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  3. Psy

Posts by Psy

  • Scene from a Movie - Aliens

    • Psy
    • March 25, 2009 at 5:30 PM

    Sexy.

  • OnLive

    • Psy
    • March 24, 2009 at 11:01 PM

    I'm sort of in the same boat as Thrik.

    It's one thing that they promise all this wonderful near lag-free cloud gaming but I think the reality of it will be very different. Some people in the UK have to put up with piss-poor internet connections which rules a lot of people out. However in other countries with more advanced network infrastructures I can see it becoming a more viable choice then buying a high-spec PC.

    A very cool concept nonetheless.

  • Scene from a Movie - Aliens

    • Psy
    • March 22, 2009 at 12:04 PM

    Awesome stuff. Comparing the first shot from the film to your work, I can see the use of fog in the film that is absent from your screenshots. Some volumetric fog and whatnot could really bring out the grittyness.

    EDIT: Just read what e-freak posted and realised that I echoed the exact same thoughts.

  • SDK for Crysis Warhead Out Now

    • Psy
    • March 22, 2009 at 12:02 PM

    I really must get my hands on the Crysis SDK.

  • Modding tips series I've started writing

    • Psy
    • March 21, 2009 at 9:18 PM

    Some good advice. I'll definitely be following the proceeding posts.

    I couldn't agree more about the "Keep your team as small as possible..." specifically the part about people not pulling their own weight. I find it most annoying when nobody else on the team seems be doing anything as it's the most horrible, demotivating thing that could ever happen. Maybe a key point that you could write about in your next post is the importance of showing progress regularly from everybody. It's all fun and games when Theoretical Bob posts progress on a regular basis every week but when Billy-Bob Jones who shares the same workload doesn't, you can't help but wander what the hell is going on.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 21, 2009 at 3:17 PM

    For the beams you would select the faces pointing downwards and whilst you're holding down ATL, right-click the side faces. They'll be perfectly aligned.

  • TF2 cp_rockdown

    • Psy
    • March 20, 2009 at 10:46 PM

    Looking awesome.

  • l4d_yama

    • Psy
    • March 20, 2009 at 4:22 PM

    Excellent work.

  • Unreal Engine 3 updates

    • Psy
    • March 16, 2009 at 8:26 PM

    I remember using UnrealED for the first time after being with Hammer for so many years and I was amazed. It really is a great editor and engine which topples Source in every imaginable way.

  • WIP in WIP, post your level screenshots!

    • Psy
    • March 14, 2009 at 7:25 PM

    Looking very awesome, Tanuki.

  • Arena/KOTH Lighthouse

    • Psy
    • March 11, 2009 at 6:28 PM

    I've wrote a 'Making Of' which has kindly been hosted over at Interlopers. View it here.

  • Portfolio redesign...my turn

    • Psy
    • March 8, 2009 at 8:53 PM

    I kinda like the squares but maybe you could tone their color down a bit so they're less attention grabbing.

  • [TF2] PL Great Heights

    • Psy
    • March 8, 2009 at 8:50 PM

    I'm liking the changes. Before it was sort of a mish-mash of random bits and bobs thrown together which gave it a strange surreal look but now it looks a lot more consistent.

  • TF2 Scout Update Announced

    • Psy
    • February 27, 2009 at 5:31 PM

    Anybody else wondering what ever happened to the map in the background of this page. Also, what was up with the results page on Tuesday? They told us what we already knew! I seriously think that something went wrong at the last minute.

  • TF2 Scout Update Announced

    • Psy
    • February 24, 2009 at 6:33 PM

    Sort of like when the Heavy supposedly says, "Thank you!", in Russian, it actually translates as, "Goodbye!".

  • TF2 Scout Update Announced

    • Psy
    • February 24, 2009 at 8:05 AM

    I voted for the energy drink as it seems to be the most useful but unfortunately it's last in the poll at the moment.

  • Arena/KOTH Lighthouse

    • Psy
    • February 21, 2009 at 9:59 PM

    [Blocked Image: http://www.aarongarcha.net/lighthouse/lig…_release_01.jpg]

    [Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s1.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s2.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s3.png]

    [Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s4.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s5.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s6.png]

    [Blocked Image: http://www.aarongarcha.net/lighthouse/promo_dl_a.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_dl_koth.png]

    (Excuse the minor image padding)

    Author: Aaron 'Psy' Garcha

    Contact: aarongarcha[at]gmail[dot]com

    Special thanks to What Is Schwa? for providing the KOTH entity setup!

    ---------------------------

    RC1 Changelog

    ---------------------------

    Performance


    • [*:39186hib] Reduced the amount of static props to improve performance.
      [*:39186hib] Decreased the fade distance of static props to improve performance.
      [*:39186hib] Overall increase in FPS

    Visuals


    • [*:39186hib] Changed 3D skybox fog
      [*:39186hib] Changed a few textures on RED's side
      [*:39186hib] Fixed z-fighting at the bottom of the staircase model

    Gameplay


    • [*:39186hib] Added a wooden plank across the second floor of the lighthouse
      [*:39186hib] Moved ammopacks that used to be by the lighthouse to the nearby rocks
      [*:39186hib] Moved exit/entrance of both middle buildings to reduce line of sight
      [*:39186hib] Changed water section so it's a lot easier to walk in and out

    ---

    The map is finally out of beta and any further changes will be very minor. Consider it finished.

  • TF2 Scout Update Announced

    • Psy
    • February 20, 2009 at 11:01 PM

    This is the most community-content based update yet. I love it.

  • GTA 4 Naked Gun style.

    • Psy
    • February 15, 2009 at 7:18 PM

    HAHA! Loved the last bit.

  • recession + soundsmith = win

    • Psy
    • February 1, 2009 at 6:42 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    LOL.

    What exactly is Soundsmith? I did a google search and all it returned was a crap load of similar videos.

    EDIT: OH SHI-. It's SONGsmith not Soundsmith.

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