 PM
    Quote from RD

    what did he do at the end? He jumped in nihilanths brain?

    You never did this??

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 24, 2006 at 7:51 AM

    I like the first pic but im not a fan of the rest. Remember - buildings aren't normally constructed at angles other than 90 degrees in cities

  • Half Life Speed Video

    • Zeta
    • July 24, 2006 at 3:08 AM

    That vortiguant jump was fucking ridiculos

  • totally random texture thread

    • Zeta
    • July 22, 2006 at 4:27 PM

    That's awesome koko

  • Blob game

    • Zeta
    • July 22, 2006 at 12:34 AM

    Crashed before it even loaded

  • Video of Valve's Portal

    • Zeta
    • July 19, 2006 at 11:54 AM
    Quote from User Err0r

    Lost had portal guns?

    no I was reffering to the whole orientation video thing

  • Video of Valve's Portal

    • Zeta
    • July 19, 2006 at 10:51 AM

    Looks incredible but i found the video voice irritating and the lost ripoff lame.

    I hear the blurring and dop won't be in the actual game and were ony for the video as well??

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 18, 2006 at 4:20 PM

    I hope you don't think i'm using devs as the final textures XD

    I'm well aware of what theyre for and use them throughout the majority of the mapping process right up utill i have a final layout. The make sure everything is on grid and scaled correctly.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 18, 2006 at 1:49 PM

    [Blocked Image: http://i1.tinypic.com/20aaxx3.jpg]

    rrrrrratttttsss.

    Hopefully done in the next two days with custom models and textures.

  • Nightwatch Cancelled!

    • Zeta
    • July 18, 2006 at 1:49 PM

    eyes were bigger than their stomaches. Switching to source should never have been attempted as they would have had to have spent another 2 years making it look acceptable.

    The hl1 content lookd phenominal and the should've stuck that that.

  • Team Fortress 2 still alive :o

    • Zeta
    • July 15, 2006 at 4:35 PM
    Quote from dissonance

    shit, I LOVED no on lives forever... i honestly hope it feels something like that.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 6, 2006 at 6:41 PM

    Great rock texture!

  • totally random texture thread

    • Zeta
    • July 6, 2006 at 6:41 PM

    Looking good vi

    Anyone got any normal map tutorials?

  • totally random texture thread

    • Zeta
    • July 6, 2006 at 5:13 PM

    They look nice but check the right side of the tarmac on the road textures - you've got some mirroring going on.

  • DoD: Source update tonight

    • Zeta
    • July 5, 2006 at 3:13 PM

    ok well the sdk is still broken but now the css config doesnt even LOAD in hammer. And for some reason i can now however use the DOD:S config ... but i dont even own the game.

    :roll:

  • warby presents: de_wanda 100% custom map for cs-source

    • Zeta
    • July 4, 2006 at 1:07 PM

    great paint overs

  • totally random texture thread

    • Zeta
    • July 2, 2006 at 7:55 PM

    First stab at texturing (thanks again for the videos vivi)

    [Blocked Image: http://img357.imageshack.us/img357/6263/zetaconcretes4hh.jpg]

    They all tile well

    on topic-ish: Anyone know why I can't create/save to vtf. format using the photoshop vtf plugin unless the texture is 8 bits in colour? Any higher and it gives an error message instructing me to use 8 bit colour :{

    ps cs2 btw

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