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  3. tomdon

Posts by tomdon

  • The random model thread!

    • tomdon
    • July 22, 2006 at 2:02 PM

    I am working on a German Jäger for bg2. He is going to replace the current Loyalist class. I think he is going to be armed with a rifle so will be pretty potent in fights.

    Its all wip btw, he still needs to go through several layers of texture detailing.

    [Blocked Image: http://tomdon.net/images/jager.jpg]

  • BG2 map

    • tomdon
    • July 22, 2006 at 9:32 AM

    Your both close. At long range the foliage switches to a 8 triangle billboard style tree.

  • BG2 map

    • tomdon
    • July 19, 2006 at 12:01 AM

    I have started work on the 3d sky. I have added a few small trees and houses, but it still has lots of work needed to do on it.

    [Blocked Image: http://tomdon.net/images/3dsky.jpg]

  • BG2 map

    • tomdon
    • July 18, 2006 at 3:33 PM

    I have decided to make my own thread, things are changing fast so I dont want to flood the wip thread.

    Anywho, heres whats going on, started work on a river to the side of the emplacment. It ends in a large waterfall. I have roughed that in with a scrolling texture for the water, but I still need to get it looking nice.

    I think I will start on my skybox very soon, its going to dictate the look of the map a lot I think. I am still not 100% sure how I am going to do it. At the moment I am leaning towards making a big model.

    [Blocked Image: http://tomdon.net/images/defence2.jpg]

    [Blocked Image: http://tomdon.net/images/defence3.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • July 17, 2006 at 11:25 PM

    What fog glitch?. The smoke around the cannon? that is test to try and get the smoke stack to go out sideways not up(which clearly failed ).

    Or do you mean the fact everything just ends, thats because I have not made much yet , no skybox etc.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • July 17, 2006 at 11:09 PM

    The map has changed a lot now.

    [Blocked Image: http://tomdon.net/images/DEFENCE.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • July 15, 2006 at 1:40 AM
    Quote from SixThree

    Overlays?

    Indeed.

  • Team Fortress 2 still alive :o

    • tomdon
    • July 15, 2006 at 12:41 AM

    Rats map!

  • WIP in WIP, post your level screenshots!

    • tomdon
    • July 15, 2006 at 12:18 AM

    More outdoor stuff for bg2, making use of my new models. Its still very early days though.

    [Blocked Image: http://tomdon.net/images/moretrees.jpg]

  • The random model thread!

    • tomdon
    • July 14, 2006 at 7:59 PM

    Last tree for today, I swear . I still need to sort the crazy straight branch at the bottom.

    [Blocked Image: http://tomdon.net/images/YETMORE.jpg]

  • The random model thread!

    • tomdon
    • July 14, 2006 at 3:26 PM

    96 triangle bush to go with the new tree.

    [Blocked Image: http://tomdon.net/images/bushes.jpg]

  • The random model thread!

    • tomdon
    • July 14, 2006 at 12:26 AM

    High ish poly tree. Sorry if the pics a bit big.

    [Blocked Image: http://tomdon.net/images/treehigh.jpg]

  • June's Low Poly Modelling Contest!

    • tomdon
    • June 19, 2006 at 2:39 PM

    Made a quick walk cycle for him:

    [Blocked Image: http://tomdon.net/stuff/walk.gif]

  • June's Low Poly Modelling Contest!

    • tomdon
    • June 18, 2006 at 3:35 PM

    Rushed this strange thing out in under an hour. No idea what it is, I guess its a bit guerrilla like.

    [Blocked Image: http://tomdon.net/images/monster_low.jpg]

  • First post - Countryside map.

    • tomdon
    • June 12, 2006 at 8:49 PM

    I made all the models, and the textures apart from the orange leaves on the ground and the skybox, they are both from hl2.

  • First post - Countryside map.

    • tomdon
    • June 12, 2006 at 6:41 PM
    Quote from Grin

    Woah, that looks... It looks nice! Love battlegrounds too, didn't remember they were making it for source.

    http://files.moddb.com/2246/download-th ... s-2-v016b/

    Its out now.

  • First post - Countryside map.

    • tomdon
    • June 12, 2006 at 12:18 PM

    hl2dm does not have hdr support, bg2 is a mod for it you see.

  • First post - Countryside map.

    • tomdon
    • June 12, 2006 at 9:11 AM
    Quote from Bic-B@ll

    i like it a lot, it has great atmosphere, though it lacks in lighting. (beware that people can turn the ground sprites off and see other people giving them an advantage over those who leave them on, it can make things seriously lame)

    It is an issue, but not a major one in bg2. With the muskets being so inaccurate and the fact they take so long to reload.

  • First post - Countryside map.

    • tomdon
    • June 11, 2006 at 11:50 PM

    Just found this forum, I normaly post at hl2world and interlopers. Anybody who goes there might of seen this map before.

    Its somthing I am working on for Battlegrounds 2 hl2 mod.

    [Blocked Image: http://tomdon.net/images/changed1.jpg]

    [Blocked Image: http://tomdon.net/images/changed2.jpg]

    [Blocked Image: http://tomdon.net/images/changed3.jpg]

    [Blocked Image: http://tomdon.net/images/changed4.jpg]

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