1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. ChrisPage

Posts by ChrisPage

  • The Hunted Chronicles

    • ChrisPage
    • May 27, 2007 at 11:02 PM

    [Blocked Image: http://i3.photobucket.com/albums/y69/Razorb/THCTitle1.jpg]

    The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities as you attempt to escape what hellish existence you have been thrown into. One step behind another survivor, finding his recordings and scribbled notes to document his existence, grotesque visions and monstrosities dead set on destroying you, chances of survival are bleak. However to overcome them you will need to lose a part of yourself and give into the animalistic emotions within you. Will you be? Or will you become? The hunted.

    Features:

    • Immersive survival horror gameplay with story driven interaction

    • Full dynamic lighting and shadows for the creepiest atmospheres

    • Normal, specular, bump, glow maps with high resolution images to provide frightening realism and lots of room for creativity by the artists

    • Unique combat system allowing for a hybrid free look and aim combination for projectile based weapons, and unique melee gameplay allowing for gruesome final blows

    • Aware monsters that react to sight, sound, smell, touch. Allowing a player to hide in the shadows from an enemy, or sneak around them as to not make too much noise

    • Intuitive puzzles using a toggle able inventory menu to navigate your items and listen to audio tapes / logs.

    Engine: Darkplaces

    Engine License: GPL

    Noncommercial

    Modeler:

    A talented self motivated position in which you will be sculpting unique looking enemies and working on some more traditional models such as weaponry and details within the maps. Support for Half-life1 / Half-life2 (smd), Quake3 (md3), and Doom3 (md5) models. Support for .jpg, .tga, and .png for textures.

    Requirements:

    • Self motivated capable modeler who can dedicate his/her time to hitting due dates

    • Fluent in a 3d modeling package and game related assets

    A plus if:

    + Capable of texturing / uv-mapping the models

    + fluent in a 3d package capable of making normal maps (zbrush / mudbox)

    Texture Artist:

    Creating art assets for the 3d world and/or textures for weapons, enemies, and other objects within the game. Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps.

    Requirements:

    • Self motivated talented artist fluent in a 2d texture application (preferably Photoshop)

    • Background in game asset related material creation

    A plus if:

    + Capable of generating normal / specular maps for textures

    + Multi-talented, such as the ability to model or edit the uv-maps for models

    Mapper:

    Creating and designing the 3d worlds and pacing of gameplay. Currently using Quake3 based maps. (Preferable editors are GTKRadiant or QERadiant). Support for .jpg, .tga, and .png for textures. Engine supports: normal, specular, bump, and glow maps. Engine supports .ase model files and .md3 which can be imported into the editors.

    Requirements:

    • Fluent in a Radiant editor (preferably GTKRadiant / QERadiant)

    • Highly motivated, dedicated to hitting deadlines and working in tandem with every position on the team to create an immersive world, puzzles, and pacing of gameplay.

    A plus if:

    + Strong background in game puzzle creation

    + Capable of creating own textures

    Animator:

    Animating creatures and weapons

    Requirements:

    • Fluent in a 3d package for animation sequence creation

    • Capable of exporting to a common animating game format (doom3 model/animations, or Half-life1 / 2 animations and meshes supported), or fbx. (Will work with animator if he/she cannot export to these formats and convert in some other fashion).

    A plus if:

    + Capable of rigging the models

    Contact Email : [email protected]

    Website: http://the-hunted.com

    [Blocked Image: http://i3.photobucket.com/albums/y69/Razorb/thc111.jpg]

    Supported Model formats:

    Half-life1 / Half-life2 (smd) >> compiles to a .dpm

    Doom3 (md5) >> compiles to a .dpm

    Quake3 (md3)

    Map Format:

    Quake3 (Preferable map editors: GTKRadiant / QERadiant)

    Texture specifications:

    formats: tga, png, jpg

    resolution: max 1024X1024

    supports normal, bump, specular, and glow maps

    Audio:

    ogg and wav stereo

    Dynamic lighting and stencil shadows

    HDR Bloom support

    Quake 3 Shader support

    As for code wise to be added besides the engine as a base there are a lot of added perks to have a quick and painless development cycle and easily get your works in game and on track.

  • Darsana standalone Medieval FPS / RPG Game recruiting

    • ChrisPage
    • January 30, 2007 at 6:21 AM

    bump,

    Hey guys we just won editor's choice standalone game of the year over at moddb.com!

    Was hoping we'd drum up some interest for next year's competition and make a really stellar game, however we need your help to get there of course.

    Please if you're interested in helping out email me at

    rampaging [at] ru1337.com

    thanks!

  • Post your pic extravaganza 2007!!!~

    • ChrisPage
    • January 18, 2007 at 10:05 PM

    [Blocked Image: http://ru1337.com/mystuff/100_0916.jpg]

    the ramifications of my post absolve me from all sexual inquiries

  • Darsana standalone Medieval FPS / RPG Game recruiting

    • ChrisPage
    • January 16, 2007 at 11:36 AM

    Darsana is a medieval stand alone FPS / RPG mainly for multiplayer play. The game in it's future state will be a blend of fast paced FPS with several game modes and heavy weaponry to choose from. But also blended in with strategic choice of enchantments, magic, experience leveling up, potions, armor durability, and other features reminiscent of an RPG.

    Using the Darkplaces engine, Darsana will feature rich texture sets, including normal, bump, specular, and glow maps depending on whats most aesthetically pleasing. Using Quake 3 based maps, map designers have free reign to take advantage of Quake 3's patch mesh abilities for terrain and importing the libraries of vegetation and other medieval props to be made into game with relative ease, and create a dark, gritty, Gothic medieval atmosphere.

    In Darsana there will be two seperate forces, the Knights, and the Undead. Both will have 3 classes to choose from:

    Warrior

    Marksman

    Sorcerer

    Each class has their own items selection and can pick any one option from the categories of:

    Melee

    Long range

    Magic

    Enchantments

    Items

    With this you can choose your global added attributes through enchantments, such as Haste to move quicker or Corpse Leech to regenerate Mana around the dead. With magic depending on your class it can be all the way from offensive magic, to healing properties, to monster spawning. Items you pick physical objects such as Bucklers, different types of arrows, and some Sorcerer items.

    The game modes will be such things as Invasion, Siege, Kill the God, and Skull Tag. With an effective blend of FPS with RPG Darsana will be a massive undertaking and hopefully a unique game experience.

    Visit us at Darsana Site

    Darsana Audio Track

    [Blocked Image: http://ru1337.com/darsana//newsimg/warrior.jpg]

    [Blocked Image: http://ru1337.com/darsana//dev/darsana000008.jpg]

    [Blocked Image: http://i3.photobucket.com/albums/y69/Razorb/Scene01.jpg]

    [Blocked Image: http://ru1337.com/darsana//dev/bloody-weapon.jpg]

    [Blocked Image: http://i3.photobucket.com/albums/y69/Razorb/111111111.jpg]

    [Blocked Image: http://i3.photobucket.com/albums/y69/Razorb/entrance.jpg]

    Currently looking for:

    [*] Quake 3 Mapper

    [*] Animator (preferably someone familiar with Halflife1 / Halflife2 model formats)

    [*] Texture Artist / Menu / HUD designer

    [*] 3d Texture Artist (Working with player model, medieval prefabs, and weapon textures)

    All ingame shots are a major work in progress, and do not necessarily resemble the final product. We're working as hard as possible to make a beautiful, however exciting and fun game and rich environments, however with limited artists and just getting the ball rolling its tough to show what we project our plans to be. Please consider these shots early alpha, and support us on our endeavors

  • The Hunted

    • ChrisPage
    • June 10, 2006 at 1:42 PM

    Well the second one is better, the first one I made in a week, and yes, by myself.

  • The Hunted

    • ChrisPage
    • June 10, 2006 at 4:56 AM

    http://thehunted.ru1337.com

    Ya I made The Hunted Chronicle 1 and Chronicle 2, each are standalone games. Basically its a survival horror first person game and it has lots of puzzles, and dream world stuff. Each chronicle should be a seperate file so do not overlap them. More info and some screens on site, but hopefully you guys try it and tell me how it is

  • Darsana standalone game

    • ChrisPage
    • June 5, 2006 at 5:29 AM

    Welcome to Darsana! A standalone game in the works for the Darkplaces engine. Darsana is a combination of a fast paced first person shooter, and a simplified statistics system along with strategies that of an RPG. Darsana runs along the lines of a fantasy medieval time including magic, bows, medieval melee weapons, and more! You may pick between being a Knight, or join the ranks of the Undead. It is solely multiplayer and meant for 5-30 people per server.

    site: http://darsana-game.com

    Currently I'm looking for halflife1/quake3 mappers with a bit of experience willing to make maps similar in size to CS maps with the same exact entity placement as counter-strike's.

    Darsana is just about finished spare a few well done maps! So please get in on helping develop a game sure to release

    some beta testing images:

    [Blocked Image: http://ru1337.com/darsana//workinprogress/ingame/ingame3/da000009.jpg]

    [Blocked Image: http://ru1337.com/darsana//workinprogress/ingame/ingame3/da000025.jpg]

    [Blocked Image: http://ru1337.com/darsana//workinprogress/ingame/ingame3/da000031.jpg]

    [Blocked Image: http://ru1337.com/darsana//workinprogress/ingame/ingame3/da000013.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™