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Posts by Spinlock

  • Zidane Collides With Splinter Cell

    • Spinlock
    • July 20, 2006 at 5:20 PM

    Pure Brilliance

  • Happy bday !

    • Spinlock
    • July 20, 2006 at 1:43 AM

    Have a good one.

  • [o*] Vacation Pictures 06 (56k NOPE)

    • Spinlock
    • July 19, 2006 at 8:19 PM

    What camera do you have, Tom? Beautiful shots, by the way.

  • Team Fortress 2 still alive :o

    • Spinlock
    • July 19, 2006 at 8:15 PM
    Quote from ginger_lord

    Depth of Field and Motion Blur can't be done in Source at realtime

    Tell that to the Valve software engineers.

  • Mazy & Lynch. :)

    • Spinlock
    • July 19, 2006 at 4:45 PM

    I don't think there will ever be another Freedom Fighters.

    http://uk.gamespot.com/pc/action/freedo ... id=6154183

  • Team Fortress 2 still alive :o

    • Spinlock
    • July 19, 2006 at 4:41 PM

    TF2 Video

    http://www.valvesoftware.com/ep2/teaser ... 1_720p.wmv

  • Mazy & Lynch. :)

    • Spinlock
    • July 19, 2006 at 11:36 AM

    Please Mazy, tell me this will be on the PC.

  • Polish Mentos spot

    • Spinlock
    • July 18, 2006 at 6:41 PM

    I've now seen everything the world has to offer. Thank you.

  • savannah college of art and design

    • Spinlock
    • July 13, 2006 at 11:25 PM

    Broken image.

  • totally random texture thread

    • Spinlock
    • July 13, 2006 at 8:32 AM

    lol

  • totally random texture thread

    • Spinlock
    • July 13, 2006 at 2:08 AM

    5min 'hand-painted' sign (excluding text).

    [Blocked Image: http://img153.imageshack.us/img153/619/signcafe2cw.jpg]

  • What would you pay for a book on leveldesign?

    • Spinlock
    • July 13, 2006 at 1:03 AM

    It honestly depends on quality, but the maximum I would pay is $50.

  • totally random texture thread

    • Spinlock
    • July 11, 2006 at 5:45 AM

    Yeah, that area would be removed if it ever was going to get into a game, but I put it there just to show the effect as I don't plan on implementing it into a game, or making a specular/normal map for it. But now that I look at it, that highlighting is just a tad bit overdone.

    And Polaris, that area is meant to be there. I wanted that area to appear as if something had been there before but was removed. I probably should make it more defined, but I don't want to.

  • totally random texture thread

    • Spinlock
    • July 11, 2006 at 5:30 AM

    Meh... I don't like it.

    [Blocked Image: http://img138.imageshack.us/img138/8945/concreteweird01spi3yv.jpg]

  • Real World Crysis Comparison

    • Spinlock
    • June 7, 2006 at 11:59 AM

    Damn nice....

  • totally random texture thread

    • Spinlock
    • June 6, 2006 at 2:19 PM

    [Blocked Image: http://img207.imageshack.us/img207/8253/tudor01aspi2sz.jpg]

  • de_vegas - Cadaver

    • Spinlock
    • June 6, 2006 at 10:54 AM

    ns_origin ftw

  • The latest Concerned...

    • Spinlock
    • June 5, 2006 at 12:09 AM

    Oh man, that's just too good.

  • Hitman Blood Money goes gold!

    • Spinlock
    • June 4, 2006 at 4:18 AM

    You were supposed to place a bomb on the chandelier, and after you placed the pistol, and the real death occurred, the senator would run down to see what happened, trips while directly under it, where you can set the bomb off so it drops the chandelier right on top of him. I hope that's clear...

  • Aliens Are Among Us...

    • Spinlock
    • June 3, 2006 at 9:51 AM

    You should be...

    [Blocked Image: http://www.joaquin-phoenix.net/pics/screen/signs19.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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