Posts by Psy
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I'm sort of in the same boat as Thrik.
It's one thing that they promise all this wonderful near lag-free cloud gaming but I think the reality of it will be very different. Some people in the UK have to put up with piss-poor internet connections which rules a lot of people out. However in other countries with more advanced network infrastructures I can see it becoming a more viable choice then buying a high-spec PC.
A very cool concept nonetheless.
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Awesome stuff. Comparing the first shot from the film to your work, I can see the use of fog in the film that is absent from your screenshots. Some volumetric fog and whatnot could really bring out the grittyness.
EDIT: Just read what e-freak posted and realised that I echoed the exact same thoughts.

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I really must get my hands on the Crysis SDK.

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Some good advice. I'll definitely be following the proceeding posts.

I couldn't agree more about the "Keep your team as small as possible..." specifically the part about people not pulling their own weight. I find it most annoying when nobody else on the team seems be doing anything as it's the most horrible, demotivating thing that could ever happen. Maybe a key point that you could write about in your next post is the importance of showing progress regularly from everybody. It's all fun and games when Theoretical Bob posts progress on a regular basis every week but when Billy-Bob Jones who shares the same workload doesn't, you can't help but wander what the hell is going on.
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For the beams you would select the faces pointing downwards and whilst you're holding down ATL, right-click the side faces. They'll be perfectly aligned.
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Looking awesome.

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Excellent work.

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I remember using UnrealED for the first time after being with Hammer for so many years and I was amazed. It really is a great editor and engine which topples Source in every imaginable way.
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Looking very awesome, Tanuki.

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I've wrote a 'Making Of' which has kindly been hosted over at Interlopers. View it here.

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I kinda like the squares but maybe you could tone their color down a bit so they're less attention grabbing.
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I'm liking the changes. Before it was sort of a mish-mash of random bits and bobs thrown together which gave it a strange surreal look but now it looks a lot more consistent.

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Anybody else wondering what ever happened to the map in the background of this page. Also, what was up with the results page on Tuesday? They told us what we already knew! I seriously think that something went wrong at the last minute.

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Sort of like when the Heavy supposedly says, "Thank you!", in Russian, it actually translates as, "Goodbye!".

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I voted for the energy drink as it seems to be the most useful but unfortunately it's last in the poll at the moment.

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[Blocked Image: http://www.aarongarcha.net/lighthouse/lig…_release_01.jpg]
[Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s1.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s2.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s3.png]
[Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s4.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s5.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_s6.png]
[Blocked Image: http://www.aarongarcha.net/lighthouse/promo_dl_a.png][Blocked Image: http://www.aarongarcha.net/lighthouse/promo_dl_koth.png]
(Excuse the minor image padding)
Author: Aaron 'Psy' Garcha
Contact: aarongarcha[at]gmail[dot]com
Special thanks to What Is Schwa? for providing the KOTH entity setup!
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RC1 Changelog
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Performance
[*:39186hib] Reduced the amount of static props to improve performance.
[*:39186hib] Decreased the fade distance of static props to improve performance.
[*:39186hib] Overall increase in FPS
Visuals
[*:39186hib] Changed 3D skybox fog
[*:39186hib] Changed a few textures on RED's side
[*:39186hib] Fixed z-fighting at the bottom of the staircase model
Gameplay
[*:39186hib] Added a wooden plank across the second floor of the lighthouse
[*:39186hib] Moved ammopacks that used to be by the lighthouse to the nearby rocks
[*:39186hib] Moved exit/entrance of both middle buildings to reduce line of sight
[*:39186hib] Changed water section so it's a lot easier to walk in and out
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The map is finally out of beta and any further changes will be very minor. Consider it finished.

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This is the most community-content based update yet. I love it.

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HAHA! Loved the last bit.

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LOL.
What exactly is Soundsmith? I did a google search and all it returned was a crap load of similar videos.

EDIT: OH SHI-. It's SONGsmith not Soundsmith.
