1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Sindwiller

Posts by Sindwiller

  • Binaural recording

    • Sindwiller
    • March 26, 2008 at 6:41 PM

    Amazing. Seriously amazing. Binaural recording sounds kinda creepy, and it is, sort of. However... does someone know whether this is possible to do in games or not?

  • [Crysis] - Borderline - Beta 2.

    • Sindwiller
    • March 25, 2008 at 4:22 PM
    Quote from D3ads

    Could be a screenshot from Stalker 2... good job

    He should actually apply at GSC - his stuff would look brilliant there

  • Ion Cannon

    • Sindwiller
    • March 21, 2008 at 9:02 PM

    Olé!

  • New attachment settings

    • Sindwiller
    • March 21, 2008 at 7:15 PM

    What's going on, I can't open the images in a seperate tab

  • The random model thread!

    • Sindwiller
    • March 17, 2008 at 8:20 PM

    The platform looks kinda weird compared to the cannon. It would also fit in any other generic more or less sci-fi-like scene, which, for my opinion, doesn't go well with the steampunk style you're going (it is steampunk, right? ) Needs more corrosion - and blue~~~~ (might also be the specular) Pure gold nonetheless

  • go-kart model

    • Sindwiller
    • March 10, 2008 at 5:54 PM

    I see... you see... we all see... IJkL layout and a G15

  • [TF2] CP_REDSTONE - Beta 1

    • Sindwiller
    • March 9, 2008 at 10:15 AM

    Someone didn't find the edit button

  • Die In Pain Rest In Peace

    • Sindwiller
    • March 9, 2008 at 10:08 AM
    Quote from m8nkey

    I aggree the controls really need some work. Still a respectable first release, hopefully migrating to Orange box and implementing joypad support improves the controls.

    Omg, that would be awesome I need a new joypad though - my Logitech broke after like 1 month of playing Tony Hawk

  • Die In Pain Rest In Peace

    • Sindwiller
    • March 7, 2008 at 7:46 PM

    So... I've playtested it a bit... and... it looks good. It looks good. The controls aren't. The input lag doesn't. The general lag doesn't. It feels like there has to be done a lot coding and reworking. As for the controls, they're horrible (imho). It's like you're pressing a key for a tenth part of a second and your vehicle keeps driving for like 10 meters. To this adds a slight input lag (even on a local server!). Bad Controls + Lag + Lag when playing online = [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] I'm sorry. I really looked forward to this mod. It looks totally awesome - it's like a dream come true. Did you notice the adverb? Like? (I know it's not an adverb, but people tend to use it like one) I can't play a game like that. It's really a pity though

  • go-kart model

    • Sindwiller
    • March 7, 2008 at 6:41 PM
    Quote from dux

    Penguin.

    I second this ;P

  • Liquid Rescale Filter ! AWESOME !

    • Sindwiller
    • March 6, 2008 at 3:26 PM

    You gonna have to wait and pay for the next Photoshop

  • Series, what are you watching?

    • Sindwiller
    • March 5, 2008 at 12:03 PM
    Quote from Pericolos0

    star trek: The next generation

    nerd alarm

    Family Guy and South Park (Naruto doesn't count, right? ;P)

  • Features you would like to see in a HL2 displacement editor?

    • Sindwiller
    • March 3, 2008 at 9:18 PM
    Quote from Punky

    I saw a video of the cryengine where you could create a random basic landscape (a simple displacement like an island or a mountain) by the click of one button, you could also adjust the size and height of the landscape etc...

    CryEngine 2 uses heightmaps for terrain geometry - as for the function you mentioned, it might be some advanced noise stuff That's completely not the thing Defrag is doing or what's even within the possible spectrum, as we're talking about the Source engine here.

  • Unreal Tournament 300

    • Sindwiller
    • March 2, 2008 at 2:17 PM

    *generic looking comment that's actually supposed to disguise the fact that the video above is old and completely boring*

  • TF2: CP Map (but not named yet)

    • Sindwiller
    • March 2, 2008 at 1:13 PM
    Quote from Psycho

    I love the architect.

    o_O

    Looks solid man Keep it up!

  • Battlefield Heroes

    • Sindwiller
    • March 1, 2008 at 2:45 PM
    Quote

    War is not entertaining anyways.

    Thank you.

  • dod_kolsch

    • Sindwiller
    • March 1, 2008 at 2:42 PM

    I personally think that this map's awesome. I had the opportunity to play test it, and it's pretty solid in my opinion. Though some areas could have received a bit more dirt, the map is very nice to look at. Overall a Valve-quality map, if not better

  • [WIP] DoD:S Grafenstein

    • Sindwiller
    • March 1, 2008 at 11:56 AM
    Quote from killertomato

    awesome. i want your babies.

    Fixed.

    Looks awesome man *downloads*

  • post your pic extravaganza 2008!!!~

    • Sindwiller
    • February 29, 2008 at 8:19 PM
    Quote from buddy the designer

    Ahh nice one satan, did you gain some weight or is it the perspective??

    Watch out for he might materialize himself in front of you and kick your sorry ass afterwards

  • Furyo has a birthday

    • Sindwiller
    • February 27, 2008 at 3:54 PM

    Happy Birthday dude

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™