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  3. JeanPaul

Posts by JeanPaul

  • My first set of photos

    • JeanPaul
    • November 4, 2007 at 3:02 AM

    And some more, went back to the same place with some friends, and tomorrow we are going to hit up the subway so I will show you guys those too.

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/1.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/2.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/3.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/4.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/5.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/6.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/7.jpg]

    [Blocked Image: http://jeanpaul.conception-design.net/Images/11-3-2007/8.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 22, 2007 at 6:02 PM

    Very cool, me likes

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 20, 2007 at 10:31 PM

    Oh man that last shot is awesome. It would especially look really cool with a few really high constant spotlights. facing the cliff/wooden structures.

    Quote from e-freak

    Have you thought about making this a nightmap? You could place point_spotlights which illuminate the cliffs from below so to make them look contrasty and edgier and illuminate the important spots directly, playing with some lighting colors to push the "Red-Feeling" even more.

    Point_spotlights don't illuminate anything

  • MINERVA

    • JeanPaul
    • October 15, 2007 at 4:57 PM
    Quote from D3ads

    looks better than anything Valve did!

    You must be blind son!

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 9, 2007 at 12:11 AM

    Bump up your ambient brightness a tad

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • October 9, 2007 at 12:05 AM

    Yeah its this awesome abandoned warehouse type thing near where I live

    Right above that second shot is a HUGE suspended sliding crane with this giant claw like grabber thing, its pretty sweet.

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • October 8, 2007 at 3:56 AM

    Sorry

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • October 8, 2007 at 3:55 AM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/574/5746928f97fb82c46826b980c8fa4e72f668fe.jpg]

    [Blocked Image: http://www.uploadhouse.com/fileuploads/574/574691b0ac1780e011acb0ea1a66dc71a0986e.jpg]

  • De_Forest Released!!

    • JeanPaul
    • October 8, 2007 at 3:35 AM

    Awesome! I love those little flower sprites/models you added.

  • [HL²DM] dm_erayo

    • JeanPaul
    • September 29, 2007 at 6:10 AM

    That has to be done with brushwork rather than incredibly stretched textures

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • September 27, 2007 at 7:09 PM

    So did you make the heightmap in the Sandbox heightmap editor? Or did you make one in PS? Or what?

  • [HL²DM] dm_erayo

    • JeanPaul
    • September 25, 2007 at 11:18 PM

    No, its a prop, just really low AF and therefore lower LODs show from shorter distances

  • ins_baghdad

    • JeanPaul
    • September 24, 2007 at 4:49 PM

    Awesome map, but it would be nice to see some more rubble here and there, as it does have a war going on inside it

    But I thought I would mention that the spotlight thumbnail of this map on the homepage looks like hitler, so yeahhhhh

  • why is this rendering?

    • JeanPaul
    • September 14, 2007 at 7:18 PM
    Quote from Zyndrome

    Here's my ye old Bounce remake map. The above picture is the released version (just weeks after the SDK got released and everyone had little knowledge) and the below picture is after I added areaportals into it (when I learned what they did):[Blocked Image: http://www.shatteredminds.net/skit/portals.jpg]

    You may be good with areaportals but good lord I never want to see another un-func_detailed torus again in my life!

  • NP:Sand Dunes

    • JeanPaul
    • September 13, 2007 at 12:37 AM

    Awesome shots, where is that?

  • De_Forest

    • JeanPaul
    • September 13, 2007 at 12:26 AM

    Love the map, hate the name

    Do something that will make your map stand out more in a giant text list of map names so that people dont pass it up thinking it is some crappy fullbright prop fest.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • September 11, 2007 at 8:42 PM

    But do things float?

  • Post your pic extravaganza 2007!!!~

    • JeanPaul
    • September 11, 2007 at 4:03 PM

    [Blocked Image: http://www.uploadhouse.com/fileuploads/470/470096ca2583a26ec8f89f8672407df226115c.jpg]

    I also let go from that height to see if it would hurt, it didn't and I actually landed on my feet just fine.

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • September 11, 2007 at 3:57 PM

    Wow, so whats what water looks like in the Doom engine......

  • What are some famous photographers?

    • JeanPaul
    • September 10, 2007 at 9:55 PM

    Hey there is some pretty damn good stuff on that site

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