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  3. Psy

Posts by Psy

  • WIP in WIP, post your level screenshots!

    • Psy
    • October 8, 2008 at 12:59 PM

    I'm not too sure about the grass coming up through the concrete.

  • WIP in WIP, post your level screenshots!

    • Psy
    • October 5, 2008 at 12:03 PM
    Quote from JeanPaul

    Thats Crysis right??

    No. It's Unreal3.

    In the last two pages, two people have failed to identify the correct engine from a screenshot. You should be ashamed.

  • MODS available directly through steam

    • Psy
    • October 4, 2008 at 4:23 PM

    Insurgency keeps crashing.

  • C&C first-person shooter cancelled

    • Psy
    • September 30, 2008 at 10:53 PM

    An FPS C&C? How come I never knew about this?

  • Forum restructure

    • Psy
    • September 29, 2008 at 5:55 PM

    This is gonna take a bit of time to get used to but I like it.

  • WIP in WIP, post your level screenshots!

    • Psy
    • September 28, 2008 at 10:08 PM

    I can hardly see anything.

  • Fraps?

    • Psy
    • September 28, 2008 at 4:21 PM

    Rapes your hard-drive though.

  • Pirates seize ship carrying tanks

    • Psy
    • September 26, 2008 at 11:27 PM

    Tank-propelled boats > You.

  • DM-Worm (UT3) (updated beta 2)

    • Psy
    • September 21, 2008 at 12:58 PM

    It looks like a painting.

  • Serious Thread: My new better portfolio!

    • Psy
    • September 21, 2008 at 10:59 AM

    My portfolio is hosted at Interlopers and I bought a domain where he was more then happy to set up for me.

    Nice design. I think I'll change mine to something a little cleaner.

  • WIP in WIP, post your level screenshots!

    • Psy
    • September 20, 2008 at 8:47 PM

    Shurikens and lightning!

  • [UT3 Scene] BioCulture - WIP thread

    • Psy
    • September 20, 2008 at 7:24 PM

    Looks excellent! I'm currently learning UE3 and it's quite good even though you have to model a lot of stuff.

  • WIP in WIP, post your level screenshots!

    • Psy
    • September 18, 2008 at 5:37 PM

    Woah.

  • MapCore Job Census

    • Psy
    • September 17, 2008 at 8:56 PM

    Gratz! Now tell NoE to release English only games to the UK so we don't have to wait several months for translations that most of the population will never use!

  • UE3 Halp! - Missing UT3 Files

    • Psy
    • September 17, 2008 at 6:48 PM

    So I've picked up UT3 and I've had a little play around with the editor, learning from some tutorials.

    One thing that I'm completely stumped about is when they mention opening files within the UT3 folder such as...

    Quote

    Epic saved most of their skydomes in one package. Go to File->Open (in the generic browser), and loadC:\Program Files\Unreal Tournament 3\UTGame\CookedPC\Environments\UN_Sky.upk

    I can't find them! All I have are two folders, CustomChars and CustomMaps, and a file called LocalShaderCache-PC-D3D-SM3.upk.

    HALP!

  • The Ball - Indie FPS Action/Puzzle Game

    • Psy
    • September 16, 2008 at 7:27 PM

    I got UT3 today so I'll definitley give this a download sometime.

  • WIP in WIP, post your level screenshots!

    • Psy
    • September 14, 2008 at 1:02 PM

    I want to be able to see the front of that huge spire thingy in the first screenshot but it's far too dark to make anything out.

  • WIP in WIP, post your level screenshots!

    • Psy
    • September 13, 2008 at 7:03 PM

    Reduce the Bloom, DoF, and color correction.

    It's all one blurry mess at the moment.

  • Let pupils abondon spelling rules

    • Psy
    • September 13, 2008 at 3:32 PM

    That is most retarded thing I have ever read.

  • Level Design Survey Results

    • Psy
    • September 10, 2008 at 1:11 PM
    Quote

    Forty-nine percent became professional level designers by starting out in the mod community. Only 18 percent graduated from a game development course. Fourteen percent graduated from a related course (for example a multimedia course). Only a very mere 5 percent of the people rolled into the position through QA, so unlike it is often claimed, QA does not seem to be a common way to break into the industry, at not least for level designers.

    Awesome stuff, good sir.

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