1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. JeanPaul

Posts by JeanPaul

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 12:40 PM

    Yeah, I am really keeping an eye on the amount of destruction. But keep in mind that I planned on the middle of the bridge having the most destruction and this building is in the dead center, so its going to be the MOST destroyed one in the map.

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 9:49 AM

    What about this then? (obviously not done detailing rubble wise, but you get the idea)

    http://www.uploadhouse.com/fileuploads/ ... 417134.jpg

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 9:22 AM

    Okay okay, so ugh, alright I will see what I can do

    AND MY LAST FUCKING IMAGE WAS UPLOAD HOUSE YOU PEWP

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 8:47 AM

    Sorry, Mapcore shit itself

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 8:47 AM

    Oops

  • I am making a DoD:s map.

    • JeanPaul
    • August 1, 2007 at 8:20 AM

    A tiny update. I am still trying to figure out how valve gets their interiors so well lit without ANY light casting entities.

    http://www.uploadhouse.com/fileuploads/ ... 3d40f8.jpg

    EDIT: I figured it out

  • I am making a DoD:s map.

    • JeanPaul
    • July 31, 2007 at 5:52 PM
    Quote from Dradz

    Since I am the noob of the bunch here, I'll bite -- what makes it looks so bad?

    -Very visible fog that doesn't match the skybox

    -Ugly exterior texture choice

    -Dull lighting

    -Close to zero destruction in the map

    -Conflicting themes in some areas (Italian architecture/industrial)

    -Open areas with nothing interesting in them

  • I am making a DoD:s map.

    • JeanPaul
    • July 31, 2007 at 5:34 PM
    Quote from mabufo

    Oh my god, you're an asshole.

    Was that your map? Sorry

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 10:14 PM

    I dig that concept, a lot, but damn, that map is pure ass

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 8:14 PM
    Quote from FMPONE

    In my map I built the horizontal wood portions out 4 units or so

    AND FUCKING

    UPLOAD HOUSE DOT COM

    I dont think I can afford that, as I am already at 800 solids and the bridge isnt even close to being done.

    Quote from Gorion

    the huge hole needs to made in 2 holes, or atleast make something that holds the roof up high at the point of the building everytime i see that building, i think wow, when does it collapse :S

    Do you think that whenever you see the allied spawn in Avalanche?

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 7:58 PM
    Quote from skdr

    Where's the rubble.

    Hooked on phonics is AWESOME

    Quote from JeanPaul

    Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version.

    Is not having the debris on the ground the only thing thats unrealistic about it?

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 7:41 PM
    Quote from MrBaracuda

    It fails at realism.[Blocked Image: http://www.hobak.de/Bilder/Fachwerkhaus/Fachwerkhaus3.jpg]

    oh wait, it's dods anyway

    That doesnt help, at all. I am just building off what I see in Valve made maps, so tell me guys, how would I go about making this more realistic?

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 6:01 PM

    Alright, I am confused, how would I go about making this as realistic as possible. Is it only bad mainly because of my texture choice? Or what should I do?

  • I am making a DoD:s map.

    • JeanPaul
    • July 30, 2007 at 8:57 AM
    Quote from Dradz

    may want to take a look at dod_ludendorf (sp?) -- was based on the "bridge too far" bridge. In the map, the bridge has a level underneath the main bridge. It's been a relatively successful map based on a concept similar to yours.

    Link?

    Well anyways, I spent an hour or so detailing one building in my map (got tired of orangemapping) and it was also sort of a test. Now realize there is no debris models, and no displacement debris on the ground yet, so that will be all over in the final version. But here it is:

    [Blocked Image: http://img406.imageshack.us/img406/2652/dodpontevecchio0015jo3.th.jpg]

    [Blocked Image: http://img184.imageshack.us/img184/8798/dodpontevecchio0016an1.th.jpg]

  • My first set of photos

    • JeanPaul
    • July 30, 2007 at 6:14 AM

    Its a Canon Powershot SD630

    [Blocked Image: http://www.photoxels.com/images/Canon/sd630/canon-sd630-450.jpg]

    It does its job hahaha

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • July 30, 2007 at 4:05 AM

    Ahhh, but I still dont like it

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • July 29, 2007 at 9:55 PM

    But your map is inside/underground, not outside in an open street. Thats why it doesn't fit.

  • My first set of photos

    • JeanPaul
    • July 29, 2007 at 9:08 PM
    Quote from seir

    nice place - nice photos. good as refers :>

    I have more if you want them

    Quote from e-freak

    some cool shots here - I can imagine some really good mood-images done with these

    Thanks, but what is a mood shot?

  • My first set of photos

    • JeanPaul
    • July 29, 2007 at 5:03 AM

    They are all unedited entirely (except for image size) and before you go complaining, I know that the 4th shot needs the wires clone tooled out, but I didn't want to do that just yet so that I could say they are all unedited the first time around. But if this was for a portfolio or something, I would edit them out most definitely.

    Rochester, New York.

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(1).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(2).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(3).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(4).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(5).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(6).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(7).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(].jpg' alt='emot_cool.gif' alt='8)'>.jpg'>

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(9).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(10).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(11).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(12).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(13).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(14).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(15).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(16).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(17).jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/7-28-2007/7-28-2007%20selected%20(18).jpg]

    So, what do you think?

  • totally random texture thread

    • JeanPaul
    • July 28, 2007 at 1:39 AM

    That looks really awesome

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™