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  3. Sindwiller

Posts by Sindwiller

  • Shack (Scene in Unreal engine 3)

    • Sindwiller
    • September 28, 2007 at 8:25 PM

    Hawt man

  • Halo takes over the world

    • Sindwiller
    • September 28, 2007 at 4:42 PM
    Quote

    I think every Warhammer nerd's play table looks more violent than this.

    I lol'd ^^

  • WIP in WIP, post your level screenshots!

    • Sindwiller
    • September 26, 2007 at 5:30 PM

    Overexposed D:

  • Orange box, new screens

    • Sindwiller
    • September 26, 2007 at 4:30 PM
    Quote from Psycho

    Do I see real-time reflections in the water?

    You actually can see that from a still screenshot?

  • It's a Boy :D

    • Sindwiller
    • September 26, 2007 at 4:22 PM
    Quote from seir

    YAY

  • Halo takes over the world

    • Sindwiller
    • September 25, 2007 at 4:03 PM
    Quote

    It has to be said, that Halo 3 commercial is one fucking good piece of marketing. I mean, not just good; fucking good. It is also probably the most inspired piece of game advertising I've ever seen in my entire life.

    Indeed. A brilliant marketing campaign for a meh-game. ^^

  • UGAC - 17th Century Plague Doctor

    • Sindwiller
    • September 25, 2007 at 3:50 PM
    Quote from insta

    Cyborgs often look futuristic.

    Ooohh, misread that line, sorry

  • UGAC - 17th Century Plague Doctor

    • Sindwiller
    • September 25, 2007 at 2:58 PM

    The infamous bird doctor... Looks really nice Looks a bit futuristic though...

  • Post your desktop 2007!~

    • Sindwiller
    • September 25, 2007 at 11:19 AM

    Heh, the infamous Shinjuku station...

  • Post your desktop 2007!~

    • Sindwiller
    • September 24, 2007 at 7:16 PM

    [Blocked Image: http://upload3.postimage.org/245752/desktop1.jpg][Blocked Image: http://upload3.postimage.org/245760/desktop2.jpg]

    HARDCORE

  • Some photos I've taken from my city

    • Sindwiller
    • September 23, 2007 at 6:54 PM

    Nice stuff. Plus, I've got the same cam

  • totally random texture thread

    • Sindwiller
    • September 21, 2007 at 3:44 PM

    [Blocked Image: http://xs319.xs.to/xs319/07385/tech_tourneywall_weblol.jpg]

    Fixed

  • Insta's first map!

    • Sindwiller
    • September 20, 2007 at 4:55 PM

    I lol'd ^^

  • Open Source Game development?

    • Sindwiller
    • September 17, 2007 at 8:40 PM
    Quote

    Yes, but no Creative Commons Sad(((( LGPL, Modified BSD, MIT or GPL license is great though

    That's not your decision CC-by-SA is a fine license for art and media in general, and it's widely spread. There's nothing that speaks against using it imho.

  • The random model thread!

    • Sindwiller
    • September 17, 2007 at 7:16 PM

    Looks really nice

  • Stockholm Halo launch event :???:

    • Sindwiller
    • September 17, 2007 at 6:32 PM
    Quote from Zyndrome

    But, you haven't played it.

    Microsoft is advertising Halo 3 like the reincarnation of Jesus Christ, and I am getting really sick of it. I doubt it is as epic as they are trying to portray it.

    Statement, Statement!

  • Open Source Game development?

    • Sindwiller
    • September 17, 2007 at 6:26 PM
    Quote from Wunderboy

    Does any of my stuff count?All the tools I make for source are free and some of it, like VTFLib is GPL'd so you can do what you like with it pretty much.

    I think so Since all your stuff is GPL'd and the source is available and everything ^^ But your tools aren't for an open source game or engine, I wouldn't call them a contribution to Open Source Gamedevelopment.

    Quote

    would a creative commons style repository for open source cg art assets be useful? (PSD's of texs, source model files, level files, cg scenes)

    Yeah, that would sure be really useful for lots of projects out there. There's already FreeGameArts and also FreeGamer's common media project, though especially FreeGamer's project is in its fledging states and FreeGameArts isn't very active plus you can't upload stuff yourself (how could they afford that anyway? They don't have a huge bag of money and a horde of FTP servers - that's why they use community services). It would be good to guide those projects to the right direction. Creating another repository would only make sense if it's really necessary.

    Another good way to improve FOS game development in general is by sharing knowledge, theoretical or practical using FOS software (or not ), and "recruiting" people. A friend of mine started a community Wiki for that purpose: http://unixgamedev.wikispaces.com/

  • Open Source Game development?

    • Sindwiller
    • September 17, 2007 at 5:51 PM
    Quote from ChopperDave

    Actually, it's more likely because FOSS games don't pay, and it seems like every single artist wants to get paid for their art even on indie/freeware projects. What the hell happened to actually making art for a project just for fun?

    Well, there are still lots of mod projects, where artists contribute lots of stuff...

  • Texture artist blog

    • Sindwiller
    • September 16, 2007 at 7:36 PM

    Awesome blog! Thanks for sharing

  • Open Source Game development?

    • Sindwiller
    • September 16, 2007 at 1:37 PM
    Quote

    Sauerbraten has unfree content too. http://cube.wikispaces.com/#tochome5

    Its content is mixed. It has has unfree and GPL stuff (for example the OpenQuartz content).

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