Alright. It's up!
- Raw files (BSP, KV, NAV): https://www.dropbox.com/sh/4ijzy18d28mt1p3/WSDakEtht7
- Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=182604249
Alright. It's up!
Dammit. I need to get me a mic! D:
Anyways, can we test Overgrown on Sunday night? If we can, I'll provide the raw files tonight when I update the map.
Just donated $50 to the 'core Server. Makes me all warm and fuzzy inside to see how this whole venture has turned into such a success. ![]()
Quote from VilhamThat doesn't stop people jumping off though does it?
Nope. But at least it stops the bomb from falling into the water when dropped upon death.
There's probably a work around to teleport the C4 back to T Spawn when it hits a trigger brush. I might investigate as I need to do it in my map as well.
I enjoyed Cliff. Only issues was T's route to B being way too exposed and Mid being waaaaay too biased against the Ts.
As for being able to throw the bomb in the water, there is a workaround. You can use a physics clip around the map and a filter so that everything can pass through it except the bomb. If you wish, I can go into the more depth at a later time. ![]()
I kinda liked Twinstar after a while but it definitely needs to be scaled way the hell down.
Digging the vibe, bro. Maybe a stronger fog would be the icing on the cake. ![]()
Thanks for the feedback, guys. Glad you like it. ![]()
I shall definitely be addressing the FPS issues as best as I can. For my rig, the lowest framerate I get is 120~ with everything on full settings which is (on my machine) comparable to the lowest framerate in some other maps. A flawed methodology, clearly.
It's that time again. That time once in a blue moon in which I release a map.
This is pretty much 5 - 6 weeks of solid work during my free hours. It hasn't been easy, because the base map I was working with was very ambiguous and required a lot of rejigging. As a result, I've probably gone slightly insane! But I hope you enjoy the product of my insanity which can be downloaded via the Steam Workshop here: http://steamcommunity.com/sharedfiles/fi…s/?id=182604249
Now for some screens:
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If you do use Unity, use C#. Javascript is poopy.
Bought Antichamber at a whim yesterday. Ended up playing it for 3 hours straight. Fascinating puzzle game. ![]()
Tuesday's good for me. Not too fussed about the time as long as it's after 7pm GMT.
So I've been working on Icebound and have a new version up and running. Obviously, I've been out of the loop for a while but I'm guessing that this could be tested at some point?
You can download it here: https://www.dropbox.com/s/0qyrsvpw2qxx…cebound_a32.zip
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I went to Uni to study Games Design and it was a huge waste of time. ![]()
This used game debacle reminds me a lot of the music industry's battle with piracy...
Anything less than 1080 nowadays would be preposterous. ![]()
499 USD = 499 Euro.
Wat. Why does every company seem to do this? ![]()
Finally, my dreams have come true. A game about hats!
Looks great! ![]()
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