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Posts by Zeta

  • LTTP: Arx Fatalis

    • Zeta
    • July 31, 2008 at 1:58 PM

    UU scared the crap out of me as a kid, when I watched my dad play.

  • Good luck Arttu :D

    • Zeta
    • July 29, 2008 at 11:54 AM

    Sorry to hear the trip wasn't succesful. Seems odd that the guy's would bring you on such a long trip if they weren't nearly 100% sure you were right for the job.

    Anyway, hope you had fun and that the experience will help your career.

  • [TF2] Cp_factory

    • Zeta
    • July 27, 2008 at 6:49 PM

    Looks good although the gameplay explanation sounds pretty confusing.

    Be sure to rotate the plank texture on your wood supports.

    Good luck

  • Vivi's art thread [aug 22nd 2008]

    • Zeta
    • July 27, 2008 at 10:04 AM

    Got a dl link for the brush?

  • Wolfenstein

    • Zeta
    • July 17, 2008 at 1:55 PM

    oh lawd

  • The random model thread!

    • Zeta
    • July 15, 2008 at 3:55 PM

    Render AO onto it and it'll look awesome.

  • PC Adventure Game Accused Of Ripping Assets

    • Zeta
    • July 14, 2008 at 12:14 AM

    having your work 'featured' in this game is like a rite of passage

  • Where are all the Level Designers?

    • Zeta
    • July 13, 2008 at 10:23 PM

    Wierd. I wonder how all these guys get their first taste of game making without just walking in the door of a game studio asking for a job.

  • Where are all the Level Designers?

    • Zeta
    • July 13, 2008 at 10:18 PM

    I love how wonderfully varied the role is.

  • Where are all the Level Designers?

    • Zeta
    • July 13, 2008 at 6:55 PM

    Not having time or being able to work on personal stuff in your spare time might be a factor. But yeah since it's a specialised job you would assume that most of the guys doing it would have come from working on games in their spare time and would be hanging around the modding communities but it doesn't seem to be that way.

  • MapCore Job Census

    • Zeta
    • July 13, 2008 at 5:37 PM

    I'm coming on as a level designer.

  • MapCore Job Census

    • Zeta
    • July 11, 2008 at 9:30 PM

    It may or may not have been heavily influenced by your own

  • Game Development Cost

    • Zeta
    • July 11, 2008 at 7:01 PM
    Quote from Defrag

    I think this is a good point. The games industry is young and immature compared to a lot of business's

    I don't think we can go on saying that for much longer.

  • MapCore Job Census

    • Zeta
    • July 11, 2008 at 6:56 PM

    Leaping Lizard (freelance) 2007

    Endrant Studios (from monday )

  • POLL: Mappingcontest

    • Zeta
    • July 9, 2008 at 9:36 PM

    secret agent sam remake!

  • Game Development Cost

    • Zeta
    • July 9, 2008 at 9:32 PM

    I'm pretty sure the bulk of the time was trying to force the engine to do vehicles and outdoor environments but yes I openly expressed suprise when i heard it.

  • Game Development Cost

    • Zeta
    • July 9, 2008 at 3:55 PM

    I talked to some quake wars guys yesterday and apparently that game took 5 years to make, which shocked me.

  • WIP in WIP, post your level screenshots!

    • Zeta
    • July 9, 2008 at 2:10 PM

    [Blocked Image: http://i35.tinypic.com/10dgtty.png]

    /why im not allowed in the magic circle

  • "This is not for geeks - this is for everyone"

    • Zeta
    • July 9, 2008 at 2:03 PM

    might take a peak at it!

  • totally random texture thread

    • Zeta
    • July 9, 2008 at 2:00 PM

    low gravity?

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