Takes forever to find a fucking server. ![]()
Posts by Psy
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Thanks for the comments guys!
I've been working on a model for the lighthouse. It's nothing too fancy but it's definitely looking a lot nicer then the brush-based one!
[Blocked Image: http://i290.photobucket.com/albums/ll263/Psycho-LD/dffac1a8.jpg]
I'll get the texture finished sometime then I'll get it in-game.

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Oh, there's a playtest being hosted tonight so if you can join and give me some feedback then it would be greatly appreciated.

Name: Wireplay.co.uk TF2 <11> Playtest - arena_lighthouse_a1
IP: 194.154.191.6:27027
Time: 8pm GMT
I hope to see some of you join!

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There was a little map called 'cp_lighthouse' made by some guy who calls himself 'Pi Mu Rho'. I asked this gentlemen if I could use his lighthouse in my own arena map. He agreed and now I can show you how I put it to use.
[Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-1.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-2.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-3.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/P…/a1-media-4.jpg]
[Blocked Image: http://i290.photobucket.com/albums/ll263/P…a1-overview.png]
Basically it's a small remote island with a lighthouse in the center which serves as the control point. There's a mixture of small enclosed spaces and open areas so I think it will play well with every class.
As you can probably tell it's very much a WIP visually but the gameplay is there which is why I've uploaded an alpha version. I'd appreciate it if anybody can put this up for a playtest and give me some feedback for the next version.

Download

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*insert Valve preachin'*

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Those textures are far too sharp and make the map seem overall bland due to the yucky beige colour.
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Crash Team Racing. Best karting game ever.
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"We'll fuck their interface in months."

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All of the above!

Fancy providing a screenshot at 1680 x 1050?
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So they'll own 3dsmax, Maya and XSI? Jeez.

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Quote from Minotauro
I think it's time for TF2 mappers to start trying new lighting settings? This one is getting old...

True! I just threw in a light_env using settings from Valve's wiki.

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[Blocked Image: http://www.cubeupload.com/files/cd0550media1.jpg]
[Blocked Image: http://www.cubeupload.com/files/488fb4media3.jpg]
I've been working on this arena map over the past few days and hope to have an Alpha out sometime in the next couple of weeks.

It's set on a small island which is a little unusual for a TF2 map but I kinda like how it's turned out so far. Just imagine being able to see the ocean for miles and you'll see what I'm going for.

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Steam > Retail.
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It's look awesome! What did you use to create the skybox?
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I'm most certainly going to get this game.

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All those vertical elements. Oh my.

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I want mah beta key.
