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Posts by Patrick_H

  • BioShock Infinite Dev Commentary - Twitch 3/26 12PM EDT

    • Patrick_H
    • March 26, 2023 at 9:38 AM

    Today

  • Level Design for Games course at CGMA

    • Patrick_H
    • March 13, 2020 at 7:00 PM

    Hi all, I’ve been a member here since before I started in the industry. Recently, in addition to my position as Advanced Level Designer at WB Games MTL, I have been mentoring and doing demos for this course at CGMA. Registration is open now but has limited seats. It’s a great course for amateurs and pros in the industry!

    Starting May 1st, learn #leveldesign from the pros behind #Bioshock Infinite and #Uncharted (Emilia Schatz) in the Level Design for Games course https://www.cgmasteracademy.com/courses/46-level-design-for-games

  • System Shock 3

    • Patrick_H
    • December 22, 2015 at 4:00 PM

    System Shock 3 is happening and has key members of the original team involved:

    http://www.polygon.com/2015/12/14/101…e-entertainment

  • Homefront: The Revolution

    • Patrick_H
    • August 7, 2015 at 8:49 PM

    This looks great. Really looking forward to it. I worked on the original game and it had so much squandered potential. A lot of cool stuff I am seeing in the sequel was stuff that the design team wanted, but since THQ wanted a Call of Duty style game it wasn`t allowed. Will definitely pick it up.

  • Mad Max: Fury Road

    • Patrick_H
    • May 15, 2015 at 9:41 PM

    I already have lots of reasons to see this, but this flip out by the MRA crowd is my latest favorite:
    http://www.dailydot.com/geek/reviewer-…mad-max-sexism/

  • Avengers: Age of Ultron

    • Patrick_H
    • May 11, 2015 at 7:59 PM

    It was great, except for the incredibly cliche sexism of portraying Black Widow whining about not being able to have children.

    I felt physical pain watching that seen. Took me a few minutes to get back into the movie.

  • Terminator Genisys Trailer

    • Patrick_H
    • May 11, 2015 at 7:47 PM

    I feel that a large amount of the ire directed at this film is due to last two previous entries' disappointments.


    Regardless of that, I think its intriguing how much this film seems to be trying to actually explore the time travel elements more than all the others. It reminds me somewhat of the way Back to the Future 2 played with the structure of the first BTTF, which was rather enjoyable.


    I agree that the screenplay creator's link to the modern Dracula movies is troubling- so I am hoping that this movie's screenplay is much more from the creator of Shutter Island (which I loved).


    On another note, I was fairly bummed when the 'Sarah Connor Chronicles' was canceled. That show had a lot of cool ideas and was the best thing in the franchise in years.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • February 8, 2015 at 12:45 AM

    Re-worked my SCAR-20 | Spinal style to be more glossy and a bit more reminsicent of an X-Ray scan. The old one got ridiculously ignored by the public (oh my pride!).


    http://steamcommunity.com/sharedfiles/fi…s/?id=387509721

    [Blocked Image: http://i.imgur.com/srqtAGX.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • January 8, 2015 at 5:51 PM

    Nice work Mind! To get that kind of detail on a custom skin style, did you export the entire weapon model and then paint on 3d layer in Photoshop (or similar)?


    For my first skins I just converted a VTF skin to Targa and painted on it, but I am seeing that is rather limited- especially when I saw how terrible some of the unwrapping was on some weapons.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 29, 2014 at 7:00 AM

    Yes I prefer the gold hieroglyphs. Nice!

    Loving the Cola patina! That's a sweet color and randomized pattern. My new fave Glock.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 22, 2014 at 8:35 PM

    That's cool is that a patina? My only issue is that it makes the handle look like its part of a 'replica gun'...but its not too big an issue, I still like it.


    I deleted the SCAR from the workshop, I think I need more work on it then will re-release it. Also, the SCAR doesn't seem to be a popular weapon.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 20, 2014 at 6:26 PM

    Just finished this one recently. The serrated look of the SCAR inspired the metallic snake spine.

    I published it last night but then the workshop was down a few minutes later and stayed down for the next 12 hours, burying this item in the back of the browsing list.

    http://steamcommunity.com/sharedfiles/fi…s/?id=358710610

    [Blocked Image: http://i.imgur.com/6orv6PR.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 16, 2014 at 6:27 PM

    Does anyone know if when a skin is purchased from the marketplace, is an actual .vtf downloaded locally? I bought a Negev skin recently and wanted to see how the creator altered the existing skin. The way the Negev was unwrapped is batshit and split in the weirdest ways, and I was hoping looking at someone else's custom skin would save me some grief.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 16, 2014 at 5:21 PM

    I see some weathering on the rifle below the scope. Maybe some combination of the alpha channel in your VTF file allowing some wear. I know its weird since I see wear is set to zero, but might want to have a look at the alpha. On my CZ skin above, I had to erase a lot of the alpha masking on the barrel to tone down the amount of wear that would show through.

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 5, 2014 at 11:52 PM

    Red version: Adjusted the highlights to yellow orange, added some small detail to the grip:

    [Blocked Image: http://i.imgur.com/1c5TSRt.jpg]


    Blue version: Added some small detail to the grip and barrel:

    [Blocked Image: http://i.imgur.com/BNCo50G.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 5, 2014 at 4:24 AM

    The same in red with a harder graphic look:

    [Blocked Image: http://i.imgur.com/RNktvQj.jpg]

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 4, 2014 at 11:46 PM

    Thanks maybe I will mess around with that. Here is a WIP shot of a style I am trying out:


    [Blocked Image: http://i.imgur.com/qwr0XJg.jpg]


    Not sure if I want to add anything to the muzzle or grip. Ideas anyone?

  • CS:GO Workshop: Weapon Finishes

    • Patrick_H
    • December 4, 2014 at 7:43 PM

    This is awesome stuff guys. I will have to give this a go as well (no pun intended). Vivi recommended I try it about a year ago, so its about time. Hopefully help people forget about the pre-Dreamhack scandal!


    One thing I was wondering- if I want the high detail and accuracy of a custom paint job, but want to include a nice specular aspect (phong?) like the anodized finish, how would I go about doing that? It seems like most of the custom paint jobs look rather matte finish. I couldn't figure that out from the Valve guide.

  • Level Design Help Files

    • Patrick_H
    • July 8, 2014 at 9:34 PM

    Hey all, after messing around in Radiant, UnrealEd, etc. for years, I am finally poking around in Hammer after god knows how many hours playing TF2.


    ...but then I discovered an uncomfortable limitation!


    I was stuck with WASD to navigate in the 3d window.


    I am sure many of you are aware and unaffected by this completely, but I have been mapping for many, many years using 3d mouselook and the arrow keys to navigate, perhaps from mousing left handed.


    Imagine my horror when I discovered Valve had no interest in allowing customizable keyboard hotkeys.


    So, in desperation, I attempted an external solution to this limitation: AutoHotKey


    Using this program I was able to remap certain keys while in the Hammer editor.


    Remap Hammer Hotkeys for Left Handed 3D Navigation


    Step 1: install AutoHotKey
    https://github.com/AutoHotkey/Aut…805_Install.exe

    Step 2: Run AutoHotkey and right click where you want to save your script

    Step 3: Open up the script (.ahk) in the text editor of your choice

    Step 4: Paste the following into the script file

    Quote


    Run, Hammer.exe, C:Program Files (x86)SteamSteamAppscommonTeam Fortress 2bin

    #IfWinActive ahk_class VALVEWORLDCRAFT
    left::a
    down::s
    right:
    up::w
    MButton::z

    Suspend ;this suspends the script so that you can type without hotkeys active
    Exit ;End this block of code

    Display More


    Step 5: Right click on your script and choose compile script


    Step 6: AutoHotKey will start up Hammer but now your arrow keys will also control your 3dmovement.

    Click middle mouse button to toggle mouselook on and off


    Hope this helps lefties. My apologies if this was already posted, but I couldn't find a solution.

    Cheers!

  • Irrational Games shuts down

    • Patrick_H
    • March 7, 2014 at 10:05 PM

    http://www.polygon.com/2014/3/6/54747…oshock-infinite

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