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  3. JeanPaul

Posts by JeanPaul

  • CS_Metroplex

    • JeanPaul
    • October 26, 2009 at 11:16 PM

    Those are like 25 foot pool tables

  • Alec Moody- Environment Artist

    • JeanPaul
    • October 26, 2009 at 4:06 AM

    [Blocked Image: http://www.alecmoody.com/large/phot/1/3.jpg]

    awesome

  • Creating Curved Sloped Roads? [Help]

    • JeanPaul
    • October 24, 2009 at 2:09 AM

    When dealing with displacements on a slope, it becomes damn near impossible to align things do to their need to be all on the same plane

  • My photo thread

    • JeanPaul
    • October 21, 2009 at 11:47 PM

    Peeping tom

    [Blocked Image: http://farm3.static.flickr.com/2627/4020988104_807a147409_b.jpg]

  • Creating Curved Sloped Roads? [Help]

    • JeanPaul
    • October 21, 2009 at 6:38 AM

    Use displacements and die

    Just triangulate an arch, its pretty simple (explained in the interlopers link)

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 17, 2009 at 6:11 PM

    That doesnt really explain much, did ND change into this?

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 17, 2009 at 5:51 PM

    Off limits? I thought that was Nuclear Dawn? Someone explain whats going on hur?

  • My photo thread

    • JeanPaul
    • October 17, 2009 at 5:48 PM

    Thanks guys

    More to come later

  • My photo thread

    • JeanPaul
    • October 11, 2009 at 2:37 AM

    Its been a while

    [Blocked Image: http://farm3.static.flickr.com/2633/3999514722_8bb38e3fa6_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2465/3998750791_456e9d46bc_o.jpg]

    [Blocked Image: http://farm3.static.flickr.com/2554/3984403545_b9f8459e50_o.jpg]

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 9, 2009 at 3:42 AM

    I just think you have too many texture pallets in there

    Unify it up!

  • WIP in WIP, post your level screenshots!

    • JeanPaul
    • October 8, 2009 at 4:39 AM

    I literally said "whoa" to the first shot, awesome work.

    Chill those damn sprites in the second shot though!

  • The random model thread!

    • JeanPaul
    • September 22, 2009 at 1:17 AM
    Quote from acapulco

    Finished. Polycount is 1104 faces. click image for bigger!

    [Blocked Image: http://simonkopp.de/Modelling/ad_rahmen_final_kl.jpg]

    Someone is a trials rider

  • Minos' digital sketchbook

    • JeanPaul
    • September 9, 2009 at 4:03 AM

    Bridge leads to another futuristic building in the sky? Background contains other, either super tall or floating, buildings?

    EDIT: Oh wow, thats water, not the ground really far out of the way like you are super high up, hmmmmmmmmmmm

  • Serious Sam HD - Comercial

    • JeanPaul
    • September 9, 2009 at 3:13 AM

    Holy shit yes!

    When it out? Now? I want it? Is that part of the joke? I WANT MORE SERIOUS SAM

  • Crysis sandbox beginner question(s)

    • JeanPaul
    • September 3, 2009 at 11:58 PM

    best cry engine 2 link in existence

    http://doc.crymod.com/SandboxManual/fra ... index.html

  • What have you purchased recently?

    • JeanPaul
    • August 20, 2009 at 6:53 PM

    I laughed when I saw the first Zune because of how thick and ugly it was

    This new one is actually pretty cool looking and seems like it might be some competition to the Ipod (that is if they can market it well)

  • Crysis 2

    • JeanPaul
    • August 20, 2009 at 6:44 PM

    The console version is a joke compared to the PC, especially considering the PC version came out last year

    But also considering its a console, its pretty impressive

  • The 7 Commandments All Video Games Should Obey

    • JeanPaul
    • August 18, 2009 at 3:29 AM

    Sorry but the people who made that list are fucking retards

  • The random model thread!

    • JeanPaul
    • August 17, 2009 at 7:37 PM

    The sickle could use a few more sides

  • [WIP] [DoD:S] my first map : dod_corianso

    • JeanPaul
    • August 17, 2009 at 7:34 PM

    Or go old school and use the volumetric light texture on a vertex scaled arch?

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