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Posts by Zeta

  • Vanquish

    • Zeta
    • November 4, 2010 at 9:04 AM

    Looks fantastic, going to check it out tonight.

  • The Ball - Indie FPS Action/Puzzle Game

    • Zeta
    • October 27, 2010 at 12:58 PM

    Congratulations on finishing, it looks fantastic. I'll definitely pick up the demo

  • WIP in WIP, post your level screenshots!

    • Zeta
    • October 27, 2010 at 10:13 AM

    Beautiful

  • Valve creates micro-transaction steam support

    • Zeta
    • October 22, 2010 at 9:33 AM

    Wow!

  • [TF2] 3Dnj's artpass contest thread

    • Zeta
    • October 21, 2010 at 9:41 AM

    Looks great, congratulations!

  • Minecraft

    • Zeta
    • October 7, 2010 at 6:38 PM

    The whole thing reminds me of the Tribes 2 building mod I used to play years back. Nothing I've experienced since has captured that same great feeling you'd get from jumping on a random server and building things with other people in a persistent (as long as the server was up) environment. As is the case with Minecraft, there was virtually no structured gameplay, it was all about the enjoyment of building. Players could even create teleporters and colour coded force fields to keep other players from entering their creations but generally every enjoyed visiting other people's structures and watching each other build.

    Remembering how much time I sunk into that small mod makes me realise how something like this can become so popular.

  • Congrats Zaphod/Nimblebit

    • Zeta
    • October 6, 2010 at 4:41 PM

    Wow congratulations guys!

    How did things go with Zero Gear's release?

  • Need advice for future portfolio.

    • Zeta
    • September 27, 2010 at 6:44 PM

    Since you have previous experience with level design tools, I would recommend trying to learn a modeling application such as 3Ds Max / Maya. If that seems too daunting to begin with perhaps try picking up Blender to begin with then work your way up (Blender is free to download).

    I think picking up UDK would be a good idea as it's quite easy to import things you have made in the 3D packages into the Level editor. It would also give you some experience with a contemporary video game engine.

    I would suggest setting yourself the task of making a simple, small environment. Plan it on paper / in 2D first (read some of the very useful level design tutorials that are available online) then prototype it in UDK. Once that's done try your hand at making some very simple 3D models for it!

    Once you've done that you'll be well on your way.

  • New Monitor

    • Zeta
    • September 27, 2010 at 6:30 PM
    Quote from cyberjunkie

    If you're looking for a good monitor, Dell Ultrasharp U2711 or U2411. Someone buy me one!

    Use a 27 " at work and I love it.

  • Sci-fi apartment complex (WIP UDK Environment)

    • Zeta
    • August 31, 2010 at 5:10 PM

    Great work!

  • Simon Aublet - 2D/3D artist

    • Zeta
    • August 30, 2010 at 6:44 PM

    I found the moving menu a little annoying although I liked the roll overs.

    Apart from that I like the design and style of the website. Good content as well, especially liked the TF2 train model.

  • Crysis 2

    • Zeta
    • August 20, 2010 at 10:30 AM

    Love that editor.

  • Sci-fi apartment complex (WIP UDK Environment)

    • Zeta
    • August 16, 2010 at 8:09 AM
    Quote from Minotauro

    [Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_udkwip10.jpg]

    Love this one!

  • Material Tutorials: 8 Step By Step Tutorials

    • Zeta
    • July 30, 2010 at 2:40 PM

    Can't watch these at the moment but here's a preemptive

  • The random model thread!

    • Zeta
    • July 27, 2010 at 8:59 AM

    Nice wood texture pogo, looks good.

  • Inception

    • Zeta
    • July 26, 2010 at 10:13 AM

    Great movie.

  • Inception

    • Zeta
    • July 25, 2010 at 6:42 PM

    Seeing it tonight, looking forward to it.

  • Alien Swarm - New non-FPS Valve game out Monday!

    • Zeta
    • July 21, 2010 at 2:13 PM

    Fun little game to play at work. I really like how slick the interface is, especially the progression overlay on the map at the end.

    I'll definitely have a crack at making some rooms for it

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 4, 2010 at 10:28 AM

    Beautiful work Rob.

  • [TF2] PLR Nightfall

    • Zeta
    • June 30, 2010 at 9:30 AM

    Lovely geometry and lighting, great work!

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