Posts by Sindwiller
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I think every Warhammer nerd's play table looks more violent than this.
I lol'd

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Quote from Psycho
Do I see real-time reflections in the water?

You actually can see that from a still screenshot?

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Quote from seir
YAY

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It has to be said, that Halo 3 commercial is one fucking good piece of marketing. I mean, not just good; fucking good. It is also probably the most inspired piece of game advertising I've ever seen in my entire life.
Indeed. A brilliant marketing campaign for a meh-game.

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The infamous bird doctor... Looks really nice
Looks a bit futuristic though... -
Heh, the infamous Shinjuku station...
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Nice stuff. Plus, I've got the same cam

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Yes, but no Creative Commons Sad(((( LGPL, Modified BSD, MIT or GPL license is great though
That's not your decision
CC-by-SA is a fine license for art and media in general, and it's widely spread. There's nothing that speaks against using it imho. -
Looks really nice

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Quote from Zyndrome
But, you haven't played it.

Microsoft is advertising Halo 3 like the reincarnation of Jesus Christ, and I am getting really sick of it. I doubt it is as epic as they are trying to portray it.
Statement, Statement!


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Quote from Wunderboy
Does any of my stuff count?All the tools I make for source are free and some of it, like VTFLib is GPL'd so you can do what you like with it pretty much.
I think so
Since all your stuff is GPL'd and the source is available and everything
But your tools aren't for an open source game or engine, I wouldn't call them a contribution to Open Source Gamedevelopment.Quotewould a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes)
Yeah, that would sure be really useful for lots of projects out there. There's already FreeGameArts and also FreeGamer's common media project, though especially FreeGamer's project is in its fledging states and FreeGameArts isn't very active plus you can't upload stuff yourself (how could they afford that anyway? They don't have a huge bag of money and a horde of FTP servers - that's why they use community services). It would be good to guide those projects to the right direction. Creating another repository would only make sense if it's really necessary.
Another good way to improve FOS game development in general is by sharing knowledge, theoretical or practical using FOS software (or not
), and "recruiting" people. A friend of mine started a community Wiki for that purpose: http://unixgamedev.wikispaces.com/ -
Quote from ChopperDave
Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun?
Well, there are still lots of mod projects, where artists contribute lots of stuff...

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Awesome blog! Thanks for sharing

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Sauerbraten has unfree content too. http://cube.wikispaces.com/#tochome5
Its content is mixed. It has has unfree and GPL stuff (for example the OpenQuartz content).