Posts by tomdon
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If sandbags are left somewhere long enough you do get stuff growing on/in them
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I would do normaly but this stuff is going to be small in the final images. I am making an image of a big resuce hovercraft on a barge with lots of equipment on it. The hovercraft will be filling 90% of the image. This stuff really is background fluff.
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Yeh, I dont like yellow either, they had all been a nice blue, but my client wants that yellow
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Small update, worked on the gen texture a bit and made a simple low poly fuel line.
[Blocked Image: http://tomdon.net/images/gen.jpg]
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[Blocked Image: http://tomdon.net/images/background_stuff.jpg]
A selection of stuff that is going in the background of some images I am making. They dont have to be super detailed because they wont be very big in the shots.
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Looks nice ginger, only real crit is those sandbags look like they might fall over if they where hit by somthing. Maybe need another layer behind them for support.
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I have done that a hundred times using every combination of file names and file types. It ignores the material I tell it to use and uses the standard hl2 named one. I dont know if this is just an issue with the sdk as bg2 is based on hl2dm, it may work for other source mods.
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I am hoping valve will have fixed it in the big sdk update that is coming.
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I have made my own custom grass sprites already. But I have put it on hold when I realised hammer ignores custom detail materials. It will only use the material with the same name as the hl2 one. This means if I use a custom one it will change everybody elses bg2 map that uses the sprites
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His left arm looks like its bent downards like his elbow is smashed. His eyes need some red around the edges, and a bit of shadow as well.
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I share your dislike for the hl2 grass. It was ok to begin with but you just get so tired of seeing it.
This grass is straight from my garden
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Small update, I have started on the house/farm buildings at the edge of the map.
[Blocked Image: http://tomdon.net/images/house.jpg]
[Blocked Image: http://tomdon.net/images/house2.jpg]
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Quote from SnipaMasta
[Blocked Image: http://www.snipamasta.co.uk/Gallery/well.jpg]
My only real crit is it feels a bit over enginered. Thats some hefty woodwork to just hold up a few tiles.
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Try using a darker shade of the bone colour for the shadows. Instead of using burn tool.
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Quote from KoKo5oVaR
You still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :[Blocked Image: http://kokosovar.free.fr/eyes.gif]
They already look like that:
[Blocked Image: http://tomdon.net/images/eyes.jpg]
I think the screenshots give the impression they are looking down, when they are not.
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[Blocked Image: http://tomdon.net/images/new_face.jpg]
Did a new face texture for my jager.
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New face.
[Blocked Image: http://tomdon.net/images/new_head.jpg]
*Edit*
Textured and in hlmv, rigging needs sorting though.
[Blocked Image: http://tomdon.net/images/almost_done.jpg]
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Small update:
[Blocked Image: http://tomdon.net/images/update4.jpg]
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[Blocked Image: http://tomdon.net/images/battlefield0056.jpg]
[Blocked Image: http://tomdon.net/images/battlefield0063.jpg]
All still wip.