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  3. Psy

Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 24, 2007 at 3:30 PM

    [Blocked Image: http://img509.imageshack.us/img509/5747/detheartsdev22ndmay0000kc3.th.jpg]

    [Blocked Image: http://img509.imageshack.us/img509/860/detheartsdev22ndmay0003oe1.th.jpg]

    -------

    [Blocked Image: http://img512.imageshack.us/img512/1604/detheartsdev22ndmay0004tr2.th.jpg]

    Focus towards the middle for maximum effect.

  • Morningstar props and textures

    • Psy
    • May 22, 2007 at 5:52 PM

    zOMG! Those light fixtures will be perfect for my map.

    <3

  • Iraq scenery

    • Psy
    • May 22, 2007 at 12:38 PM

    There needs to be more detail in the background and you could also add some tall buildings behind the current buildings to create a more "city" feel to it.

  • low poly contests

    • Psy
    • May 21, 2007 at 5:24 PM

    Colour mapping?

    Please, do tell me what such magic is.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 20, 2007 at 5:33 PM
    Quote from JeanPaul

    I love it. Very unrealistic, but thats what gives it a unique charm, so don't change a thing.

    Thanks dude. I was going for an unrealistic theme. Much like my favourite map, de_cbble.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 20, 2007 at 12:38 PM

    [Blocked Image: http://img245.imageshack.us/img245/4096/detheartsdev20thmay0000pp9.th.jpg]

    [Blocked Image: http://img175.imageshack.us/img175/1033/detheartsdev20thmay0001di7.th.jpg]

  • Iraq Scenery

    • Psy
    • May 19, 2007 at 5:46 PM

    ^ Agreed. AND WHERE THE HELL ARE THE WMDS!?!

    Oh...wait a minute.

  • The random model thread!

    • Psy
    • May 19, 2007 at 11:04 AM
    Quote from Rick_D

    like seriously tho - has there ever been any need for logic with pipes?It's like crates:

    "that room looks a little empty, let's add some crates"

    "that corridor looks a little empty, let's add some pipes"

    Well, pipes DO make a room more interesting when it makes sense...kind of.

    Crates on the other hand - People just place randomly wherever they feel like it.

  • [HL1DM]dm_fugazi

    • Psy
    • May 19, 2007 at 11:02 AM

    Looks really, really nice!

  • Unreal vs Source.

    • Psy
    • May 18, 2007 at 7:53 PM

    If the lighting preview will be anything like lights in the 3D viewport of MAX.

    I'll be happy with it.

  • What kind of questions were you asked at your interview?

    • Psy
    • May 18, 2007 at 7:53 PM
    Quote from generalvivi

    yeah they wanted me to design a map on the fly on a white board XDi did ok tho

    You gotta tell us how that went!

  • The random model thread!

    • Psy
    • May 18, 2007 at 10:29 AM

    Wtf is it?

  • Iraq Scenery

    • Psy
    • May 17, 2007 at 4:15 PM

    It's coming along nicely.

    Reminds me of Karkand from BF2.

  • The random model thread!

    • Psy
    • May 17, 2007 at 11:28 AM

    Needs more horse.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 17, 2007 at 9:38 AM

    I think having a minimal amount of sound would be a pretty good idea.

    Implement that idea in anyway that you would like.

  • Iraq Scenery

    • Psy
    • May 17, 2007 at 9:37 AM

    Don't use such a low lightmap scale on a WIP!

    It's pointless when your still developing the scene and trying out new things.

  • The random model thread!

    • Psy
    • May 16, 2007 at 7:26 PM

    Niceness. Maybe the back bumper needs some of it's verts moved around?

  • Iraq Scenery

    • Psy
    • May 16, 2007 at 3:44 PM

    I like the atmosphere and lighting at the moment but you could maybe add some destruction and debris.

    I think of Iraq, I think of fire and cars exploding.

    That's what the media does to you...

  • The random model thread!

    • Psy
    • May 16, 2007 at 3:40 PM

    You have a polygon with like...TEN SIDES!

    Split it up manually and apply a smoothing modifier to it.

    I could fix it over MSN...but of course it's being ghey and decided to not work today.

  • WIP in WIP, post your level screenshots!

    • Psy
    • May 16, 2007 at 3:39 PM
    Quote from bartollo

    Think that's because he hasn't textured it yet

    right, atm i'm using simple grey checker diffuse for props.

    Fuck. I failed.

    It looks nice anyway.

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