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Posts by Zeta

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 19, 2007 at 1:44 PM

    and so another contest stretches on.

    I'll post some pictures tonight

  • dm_megawatt

    • Zeta
    • April 18, 2007 at 1:46 AM

    Plays in mat_fullbright for me as well

  • Factory Rooms

    • Zeta
    • April 18, 2007 at 1:45 AM

    I like it a lot

  • coop_wardogs

    • Zeta
    • April 17, 2007 at 4:29 PM

    What mod do you play this in?

    Looks like a fun idea, if a little rough around the edges

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 17, 2007 at 1:51 AM

    i just raped god with my vert skills

  • WIP in WIP, post your level screenshots!

    • Zeta
    • April 15, 2007 at 2:40 PM

    its a nice start to then build more details on eg wall mounted machines / girders etc

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 13, 2007 at 3:04 PM

    im nearly done

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 10, 2007 at 12:07 PM

    Yeah the max players will definatly be 4.

    I'm enjoying working with in the limits however

  • Automatic normal maps from diffuse textures...in 5 seconds

    • Zeta
    • April 9, 2007 at 7:55 PM

    i <3 cb

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 9, 2007 at 7:43 PM

    nvm read the rules this time

    thats a really small space if we cant go higher / lower on the vert!

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Zeta
    • April 9, 2007 at 7:33 PM

    So are we confined to the cube shape or can the z axis be larger?

    Also,

    3d sky = yes/no

    custom content yes/no

    ty

  • The random model thread!

    • Zeta
    • March 13, 2007 at 8:29 PM

    mind posting your render / material settings rick?

  • Pulled Pin looking for concept artist

    • Zeta
    • March 11, 2007 at 1:59 PM

    Good to see some more developers setting up shop in the uk!

  • The random model thread!

    • Zeta
    • February 23, 2007 at 10:26 PM

    nice job on the model and skin

  • NMRIH City_of_Dawn BETA

    • Zeta
    • February 23, 2007 at 10:24 PM

    i giggled at the bench from vivis tut

    looks pretty good but im sure ive seen it before.

  • Old School Finished Entries

    • Zeta
    • February 11, 2007 at 3:47 PM

    good stuff

  • WIP in WIP, post your level screenshots!

    • Zeta
    • February 11, 2007 at 3:46 PM
    Quote from Josch

    Another shot of my disposal-remake:

    somehow manages to look worse than the original heh

  • The Hows And Whys of Level Design - Released!

    • Zeta
    • February 5, 2007 at 11:37 AM

    uh? I think repeating is a good way to teach someone something

  • frontlines warfare: best photoshoped "BULLSHOTS" e

    • Zeta
    • February 4, 2007 at 11:45 PM

    that portable helicopter sure looks more useful than a boring old gun

  • Gearbox Software Hiring Experienced Level Designers

    • Zeta
    • January 26, 2007 at 6:41 PM

    It's times like these living in england doesn't seem all it's cracked up to be.

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