1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Psy

Posts by Psy

  • Respawn Entertainment's - Titanfall

    • Psy
    • February 25, 2014 at 10:00 AM

    Da fark. That's just under 50% of my SSD. How can it possibly be that big?!

  • Rambo The Video Game

    • Psy
    • February 23, 2014 at 4:33 PM

    *waits in anticipation*

  • Tomi Uurainen - Level designer

    • Psy
    • February 23, 2014 at 2:00 PM

    Personally, I'd drop the work you're showing from 2008 as the disparity between the quality of your work back then and now is quite noticeable. Otherwise, good stuff!

  • [CS:GO] Map Plan of de_metro

    • Psy
    • February 23, 2014 at 1:57 PM

    Dammit. You stole my map idea!


    But, yeah, like Puddy said, block it out and see how it feels.

  • Model or Block? (Hammer)

    • Psy
    • February 20, 2014 at 7:19 PM

    To stop Hammer from resetting your video config do the following:

    • Open up CSGO and set your video settings.
    • Go to /csgo/cfg/ and look for the file video.txt
    • Set this file to read-only
    • Voila!
  • Irrational Games shuts down

    • Psy
    • February 18, 2014 at 6:08 PM

    Aww, man. That's sad news.

  • Counter-Strike: Global Offensive

    • Psy
    • February 6, 2014 at 10:04 AM

    That change to grenade throwing sounds sweet!

  • Counter-Strike: Global Offensive

    • Psy
    • January 24, 2014 at 10:33 PM

    Mapcore gonna be making millions at this rate. D:

  • Mapcore update - Real names can be added

    • Psy
    • January 24, 2014 at 8:00 PM

    Our names will never surpass 3DNJ's.

  • MapCore Job Census

    • Psy
    • January 21, 2014 at 7:15 PM

    Grats!

  • Playstation 4

    • Psy
    • November 29, 2013 at 6:56 PM

    So many PS4s delivered to work today. I felt sorry for the receptionist.

  • Playstation 4

    • Psy
    • November 4, 2013 at 9:18 PM

    Yeah...I wouldn't bother with a console if most of the games released for it are going to be 720p, especially when 4k TVs are going to become the standard. :\

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 31, 2013 at 8:11 PM

    Please turn off sv_pure.

    kthx.

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 22, 2013 at 9:31 PM

    My thoughts on Overgrown:

    • Seems too T-sided.
    • A is too difficult to defend. It feels like the Ts get there way too early before the CTs can even get comfortable.
    • Same with B but too a lesser extent.
    • Rotation from B to A is a ballache. I think I might bring back that B to Mid connecting route.
    • Needs moar bins.

    As for Vilham's map:

    • It's very dark in a lot of areas making it almost pitch black in places.
    • The route with the container is very busy. Also, it felt like the CTs could gain access to advantageous positions way too easily.
    • The sewer section could do with fewer pillars. It makes it look kinda confusing when you have so many vertical lines everywhere.

    But overall it seemed pretty solid! Definitely worth finishing. I think it could look pretty snazzy once it's all arted up.

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 20, 2013 at 12:59 PM

    Here's the map for tonight's test: BSP / NAV

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 18, 2013 at 7:29 PM
    Quote from roflzomglol

    Sure thing, mate! Sunday 21:00 GMT+1 it is!


    Edit: and you wanted to know what Rig I have the last time we playtested, here it is:


    GPU: GeForce GTX 460

    CPU: Intel Core 2 Quad CPU Q6600 @2.40Ghz

    Ram: 4,00 GB

    Resolution: 1920x1080, 60Hz

    Thanks, man.

    I'll get the new version up sometime between now and Sunday afternoon. It might be a little rough around the edges but I'm focusing on the layout for this iteration.

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 18, 2013 at 12:30 PM

    Can we test Overgrown on Sunday?


    I've made a bunch of major changes and I'm eager to see how they pan out.

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 15, 2013 at 10:31 PM
    Quote from Puddy

    I think that mid should end in a T-junction (or similar) on both sides. Or a 90 degree turn anyway (this is sort of the case on the CT end I guess). The corners where you peak from should be 100% solid, sharp walls or otherwise very defined cover. The overall length should be reduced somewhat. Sometimes the engagement distances were so long that I had a hard time fine-tuning my AWP aim (my mouse sens didn't allow for so small adjustments ).


    Current mid (left). Suggested mid (right).

    [Blocked Image: http://i.imgur.com/aU6Zylp.png]

    Haha. Nice diagram. Tis a good point though!

    I've already removed all the crap outside Ts entrance into Mid. It's a hell of a lot more readable now with no peaking spots anywhere. I'll look into reining in the sightlines.

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 14, 2013 at 9:19 PM
    Quote from Puddy

    Hey all, I'm gonna aim for a playtesting version of my map on Thursday! So be ready on Thursday at 21.00 GMT+1!

    - Mid is brutal. T can get some very good sightlines and can peak supergood from behind a truck. I don't feel like you can push mid too well as either team. A bit of a death trap.

    Thanks for the feedback!

    What changes would you suggest for Mid?

  • MapCore CS:GO Playtesting 3.0

    • Psy
    • October 13, 2013 at 9:44 PM

    Any thoughts on the Overgrown playtest?

    I've already added another route into B for the Ts and fixed some of the miscellaneous problems.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™