1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. tomdon

Posts by tomdon

  • The random model thread!

    • tomdon
    • November 27, 2006 at 7:30 PM

    Set for my Russian themed animation. The frame has gone through post processing so looks how it will in the final animation. Its pre rendered but its aiming for a next gen game style. So polycounts are not insane anywhere.

    [Blocked Image: http://tomdon.net/images/road_side_test.jpg]

  • WIP in WIP, post your level screenshots!

    • tomdon
    • November 12, 2006 at 10:53 PM

    [Blocked Image: http://tomdon.net/images/muddy.jpg]

    Trying to finish a map with some of my models n textures.

  • The random model thread!

    • tomdon
    • October 24, 2006 at 1:48 PM

    Again, its not my model, I just skinned it, this is for a group uni project, so I cant really be re doing other peoples work as well as doing my own.

  • The random model thread!

    • tomdon
    • October 24, 2006 at 1:16 PM

    There modeled, I didn't make the model, just the skin.

    *edit*

    Quote from ReNo

    Any chance of seeing the flats tomdon?

    Here it is at half res:

    [Blocked Image: http://tomdon.net/images/half_flat.jpg]

  • The random model thread!

    • tomdon
    • October 24, 2006 at 12:29 PM

    1024x1024 russian themed skin for my housemates model.

    [Blocked Image: http://tomdon.net/images/churchy.jpg]

  • The random model thread!

    • tomdon
    • October 19, 2006 at 2:59 PM

    Looking at those, I would very slightly reduce the saturation on your rusty bodywork. Other than that top notch stuff .

  • The random model thread!

    • tomdon
    • October 19, 2006 at 12:04 PM
    Quote from teeluu

    First thing that came to my mind was "that is way too dirty", then i noticed it was russian themed.Great job there. Like SnipaMasta already told, flipping the uv's on few of the windows might be a good idea. Looks like you got pretty much detail for a single 1024x1024 texture, nice work

    The windows are pretty much me being lazy, I did the entire models unwrap and texture in one sitting, so just wanted to get it done. All the windows have there own uv space as I baked the skylight in. So I just need to go back and change each of the windows to make them not repeating .

    *edit*

    That truck is looking great, only real crit from me is there is a lot of similar shades of brown. How ever I don't know what the original looked like, so you may be staying true to the source.

  • The random model thread!

    • tomdon
    • October 18, 2006 at 11:33 PM

    Its to low res for real game work yes, I agree, except this is going to be in a video clip. Its for a uni project, my group an I are making a trailer for a pretend game. Our game is set in the USSR, its meant to be a huge open free roaming environment. So the buildings are all relatively simple. clearly the texture res is not high enough for real game use, how ever its only going to be seen with other buildings as part of a short 30 second clip.

  • The random model thread!

    • tomdon
    • October 18, 2006 at 7:05 PM

    Another thing for my Russian themed uni project. Its around 600 triangles and has a single 1024x1024 texture.

    [Blocked Image: http://tomdon.net/images/industry_building.jpg]

  • The random model thread!

    • tomdon
    • October 13, 2006 at 10:40 PM

    Theres lots on the model I would change, but I dont want to look like an arse and edit all my housemates work .

  • The random model thread!

    • tomdon
    • October 13, 2006 at 4:51 PM

    Its for a uni project, we need to make a game trailer. This is one of many houses that will be making up a town in the trailer. So no real player will see it. Its purely for a video.

  • The random model thread!

    • tomdon
    • October 13, 2006 at 3:54 PM

    Heres a skin I did for my housemates model. It has a single 1024x1024 dif with a normal. Some people might of seen it over at hl2world:

    [Blocked Image: http://tomdon.net/images/house.jpg]

  • The random model thread!

    • tomdon
    • September 26, 2006 at 9:07 PM

    Textures work in progress, but the normal is pretty much final:

    [Blocked Image: http://tomdon.net/images/front_normal.jpg]

  • Unreal 2004 2.5?

    • tomdon
    • September 23, 2006 at 11:05 AM
    Quote from Hourences

    -UT2004=2.5-This entire 2.0 and 2.5 is marketing bullshit. Apart from a set of bugfixes and VERY minor additions both versions are utterly identical

    The base code of 2.5 does not support normal mapping and such features. Normal mapping has nothing to do with the engine and is a plugin licensees can install, which can also be implemented on the 2.0 version.

    You are looking for a game that supports them, not an engine version. UT2004 does not support normal maps. Warpath for example does and comes with UED. The support for it in all Unreal Engine two games is often crappy implemented tho.

    I always wondered about the whole 2.0 2.5 thing .

  • 3ds max video tutorial on compiling props

    • tomdon
    • September 19, 2006 at 5:05 PM
    Quote from Zacker

    I am currently trying to compile get a model from max into Source which so far has been a nightmare. Even with a 3rd party helper tool like SteamShovel I still got no luck on getting a .mdl out of it.What someone really should make is a plugin to max so that I can just select "Export->Source mdl" and let that be it. Instead I am forced through a myriad of smd files, qc files, guimdl compilers, etc.

    So please get that video tutorial up again!

    That would not work. You would at the very least need a ton of options to choose the settings for the model.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • September 18, 2006 at 9:45 PM

    [Blocked Image: http://tomdon.net/images/town0003.jpg]

    Still working on models for this.

  • Kids football

    • tomdon
    • September 18, 2006 at 1:27 PM

    You guys should play rugby , saves money on saftey equipment.

  • WIP in WIP, post your level screenshots!

    • tomdon
    • September 4, 2006 at 2:47 PM

    Some what inspired by the ep2 woodlands, I have started work on a whole new set of models and textures. This is what I have so far, new tree and foliage models and some new ground textures.

    [Blocked Image: http://tomdon.net/images/redwood_1.jpg]

    [Blocked Image: http://tomdon.net/images/redwood_2.jpg]

  • The random model thread!

    • tomdon
    • August 29, 2006 at 1:49 PM

    I want mudbox .

  • The random model thread!

    • tomdon
    • August 15, 2006 at 12:53 PM

    His waist and lower torso are a bit thin compared to his chest and shoulders.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™