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  3. Sindwiller

Posts by Sindwiller

  • totally random texture thread

    • Sindwiller
    • June 8, 2007 at 8:08 AM
    Quote from Seldoon182

    Hell U too slow !

    I'm slower :roll:

  • Tutorial - Texture Creation From Reference

    • Sindwiller
    • June 2, 2007 at 4:40 PM

    CGTextures is the only true online texture library. Someone help this guy, seriously!

  • Games as Art

    • Sindwiller
    • June 2, 2007 at 12:49 PM

    Well, for me, games are some kind of art. Probably the most complex piece of art.

    Game developing merges the difficulties and issues of movie making, like dialogues, story, mood and the way this stuff is brought to the consumer (resp. player), image painting, like colors, brightness, contrast, and sculpting, like shape and lighting impact on a figure.

    The most difficult part is that on top of that, everything is more or less dynamic and interactive. A game nowadays needs to bring a specific atmosphere to the player, achieved by lighting, style and story, needs to make fun and be an experience and needs to have as much as less technical problems.

    And that whole thing needs to be accomplished through teamwork. Which can be either troublesome or very, very helpful.

  • Tutorial - Texture Creation From Reference

    • Sindwiller
    • June 2, 2007 at 11:45 AM

    Yeah, I'm a communist :roll:

    Quote

    TIP: If you cannot afford Photoshop, you may find using freeware software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

    More like

    Quote

    TIP: If you cannot afford Photoshop, you may find using open source software named GIMP quiet useful. It supports similar features to Photoshop and most importantly it’s FREE.

    Because it isn't Freeware, but it's free as in freedom.

    Anyhow, very nice tut. I didn't come up with the idea of coloring stuff (dumb me ^^)

  • totally random texture thread

    • Sindwiller
    • June 1, 2007 at 11:35 AM
    Quote from KIIIA

    Aren`t textures, not just with a Diffuse, but also with a (rendered) Normal and a Specular map belonging to this Diffuse still called NextGen Textures?I thought so!

    Never heard of that term

  • totally random texture thread

    • Sindwiller
    • June 1, 2007 at 7:26 AM
    Quote

    I know how Sauerbraten works, what I meant was why use a rectangular texture map instead of just 1024?

    Ahh, well. The reference wasn't that big and well, I'm too lazy to make it up.

  • totally random texture thread

    • Sindwiller
    • May 31, 2007 at 3:55 PM
    Quote

    Why...2048X1024 again? It looks ok I guess, but the normals are very extreme and it's hard to determine any detail (which makes the texture resolution kind of useless).

    Because, like I stated, Sauerbraten isn't capable of scaling textures due to its level rendering system based on funky, voxel-style cubes :wink: If I scale it down, it'll tile too much and look unnatural. I think you'd better check it out: http://sauerbraten.org

    Quote

    Sindwiller... I kind make my mind up about that. What is it meant for?

    That's actually a rock texture with green moss and stuff I had some kind of Xen map in mind (not a clone though)

    @ Method

    Good stuff. I always wanted to see how the good people turn references into good textures

  • totally random texture thread

    • Sindwiller
    • May 29, 2007 at 5:11 PM

    [Blocked Image: http://xs215.xs.to/xs215/07222/screenshot_a67520.jpg]

    Uhm, well, wasn't 100% sure if it is worth to post it

    2048x1024 (because Sauerbraten isn't capable of texture scaling and, yeah )

    Diffuse, Specular, Normal, Height (for Parallax) and the current skybox for environment reflections

  • A couple pics.

    • Sindwiller
    • May 28, 2007 at 5:17 PM

    The first one looks... trippy

  • HDD Crash

    • Sindwiller
    • May 27, 2007 at 9:55 PM
    Quote from Sentura

    too bad no one values your opinion

    qft

    More like QFMFCSABT

  • Night photos in the fog

    • Sindwiller
    • May 27, 2007 at 1:39 PM

    Nice stuff... inspiring

  • New Mod looking for anything... amatures/expirienced...

    • Sindwiller
    • May 27, 2007 at 1:38 PM
    Quote from Dodger

    hi, i want ta makes a mod. it wizzay be `bout zombies n shootinh. yo, send me a pm coz tizzle i will be glad ok dont be shizzay k bye.

    LOOOOOLLLLLL ZOMBIES IS SHIT!!!!1111lol MY MOD IS BETTAR. It abt nindas and monsta robotas n stuff and KILL ALL ZOMBIES HUAHAHAhh lol WEVE ALRDY got CONCAPT ART!LOL http://www.tabletennisdayton.com/graphics/zombie.jpg

    SCNR

  • HDD Crash

    • Sindwiller
    • May 26, 2007 at 5:07 PM
    Quote

    (god praise linux where you can fix that with one little program)

    Really bad to hear hessi. Lost any stuff? :/

  • Idiots Decide The Sims Would Make A Good Movie

    • Sindwiller
    • May 25, 2007 at 11:57 AM
    Quote from FrieChamp

    Tomorrow - Universal picks up rights for Tetris the movie!

    QFT!

    This is absurd if you ask me. How can you make a movie about the SIMS? You could just do a movie about a random, retarted family.

  • The random model thread!

    • Sindwiller
    • May 25, 2007 at 11:55 AM

    Look interesting. Looking forward to the finished model Will be alot of work though.

  • A Love Letter To Video Games

    • Sindwiller
    • May 24, 2007 at 4:38 PM
    Quote

    Is something like "Dark Messiah ("Evil End")" or "The Darkness" affecting people in POSITIVE ways o_O

    You forgot Doom, Quake, Postal and Manhunt (though, they weren't showed in zeh movie)

    Thread: Nice movie. Made me feel warm and fuzzy inside I think it's important to point out the positive aspects of gaming - not just the (supposed) negative ones, like Jack Thompson, Rainer Schromm and other people do. Gaming is an experience that makes fun, that connects people and where you can even learn from.

  • Iraq scenery

    • Sindwiller
    • May 21, 2007 at 5:18 PM

    I want to see dead bodies.

  • totally random texture thread

    • Sindwiller
    • May 19, 2007 at 4:24 PM

    Seriously, that would be a cool idea for a texture contest.

  • [HL1DM]dm_fugazi

    • Sindwiller
    • May 19, 2007 at 4:23 PM

    That can't be a ordinary lowpoly contest, right?

  • Blizzard's new game

    • Sindwiller
    • May 19, 2007 at 11:41 AM

    oh muthafuckin' god yeaaaaaaaaaaaaaaaaaah

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