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  3. Spinlock

Posts by Spinlock

  • Aliens Are Among Us...

    • Spinlock
    • June 3, 2006 at 5:52 AM

    No, seriously, they are. The most interesting tid-bit...

    Quote from CNN

    Specifically, Louis has isolated strange, thick-walled, red-tinted cell-like structures about 10 microns in size. Stranger still, dozens of his experiments suggest that the particles may lack DNA yet still reproduce plentifully, even in water superheated to nearly 600 degrees Fahrenheit . (The known upper limit for life in water is about 250 degrees Fahrenheit .)

  • Ouch...

    • Spinlock
    • June 3, 2006 at 5:05 AM
    Quote from Thrik

    Nice guy or sneaky sod? It's a distinction that's sometimes very difficult to make.

    So true...

  • Ouch...

    • Spinlock
    • June 2, 2006 at 11:04 PM

    http://ndnuked.blogspot.com/

    I knew DaveL was full of himself, but this crap? C'mon...

  • DM Ravenholm Center

    • Spinlock
    • June 2, 2006 at 10:50 PM
    Quote from st0lve

    In Soviet Russia, Ravenholm plays you!

    That just made my day.

  • Semi-Realistic Blood Pack

    • Spinlock
    • June 2, 2006 at 9:19 PM

    Hmm? I'm afraid your mistaking. Besides the use of Squirrelly's brushes, these are completely custom. Besides, I'm redoing them. Going for a more splattered effect this time around.

  • totally random texture thread

    • Spinlock
    • June 2, 2006 at 6:18 PM

    [Blocked Image: http://img435.imageshack.us/img435/8022/stucco01aspi3ls.jpg]

  • Half-Life 2: Episode 1

    • Spinlock
    • June 2, 2006 at 5:26 PM

    Loved it as well. I got a bit tired of the dark environments, but once you emerged to the surface of City 17, it was like a breath of fresh air.

  • totally random texture thread

    • Spinlock
    • June 1, 2006 at 10:59 PM
    Quote from Polaris

    It looks good, but why do I see a swastika in there? Are my eyes decieving me?

    It's my subliminal messaging technique. Unfortunately you caught on... Actually I hadn't even noticed it until you pointed it out. Maybe I should recolor it accordingly?

  • Semi-Realistic Blood Pack

    • Spinlock
    • June 1, 2006 at 10:58 PM

    I redid the texture scale to look somewhat more realistic. They were at .25, but I reduced them to .10 and the subrect to .5 -- they look a LOT better.

  • Semi-Realistic Blood Pack

    • Spinlock
    • June 1, 2006 at 3:44 AM

    Brushes, and I didn't claim them as my designs. Simply implemented them, colored, and so forth. I am unsure of who the creator of the brushes are, otherwise I would have given proper credit. However, quite a bit of the brushing is my own.

    EDIT: Just talked to "Squirrelly", the creator of the brushes. He said it was alright that I included some of his work.

  • Semi-Realistic Blood Pack

    • Spinlock
    • June 1, 2006 at 2:16 AM

    So, I've been working on this for the past few days. I finally completed it. In all honesty, I was sick and tired of the Half-Life 2 blood, and the current blood packs out there simply weren't up to par with my personal standards, so I created one. Anyway, I thought I'd release it to you guys. Use it anyway you want to. I'm pretty damn sure you guys know how to install, but I included a small read-me for shits and giggles.

    DOWNLOAD

    Some screenshots...

    [Blocked Image: http://img317.imageshack.us/img317/6909/screenshot017np.jpg]

    [Blocked Image: http://img244.imageshack.us/img244/5672/screenshot024nt.jpg]

    [Blocked Image: http://img244.imageshack.us/img244/1654/screenshot034bo.jpg]

    [Blocked Image: http://img334.imageshack.us/img334/4910/screenshot046zu.jpg]

    [Blocked Image: http://img334.imageshack.us/img334/3452/screenshot058eq.jpg]

    [Blocked Image: http://img334.imageshack.us/img334/4271/screenshot069ek.jpg]

    [Blocked Image: http://img344.imageshack.us/img344/4874/screenshot078st.jpg]

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • Spinlock
    • June 1, 2006 at 1:35 AM
    Quote from Skjalg

    We'll see how it plays when we test it "Less capture points = more fun" isnt really true, since more capture points would give it more of a dod feeling where instead of capturing a point and then jumping into a vehicle and rushing over to the next, you will instead have to fight your way from house to house and creating a more intense action all the time....

    Atleast I hope it'll turn out that way

    Your talking to a Battlefield mapper of three years here. In my experience, you simply do not want so many capture points. It detracts from the gameplay. A few, well placed objectives are better than multiple objectives with no significance. You want it to be a push forward, with the appropriate flanking positions in place. Strike at Karkand is a prime example of how capture points should be placed. Anyway, one to his own. :wink:

  • Landing of Asatar : Phase 1 WIP : 56k Beware

    • Spinlock
    • June 1, 2006 at 12:20 AM

    Very nice. Absolutely loving it! One suggestion: Battlefield 2 isn't Counter-Strike, therefore so many capture points aren't needed, especially that close together. Less capture points = more fun (more concentrated battles rather than spread across various sectors of the map).

  • de_static *RC VERSION DL* - updated 16/02

    • Spinlock
    • June 1, 2006 at 12:17 AM

    Very nice.

  • totally random texture thread

    • Spinlock
    • May 30, 2006 at 12:34 AM

    [Blocked Image: http://img166.imageshack.us/img166/3440/concwalkway01aspi6is.jpg]

  • TEXTURE CONTEST : WALL AND PAINT

    • Spinlock
    • May 29, 2006 at 9:10 PM

    Meh...

    [Blocked Image: http://img127.imageshack.us/img127/6298/concgraff01aspi6tk.jpg]

  • de_malta

    • Spinlock
    • May 29, 2006 at 9:02 PM

    You over-did the HDR, but everything else looks nice!

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