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  3. Zeta

Posts by Zeta

  • WIP in WIP, post your level screenshots!

    • Zeta
    • June 3, 2008 at 1:35 PM

    neo - first pic - left side

    nodraw textured side of the tower is showing.

    interesting setting for the map.

  • Perpendicular Texturing in MAX?

    • Zeta
    • June 2, 2008 at 10:27 PM

    As far as i know you cant allign stuff like that in the uv map in that way. Try flatten mapping in the uvmap window (it's under one of the tabs).

    For the second question - get your hands on some uvmapping allign tools. I recommend chugnuts. I'm not even sure if max has built in allign tools but i certainly can't find them.

    You can get chugnuts here: http://www.chuggnut.com/scripts/unwrapt ... ptools.htm

    Although the page has changed since i last viewed it i think the tools are the same. Unfortunatly he doesn't seem to include a install read me.

    Anyway, what you would do is break off a pair of the vertices from that circle (right click - break) in the uv editor and drag them to the left. The lay them out in a line as with your other example. You can then select the top row of verts and allign them with chugnuts, doing the same with the bottom row next.

    I can post further instructions if you need me too.

  • Crytek drops Crysis patch support

    • Zeta
    • June 2, 2008 at 10:14 PM

    I enjoyed shooting the gunner's on the speedboats and being driven around by the drivers in the demo copy

  • Crytek drops Crysis patch support

    • Zeta
    • June 2, 2008 at 8:18 PM

    What is the current state of the game?

    I'm assuming there are quite a lot of bugs if the reaction to the announcement is anything to go by.

  • Crytek drops Crysis patch support

    • Zeta
    • June 2, 2008 at 7:04 PM

    I seems a rather premature development that's for sure. All the more when you consider that probably 50% + of gamers won't have even been in a position to try their product untill their next gaming pc upgrades, which could lead to all sorts of unforseen problems with the new tech they might be using.

  • Amazing HDR photos of Sao Paulo

    • Zeta
    • June 2, 2008 at 1:11 PM
    Quote from e-freak

    Didn't know where to post this as these shots aren't mine. I just came accross this most awesome Foto-Portfolio:http://www.bilder-factory.com/main.htm Impressing and Inspiring stuff

    those are great

  • Can an admin change my username to zeta please?

    • Zeta
    • June 2, 2008 at 12:24 PM

    ty thrik

  • 6x Sci-Fi Sentryguns for unreal mutator

    • Zeta
    • June 1, 2008 at 7:26 PM

  • SOurce SDK : Pouring Rain

    • Zeta
    • June 1, 2008 at 5:04 PM

    What happened to that nice rain in the ep2 graphics show case map?

  • Separating TF2 textures from HL2 textures (Hammer)

    • Zeta
    • June 1, 2008 at 5:02 PM

    I just just type 'tf' in the material search box and that does the job fine (except for things like sign overlays - it doesn't show the full list)

  • [VALVe Hammer Editor] Subdivide Arch

    • Zeta
    • June 1, 2008 at 5:01 PM

    DVS could post a write up on how you used to make those perfectly alligned domes for HP?

    I've always wondered how it was done and have never been able to recreate the effect satisfactorally.

  • HD Televisions

    • Zeta
    • June 1, 2008 at 4:34 PM

    [Blocked Image: http://www.cesweb.org/shared_files/innovations/innovations_2004/4854/mainphoto4854.jpg]

    I have this, 47 inch. I'm not sold on HD at all to be honest but regular DVD's definatly look blurry in comparision to bluray's on it.

    I think bluray will be a dead format in a couple of years though due to it being the prefered format for no reason whatsoever + digitial distibution = future.

    Oh and i actually really like the blue light myself.

  • Can an admin change my username to zeta please?

    • Zeta
    • June 1, 2008 at 4:31 PM

    Remember the password but -

    'The specified username is currently inactive. If you have problems activating your account, please contact a board administrator.'

  • Can an admin change my username to zeta please?

    • Zeta
    • June 1, 2008 at 4:28 PM

    now i need to find out what my other password is

  • Can an admin change my username to zeta please?

    • Zeta
    • June 1, 2008 at 3:48 PM

    I already have an account by that name but would prefer to continue posting from this one, just under the proper name.

    Thanks.

  • New 3DS Max 9, 2008 and 2009 SMD export plugin available.

    • Zeta
    • June 1, 2008 at 3:20 PM

    How do people import valve meshes into max presently? I'm interested in checking out wires on a lot of them.

  • Crysis Map ~ Vulcano [WIP]

    • Zeta
    • June 1, 2008 at 3:19 PM

    Stunning map sir - hope you win!

  • HL2 Model Boundary Box

    • Zeta
    • May 31, 2008 at 11:10 PM

    Make sure that:

    - every shape in the collision model is a seperate editable poly

    - each of these shapes / edit polys has a unique smooth group applied to it (eg if your collision model has 7 boxes then each one should have a seperate unique smooth groupbetween 1,2,3,4,5,6,7

    - each box in the collision model has the model's texture applied to it (or at least a material with the same exact name as the one you had applied to your original model when you exported your SMD's

    - each box is tied to the model's bone

    Here is an example of one of my QC files that I know will work, assuming that you have made and exported all your files correctly.

    Code
    $modelname model_directory\model_name.mdl
    
    
    $cdmaterials models\model_directory
    
    
    $body "Body" "model_name_ref.smd"
    
    
    
    
    $scale 1.0
    
    
    $staticprop
    
    
    $surfaceprop "Metal"
    
    
    
    
    
    
    $sequence "idle" "model_name_idle" fps 30
    
    
    
    
    $collisionmodel "model_name_phys.smd"
    
    
    {
    
    
      $concave
    
    
    }
    Display More
  • Crap artist can't get job, whines about it

    • Zeta
    • May 31, 2008 at 11:38 AM

    rad portfolio

  • [HL1 SP] Reissues (aka PQL3)

    • Zeta
    • May 28, 2008 at 6:00 PM

    Will this work with sven?

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