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  3. Sindwiller

Posts by Sindwiller

  • cruise

    • Sindwiller
    • January 28, 2007 at 11:36 AM

    Very nice! Especially the second one

  • snow guy

    • Sindwiller
    • January 27, 2007 at 3:58 PM

    heh nice

  • Grudge - 3d shooter in your browser..

    • Sindwiller
    • January 23, 2007 at 4:49 PM
    Quote from hessi

    no shockwave player on intel based macs yet

    no shockwave player on Linux or other *nix OS' yet

  • /!\ OLD SCHOOL CONTEST /!\

    • Sindwiller
    • January 21, 2007 at 7:04 PM

    Awesome stuff guys! Seems that this contest will be tah best ever

  • The Plot

    • Sindwiller
    • January 21, 2007 at 6:30 PM
    Quote from Dodger

    - How this happened?

    - How this guy could force his brain to do this?

    HL2:CTF sucked anyway...

    Wfr, Sindwiller

    - It allready happened. He converted, edited and even changed my map.

    - He did it.

    - Uhh, sry, I forgot a "could" Well, did you release the map to the public or how did he do that? Or did he leak it?

  • The Plot

    • Sindwiller
    • January 21, 2007 at 6:20 PM
    Quote from ginger_lord

    What is there to be confused about?

    - How this happened?

    - How this guy could force his brain to do this?

    HL2:CTF sucked anyway...

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • January 21, 2007 at 6:12 PM

    Pretty nice texture =) But hey, I'm also using GIMP

    Keep it going!

  • hammer on linux?

    • Sindwiller
    • January 21, 2007 at 11:48 AM

    I get the same problem as you have. Hammer seems to run, but when I try to make a empty map, I get the same artifacts as you have. That's because Wine has problems with wrapping most of all WGL functions used with the Win32 API (sadly).

    I don't think Cedega would handle it better. I've tried another OGL modeler for Windows with both Cedega and Wine. Wine gave artifacts like on the screenshot; Cedega could'nt even get the program over loading.

    EDIT: And Wine kinda needs 99% CPU to keep Hammer alive.

    Did you tried Quark on Linux yet? It has HL2 support... but I never tried it myself.

    http://quark.planetquake.gamespy.com/

    http://quark.planetquake.gamespy.com/in ... linux.html

  • Officechair.

    • Sindwiller
    • January 20, 2007 at 10:19 AM

    Yeah, I like the model and especially the scene

    *thumbs up*

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • January 19, 2007 at 4:15 PM
    Quote from dux

    Totally Oblivion right there. Looks exactly like the texture used in the elven shrines.

    Wow. Now that's really odd.

    Or did you mean, I used the texture from Oblivion? o_O

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • January 18, 2007 at 4:32 PM

    Thanks for crits guys

    @ Teddy

    Very impressive looking normalmap =) That's usual

    @ Mkz

    Now that will be a good looking GoldSrc map

  • hammer on linux?

    • Sindwiller
    • January 17, 2007 at 10:29 AM

    Hi dissonance!

    Well, before we can help you (anyone else using Linux here?^^), we need to know what distro, Wine version (i'd recommend the newest version from source or from an unofficial repository/package for your distro) and Wine patches you use.

    Quote

    Try sending a pm to sindwiller, I'm sure he'll compile a kernel for you real quick Very Happy

    Already done

    Wfr, Sindwiller

  • totally random texture thread

    • Sindwiller
    • January 16, 2007 at 8:13 PM

    Looks nice

    WIP by me:

    [Blocked Image: http://img479.imageshack.us/img479/7458/texng4.jpg]

    Finding my way into texture heaven

  • Darsana standalone Medieval FPS / RPG Game recruiting

    • Sindwiller
    • January 16, 2007 at 8:10 PM

    Join ppl, join, and the best time of your life will start...!

    Oh, hi Chris ^^

  • D3ads Portfolio

    • Sindwiller
    • January 10, 2007 at 6:25 PM

    I really LOVE your work D3ads. Nice details, nice texturing, nice style! Especially the Quake "remake". Would be very cool if you could GPL those Quake1 Models and Maps so they could be shipped for/with a Quake-Fork like Darkplaces or Vengeance.

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • December 26, 2006 at 12:51 PM

    Looks nice nexus Oh, and I love your new avatar ^^

  • The random model thread!

    • Sindwiller
    • December 26, 2006 at 12:46 PM

    Looks niiiice Acumen

  • Post Your Pic Extravaganza 2006 ~~!

    • Sindwiller
    • December 7, 2006 at 9:06 PM

    Teddy, you really look like a friend of mine

  • Unreal 3 scripting tutorials

    • Sindwiller
    • December 1, 2006 at 7:07 PM
    Quote from FrieChamp

    Still more hassle though and well...so last gen

    You learn LUA one time, you learn LUA for all times There are various other projects (including game engines) who use LUA for scripting.

  • First tidbit of NS2...

    • Sindwiller
    • December 1, 2006 at 7:06 PM

    Niiice

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