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  3. tomdon

Posts by tomdon

  • UT3 System Score Calc

    • tomdon
    • October 29, 2007 at 7:49 PM

    25.375605696.

    Got to love having a job and being able to afford spanky pc parts, man being a student sucked .

  • DM_DryEarth

    • tomdon
    • October 25, 2007 at 10:04 AM

    I like the lighting quality, some nice subtle colours going on there.

  • The Darkness Over Teddy!

    • tomdon
    • July 15, 2007 at 8:27 PM

    Bought it, played it, loved it.

    Great game, I loved all the environment work.

  • this is the Fallout 3 teaser countdooOOooown

    • tomdon
    • June 5, 2007 at 12:40 AM

    greenwich mean time is where all the kool kids hang out , who needs + or - when your at the source of time.

  • MapCore Job Census

    • tomdon
    • June 4, 2007 at 8:22 PM

    Cheers guys.

  • MapCore Job Census

    • tomdon
    • June 4, 2007 at 12:41 PM

    Yeh they made carmageddon.

  • MapCore Job Census

    • tomdon
    • June 4, 2007 at 9:45 AM

    Just been hired as a level designer for Stainless Games . Very pleased.

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 8:57 PM

    Nope, just had a couple of hours spare and wanted to make a prop .

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 7:51 PM

    Battlegrounds 2.

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 3:12 PM
    Quote from buddy the designer

    Nice, but why there is .vmt with informations for normal map aswell? Good work anyways.

    Well spotted, I must of pasted it in the wrong vmt.

    Should look like this:

    piano.vmt

    "vertexlitGeneric"

    {

    "$basetexture" "models/piano/piano"

    "$bumpmap" "models/piano/piano_normal"

    "$envmap" "env_cubemap"

    "$envmaptint" "[.2 .2 .2]"

    "$normalmapalphaenvmapmask" 1

    }

    I will update the download, or you can edit the vmt's in notepad to match the above.

  • Morningstar props and textures

    • tomdon
    • May 20, 2007 at 2:29 PM

    Yummy.

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 2:09 PM

    No one piano, just looked at lots of thumbnails on google image search.

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 2:01 PM

    yup, no problem.

  • Piano Model Release

    • tomdon
    • May 20, 2007 at 12:01 PM

    [Blocked Image: http://tomdon.net/images/screenshot_piano.jpg]

    [Blocked Image: http://tomdon.net/images/piano_wip.JPG]

    For source, use it for what ever you want.

    952 triangles

    1024 diffuse,normal,spec

    5 levels of detail

    Download

    http://tomdon.net/downloads/hl2/models/Piano.rar

  • The random model thread!

    • tomdon
    • May 20, 2007 at 10:41 AM
    Quote from Warby

    that is a hot prop i dig the texture a lot but double crediting yourself so close to each other ?! wtf tomdon brand piano and tomdon edged in ? is that really necesarry

    Haha, I have to have my fun some how .

  • The random model thread!

    • tomdon
    • May 20, 2007 at 1:31 AM

    Piano, 945 triangles and a 1024 diffuse, with normal + spec. Still need to sort out some texure issues, like the grain going the wrong way in places and some of the scratches on the normal going out instead of in.

    [Blocked Image: http://tomdon.net/images/piano_wip.JPG]

    I might compile it up and release it as a source prop tomorow.

    *edit*

    Updated the picture with a newer one.

  • The random model thread!

    • tomdon
    • May 19, 2007 at 1:41 PM

    Is that not way to big, the hands look tiny compared to it.

  • Blizzard's new game

    • tomdon
    • May 19, 2007 at 11:09 AM

    So its starcraft in 3d?

  • Tree model Release

    • tomdon
    • May 18, 2007 at 4:36 PM

    Had this tree sitting on my drive for a while now, its yet to go in a battlegrounds map, so I thought I might let you chaps have it. You can use it in any mod or map, just give me some credit . Thanks goes out to hessi for the source photo I used to make the leaf texture.

    [Blocked Image: http://tomdon.net/images/elm_tree_screenshot.jpg]

    Download:

    http://tomdon.net/downloads/hl2/models/NEW_ELM.rar

  • The random model thread!

    • tomdon
    • May 16, 2007 at 7:19 PM

    You could still cut back a whole load of those tris without loosing any of the current shape.

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